Ok, so make sure you talk to your local dealer and let them sound out GW before preordering (expires soon, but I think you have at least until the end of the week). I could have gotten this for 99$ from my local dealer, instead I pulled the trigger for 12x$ with sales tax. Not a huge deal, but still annoying.
Also, after the huge success of Dixit and Citadels I’m under pressure to produce more family/random people games for Christmas. So far, my list looks like Bohnanza, Survive!, For Sale!, Resistance, and flippin’ Carcassone, so it looks like I’m going to get shanked. Anything I’ve missed?
malkav11
3542
Apples to Apples? That’s easy to explain and a lot of people, especially folks who don’t get into boardgaming seriously, really love it.
Time’s Up is always a hit at our parties.
Great game, and can accommodate tons of people if you want. How about Guillotine?
Fuck Resistance. I’ve never had a good game of that. It has all of the downsides of Qt3 vampire games with none of the upsides.
mkozlows
3547
Apples to Apples is terrible junk. I think I’ve hated on it earlier in this thread.
For casual play, No Thanks! is a great game, although not with more than… four, I think?
Formula D is a fine casual manyplayer game.
+1. I’ve never had a satisfying game of that, and pouty assheads can derail the whole thing in a hurry.
If you’re playing with the sort that likes Balderdash, Wise & Otherwise is a great game in the same vein. It uses idioms/proverbs from all over the world instead of weird dictionary words. One player reads the first half of the saying, and then everyone writes down what they think the rest of it to be, with the aim (of course) of having the most people vote for their saying as the real one. It works better than most games of this type for folks who aren’t all that creative, as often the dullest answers sound the most probable. Still a lot of fun for those who are good at making stuff up, though.
It’s a terrible game. It’s a great party game, especially if you dump the “last person doesn’t get to drop a card” rule. You need to be playing it with people who don’t care who wins.
Quiddler and Word on the Street have been popular family/party word games with the not particularly serious gamers in my family.
That, right there, is the problem. There’s always at least one (and usually more than one) pouty asshead who cares about winning and lowers the temperature in the room to approximately six kelvin.
That’s because winning is everything, silly.
malkav11
3552
That hasn’t been my experience at all. Why on earth would anyone care about winning a “game” whose entire point is to make silly comparisons and giggle about it?
Mr_Popov
3553
Just implement “no table talk” rule and it’s great.
Earth’s got nothing to do with it. Apparently you play with Vulcans and I play with Klingons.
You can make Apples to Apples with a stack of index cards divided in two. Everybody has to write a certain amount of words, say 10. 5 nouns, 5 adjectives. It’s fun that way, as it’ll fit the group well.
But that doesn’t fix the game. It’s a pretty bad game.
deccan
3556
Bah, the point of Apples to Apples isn’t to win, it’s to facilitate fun social interactions. One time I was playing in a group that included a boyfriend, girlfriend couple, both of them fairly young college students. When it was the girl’s turn to draw a noun, she got “love”. I played the adjective “fake” and she picked it. Believe me, the boyfriend got ribbed over that for weeks.
That’s why we have beer, silly.
Lorini
3558
GMT announced Twilight Struggle for iOS last month so there you go.
Reldan
3559
Do you also play a version of Whose Line where the points DO matter and there is a winner?
I’d be super jazzed if this were true. Do you have a link? BGG is still only show them as having a boardgame coming out and the closest thing I can find to a statement made about iOS development is a vague statement from GMT about partnering with iOS developers, but none of their specific games are mentioned. Washington’s War iPad would allow all of us on QT3 to relive those heady and dramatic days of Dean and Robb’s trek through the American revolution.