I’m in assuming I can figure out what’s the best way to preorder. My sprue clippers are ready to party. On second thought, better have a second and third set of clippers on standby.
Ack! Maybe I’ll hold out for someone to hate it and buy it used.
How come nobody mentioned there’s a sweet-looking 200-card expansion for Ascension coming in a few months? Credit Card Powers: ACTIVATE!
mkozlows
3503
The Sands expansion makes it so you always have an encounter. That said, I’ve never found this to be a big deal, but maybe that’s because I always played with family, so was engaged and paying attention on everyone’s turn. If I were just taking my turn and then going back to reading the web on my phone, I can imagine it being a very frustrating experience.
JM1
3504
Space Hulk was a must buy for me because it was the game we all knew and loved. This? Really not sure. It’s a lot of money for a “limited edition” game that we know nothing about.
Tempting! How does it compare to Man O’ War?
Here is the preorder link, by the way. Just in case. :)
Wendelius
Direct from GW? No thank you, sir!
Thanks, but I’m of one mind with Tracy there. I’ll be encouraging my local dealer to get it for me, ensuring I pay just that price and not shipping etc. Have to cut corners where I can to create the illusion of a rational decision.
Vesper
3509
Any idea of a release date? My local gaming store took reservations for Space Hulk, which worked out well.
Fair point. I haven’t really investigated whether it will be easy to procure at a local dealer or not. I wasn’t even looking when Space Hulk came out and missed out on that. So GW seemed like a safe bet.
Wendelius
Damn it, dudes. Don’t make me buy Dreadfleet.
z22
3512
We’ve had the same experiences with WoW, along with Twilight Imperium, Descent, Axis & Allies, and a few others. Do they playtest these marathon games? Who the heck wants to, or can play a game for 10+ hours? I’m never buying a game I know can’t be played within 5 hours, preferably a lot less.
Thankfully many new games realized this and are developed to be played in ~4 hours (Rune Wars, most Euro games, most card games, ad hopefully most upcoming games.
I still have two or three huge Man’O’War fleets as well as other stuff. I am so getting Dreadfleet.
Man O’ War set a pretty high standard, probably GW’s best game (excepting, perhaps, Blood Bowl). I’m leery that Dreadfleet’s game mechanics don’t hold up in comparison…
Some iOS news:
Summoner Wars iOS has been given a (relatively) firm October date. Can’t wait to start the QT3 tournaments there.
Tigris and Euphrates, having already slipped its last date*, has been moved to October. Codito says the problem is with multiplayer and they’ve decided to skip using OpenFeint or GameCenter. Which sucks. GameCenter’s not the best, but it is fairly unified. Having to maintain a separate list of friends who play Samurai, for instance, just means I never play Samurai.
Big Daddy Games says they expect Caylus to be out in October as well.
Apparently Cyclades should be hitting iPad in October too.
So October sounds like a good month to be an iOS boardgamer.
*Not that pale human concepts such as time mean much to Codito.
malkav11
3516
Yes, they do. I was brought into the Fantasy Flight studios specifically to playtest the WoW boardgame - the only time I’ve been there. We wound up just fiddling with the boss fight at the end. There is a market for games that require that kind of time commitment. There must be. It’s not a new phenomenon. Hell, I’d be one of the people buying them if I had any prospect whatsoever of convincing -other- people to play them with me. Though…probably not WoW.
deccan
3517
Our group managed to finish a game of WOW in about 5 hours, though that was a determined effort with everyone learning the rules before hand and absolutely no dicking around. A Descent scenario can be comfortably completed in under four hours if everyone knows what they’re doing.
While I’m as leery of ultra-long Ameritrash games as anyone else, I’ve played some very long Euro games and have been very happy with the experiences. I’ve played Die Macher twice now, both times taking about five hours a session, and I had a blast both times.
Dean
3518
Heck, we’ve now had two games of TI3.0, the first clocked in at 9 hours, the second almost exactly 12 hours.
Everyone who played wants to play again.
So yeah, there is a market.
mkozlows
3519
We got halfway through the rules explanation before it became clear that at least two of the people involved had already mentally checked out, and it ended up getting tabled for something simpler.
I’d still like to try it, someday.
ShivaX
3520
Its really all about if the degenerates at the end or stays interesting.
WoW degenerates into farming gear or whatever to fight the boss, so it gets obnoxious.