Come on, come on, come on! I’m anxious to hear how your first game of CoN went. What do you think of the game?
The PBF game between wahoo and me is coming down to the wire! We’re on Game Round 5 and I just concluded Karkoth’s turn. Here are a couple battle reports I wrote up during that turn:
(D=Dragon, M=Monster, WZ=Wizard, F=Fighter, FS=Footsoldier)
Battle of Baron of Brandil
Round 1
Land battle: Karkoth (2 D, 2 M, 3 WZ with Robe of the Archmage, 3 F, 5 FS) vs. Vailin (1 M, 1 WZ, 7 FS)
Karkoth First Strike with…
3 WZ with Robe of the Archmage: Mysterio previously rolled 3d10c[6] = 1 hit, and hit was made with Robe of the Archmage for a total of 2 hits! 2 Vailin FS destroyed!
Vailin First Strike with…
1 WZ: Mysterio previously rolled 1d10c[6] = 1 hit. 1 D absorbs hit.
Karkoth (1 D, 1 D wounded, 2 M, 3 WZ with Robe of the Archmage, 3 F, 5 FS) vs. Vailin (1 M, 1 WZ, 5 FS)
Karkoth attacks with…
2 D: Mysterio previously rolled 2d20c[6] = 2 hits! 2 Vailin FS destroyed!
2 M: Mysterio previously rolled 2d12c[6] = 2 hits! 2 Vailin FS destroyed!
3 F: Mysterio previously rolled 3d10c[6] = 1 hit! 1 Vailin FS destroyed!
5 FS: Mysterio previously rolled 5d6c[6] = 1 hit! Vailin plays Treasure card #105 (Staff of the Mage) earning +2 VPs (19 total)! 1 Vailin WZ destroyed! The WZ’s Staff of the Mage attempts to avenge his death with 1d20c[6] = 0 hits!
…while Vailin defends with…
1 M: Mysterio previously rolled 1d12c[6] = 0 hits!
5 FS: Mysterio previously rolled 5d6c[6] = 1 hit. Second D absorbs hit.
Round 2
Karkoth (1 D wounded, 1 D wounded, 2 M, 3 WZ with Robe of the Archmage, 3 F, 5 FS) vs. Vailin (1 M)
Karkoth First Strike with…
3 WZ with Robe of the Archmage: 3d10c[6] = 2 hits! 1 Vailin M destroyed!
Karkoth claims Baron of Brandil from Vailin with 2 D, 2 M, 3 WZ with Robe of the Archmage, 3 F, 5 FS remaining earning +1 VP (27 total)!
(SE=Siege Engine)
Battle of Barony of Skalgard
Round 1
Land battle: Karkoth (2 D, 5 M, 2 WZ with Robe of the Archmage, 1 SE, 1 FS) vs. Nerath (3 WZ, 2 F with Reflecting Shield, 5 FS)
Karkoth First Strike negated by Nerath’s Reflecting Shield!
Nerath First Strike with…
3 WZ: Mysterio previously rolled 3d10c[6] = 2 hits. 2 D each absorb one hit.
Karkoth (2 D wounded, 5 M, 2 WZ with Robe of the Archmage, 1 SE, 1 FS) vs. Nerath (3 WZ, 2 F with Reflecting Shield, 5 FS)
Karkoth attacks with…
2 D: Mysterio previously rolled 2d20c[6] = 2 hits! 2 Nerath FS destroyed!
5 M: Mysterio previously rolled 5d12c[6] = 3 hits! 3 Nerath FS destroyed!
2 WZ with Robe of the Archmage: Mysterio previously rolled 2d10c[6] = 1 hit! Nerath F destroyed!
1 SE: Mysterio previously rolled 2d8c[6] = 1 hit! Nerath F destroyed!
1 FS: Mysterio previously rolled 1d6c[6] = 0 hits.
…while Nerath defends with…
2 F: Mysterio previously rolled 2d10c[6] = 2 hits. Karkoth FS and SE destroyed!
4 FS: Mysterio previously rolled 4d6c[6] = 2 hits (ouch!). 2 Karkoth M destroyed!
1 FS: Mysterio previously rolled 1d6c[6] = 0 hits.
Round 2
Karkoth (2 D wounded, 3 M, 2 WZ with Robe of the Archmage) vs. Nerath (3 WZ)
Nerath plays Event card #75 (Retreat):
[B]RETREAT
Play at the end of the battle round in which you are the defender.[/B]
Transfer any number of Nerath pieces from the attacked space to any adjacent friendly land spaces.
(If there are no adjacent friendly spaces, this card has no effect.)
When the odds are against you, don’t play the game!
3 Nerath WZ flee the battlefield back to Iron Wolf Hold!
Karkoth claims Barony of Skalgard from Nerath with 2 D, 3 M, 2 WZ with Robe of the Archmage remaining earning +1 VP (28 total)!
Karkoth plays Event card #2 (Animate Dead):
[B]ANIMATE DEAD
Play after you conquer a land space by winning a battle on your turn.[/B]
Add 3 Karkoth Footsoldiers to the conquered space.
In death, Karkoth’s enemies become Karkoth’s army.
Karkoth adds 3 FS to Barony of Skalgard!
We’re having a blast playing the game, but wahoo feels the dice haven’t rolled his way. At times, I’ve felt the same way, but that’s one of the game’s strengths–even one’s best-laid plans can go horribly wrong if the dice betray you. Great game!