Dean and I finished our game of Washington’s War last night. I can’t say it was a satisfactory conclusion, but overall I had a great time playing the game over all three nights.
We only had to play two turns to finish the game, but since the endgame of Washington’s War is a territory control puzzle, we took our sweet time figuring out what the hell to do.
In the first (1782) of the last two turns, I had the superior hand. I was able to bring in Howe to replace Burgoyne, strengthened his army to full strength, and was then able to move him three times during the turn.
Dean chose to send Greene to Canada, easily defeating my general in the north. But with Howe on the move I was able to drive Greene out without catastrophic losses. I could have chosen to attack from the West, cutting off Greene’s escape route, which would have been a severe blow to Dean, but I played it conservatively, allowing Greene to retreat. To finish the turn I placed Howe in Albany, which is the gateway to New England from the West. And picking up Albany also allowed me take control of New York. Dean had three event cards of mine, which while depriving me of their usefulness, do not allow him to move his generals. It was a bad turn for him because of those cards.
In the last turn, Dean had the superior hand. I did have one excellent card though, a Royal Amnesty Offered card that would allow me to remove four of Dean’s political control tokens. Otherwise my hand was weak, while Dean’s was filled with an excellent event, a bunch of useful ops cards, and a minor campaign card that allowed him to move two generals.
Wisely, Dean gave me the initiative. My plan was to sit back in Fortress Albany and wait for Washington to march north. I was protected by being deep within my own territory. If I could defeat Washington here he would be captured and hung. My entire defense was based upon the idea that I would wait for George to make his move and then I would squeeze him to death. I used my first card to move Howe to pick up a stray regiment and then went back to Albany.
But Dean’s event card (the Marblehead Regiment) allowed him to bypass my defenses and attack from the West (Fort Stanwix, which he controlled). Even with my nasty Hessians combat card in play, Washington won and pushed Howe back to Springfield.
I wanted to wait to see what Dean would do next, because I knew he would have to spread out his forces to take enough control spaces away from me to win. But I couldn’t skip my action, so I played a card to bring Cornwallis to Canada to keep Greene from invading again.
Dean next sent Lafayette, who had sat uselessly down in South Carolina for years, down to Georgia, giving him control there.
My cards were horrible at this point because they were too weak to move Howe. I had to play one to a queue and wait for my next turn to add another that would let me move Howe.
I think Dean then brought Rochambeau up from Norfolk into Philadelphia, in striking distance of New England.
Running out of options, I sent Howe against Washington in Albany. With a victory I would once again close the door to New England to both Washington and Greene. I played an American event card to help me in combat and I won. The door was closed.
I think Dean then reinforced Greene.
With my last card I played the Armistice offer which allowed me to completely flip North Carolina, and weaken New York.
Dean had two remaining cards. With the first he moved Rochambeau, with 2 troops, up to New Jersey, dropping off one unit and then settling the other in Rhode Island.
His final card was a minor campaign. With the first he broke open Albany, pushing Howe out and opening the door. Greene then scooted through and settled in New Hampshire.
The game was nearly over. The only two phases left were winter attrition and political control. The Frenchmen in New Brunswick, New Jersey, had no winter quarters, and thus suffered a roll of the die: 1-3 death by smallpox, 4-6 life. Dean rolled a 2.
During political control it came down to New Jersey. I retained control, and thus won the war with six colonies: Canada, Massachusetts, New York, Connecticut, New Jersey, and North Carolina.
Dean groaned. I couldn’t blame him. We both felt like he had won. And to make it worse it didn’t take much analysis for us both to see a way he could have moved Washington around Howe to the South and win the game without a single winter attrition roll.
But overall it was a great experience and a lot of fun to play. I love the card driven games and WW is a great version of it to play. I can’t wait to give the Americans a shot.
Good game Dean!
