Someone actually got Eilonwy a mapp for Secret Santa last year. It’s on the wall in her office. It’s also effing gigantic.

I can’t wait to hear how it goes. My sister-in-law loves Terry Pratchett as well as boardgames. In addition, she always manages to give excellent gifts, this would let me return the favor for once! :D

Dean and I began our second play of Washington’s War last night, this time using a very good Vassal module. We ran into one problem when we forgot to synchronize our game, so we had to restart the first turn after playing a card or two, but we didn’t have any notable technical difficulties afterwards.

I am playing the British. The game begins at that great moment when Washington and Greene are parked outside of Boston staring Howe in the eye, just how McCullough’s 1776 begins. In our first game I decided to copy history and sailed Howe away. But this time I decided to fight my way out, swatting Greene away from Rhode Island and then turning to face Washington. Dean decided to whisk Washington away to New York, and Taxachusetts was mine.

In the next year I decided to pressure the Continental Congress in Philadelphia. I landed Cornwallis in Monmouth with a large army. After a few rounds went by, Dean noticed that Monmouth is not a port. Don’t let the fact that half of the Monmouth space is hanging out in the ocean, he is correct, Monmouth is not a port. We undid a few cards and then I landed Cornwallis in Baltimore. Washington moved down to cover the Congress.

Now we played a positioning game. I moved Cornwallis into Wilmington to have a good position to attack in the next turn. Dean covered the rest of the adjacent spaces in American influence to protect his flanks. Greene and Arnold began running around NY and NH, keeping Howe unbalanced.

In 1777 I launched a major campaign, with Cornwallis attacking Philadelphia with a minor victory, enough to disperse the Congress for a turn. Howe and Clinton, who had just arrived from Canada, attempted to outmaneuver Greene in New Hampshire with little effect. As winter began, Washington attacked Cornwallis and drove him back to Wilmington.

We saved the game at that point. If nothing changes, the game will end in two rounds (1779), but there is a good chance that we’ll draw a card that will change that.

We did make one serious flub I thought of after the game. We forgot to reshuffle the deck with the Declaration of Independence card included in turn 2.

I am really enjoying the game, and I hope we resume on Sunday evening.

Here is a portion of the map as we left it last night. Almost all the action is taking place from Delaware to New Hampshire. I have nothing down south at all.

I am slowly winning the hearts and minds of the South, and Lafayette is parked with a small army on the coast of South Carolina, just waiting for things to move down to him!

Damn! With no chance of the Continental Congress passing the Declaration, I’m a bit disadvantaged, along with that German guy training my troops to kick British butt. How do we get those cards into the deck in Vassal? And now all the discards since 1776 started go back in, right? Glurg. I wish we could get this game right.

One other quick note, Ben Franklin has already wooed the French, so I’m only two spaces away from having the French enter the war. That’s two successful battles, or a particular event card. That’s much earlier than our last game.

Rhode Island and Delaware suck. A single city each, and both of them are ports. I might as well just forget about them.

My family and I are playing Dominant Species for the first time. We’re really enjoying it - the kids in particular get really geeked up about these games.

We’ve really gotten to a good point where we have a nice set of games that we really enjoy. Last plays have been Merchants of Venus, Age of Empires III, Citadels, and Agricola. It’s good to play games where you really enjoy the entire game and almost everything about it, instead of some games where you just think “this is kind of fun, kills some time.”

With respect to Dominant Species, I think it falls into that “great game” mold, at least so far. One thing I can’t quite figure out is how tacked on the theme is. At times, it feels like a clever abstract game with some junk about biology and earth science thrown on to pretend to have a theme. At other times, it really does feel like a cohesive game with a good theme (it’s never going to be as theme rich as something like Space Hulk, but I don’t need that - just something as good as Agricola where it at least tries to hide the placement mechanics behind something comprehensive and interesting).

It’s like something that flickers in my mind where I can’t figure it out or make up my mind. I think I’m going to stop trying to figure it out. I enjoy the game, so there’s not necessarily a reason to categorize it in that way, but for some reason I seem to need to.

I think I have some irrational bias against abstracts, so in order to justify enjoying something I need to come to a conclusion that it has good theme and isn’t just another clever worker placement Euro. :)

Since Tom isn’t participating in the board anymore, is it now kosher to sell stuff? I have another batch of games for sale I’d like to post a link to but I don’t want to open a can of worms.

One other point I meant to reply to earlier but got distracted:

True, but in that thread it’s at least a 5:1 ratio of people disagreeing with the original poster. As a rulebook I think it is actually one of the best I own but as a guide for new players to the game it is not so great. However, the other book that shows an example game with descriptions of what happens in each turn with references back to the main rulebook is excellent. Between the two I think GMT did a fantastic job with Washington’s War. Maybe I’m just used to FFG’s rulebooks that require day one FAQs and leave many potential interactions unaddressed but I was really impressed with the WW books. It’s also worth noting that the books are so thorough that the errata and clarifications document is pretty short.

Anyway, glad you guys are getting into it. You’ve reminded me that I need to push a little harder to get this game played.

Edit: And now I’m jealous that SlyFrog gets to play Dominant Species, a game with a truly excellent and easy to follow rulebook, especially given the amount of depth and options there are in that game.

I think a link to a list would be best or do you have any issue with paying BGG marketplace fees? Using BGG means that people can easily see what game you are selling, the ratings and comments etc.

I was planning on doing a geekbay and I was going to post it here too.

I thought I’d make the stuff available here first and then sell whatever is left on BGG. I have absolutely no problem giving BGG money – I’ve sold stuff there in the past and donate every year. Sure as heck beats Ebay.

I’d be interested in seeing what you had for sale, Tracy. Got some great deals from you last time.

Yes. The rulebook for Dominant Species are wonderful. Both concise and clear, and a model that should be followed by others.

Same here .

Also I have an auction about to go up as well.

Well if you’ll link the stuff here then I would be more interested. Also it would be good if the list wasn’t hundreds of games if you were going to post it here :).

Not hundreds, but I am getting rid of a lot of stuff. :)

Post it, tease!

Maybe make a gamer geeklist and just post a link to that?

I’ll get something set up soon. There’s a local who wants to take a look at the pile and I’m giving him dibs to mitigate as much shipping hassle as possible.

Before you let someone else have a look you gotta tell me if you have the Bratz Mall Crawl! Game. I’ve been looking for it for years. And don’t try to sell me on Electronic Mall Madness. I have Electronic Mall Madness and I know that the lack of Bratz makes it garbage!

I do, but you can’t have it.

That’s not very nice, Tracy :)

Looking forward to seeing some links. Hopefully they’re kept low key.

LOL

Don’t hold out on the man!