Our regular group played our first Banners of War (BoW) game on Thanksgiving Eve. The gaming experience was one of the worst experiences ever but I don’t lay all of the blame on BoW, but I do have some complaints with the expansion.
First, it took us 11 hours to play. ELEVEN!!! Our group has known each other for over 25 years and when we get together to game there is a LOT of chit-chat, and to be frank, most of our group doesn’t focus on gameplay flow. They often have to be reminded to take their turn, or draw a card, or DO ANYTHING! This alone accounts for at least an extra hour for any game we play. Having to remind everyone to take a turn, draw a card, resolve a combat, drove me friggin nuts!!! /vent
All 4 players have played Runewars at least 3 times, probably more, so learning the game wasn’t an issue. All of us were rusty, having not played Runewars in about 6 months, resulting in frequent trips to the rulebook. One player continually distracted others with talk of his MtG decks and Droid surfing. I’ve wanted to smash these damn devices lately. They are a huge distraction during gaming.
Most of the above accounted for our ridiculously long game but I also feel many of the new features in BoW dragged the game down without adding much. They are:
[ul]
[li]It took us ONE HOUR to setup the game board. We drew the 3 smallest game tiles, and with the new one-hex (Lost City) tile, it made it almost impossible to create a legal map. This was extremely annoying.[/li][li]Commanders just dragged the game down by slowing down the already slow hero phase. They didn’t seem to add much to gameplay.[/li][li]Desolation and Cryomancer tokens definitely slowed the game down. All they did was slow progress and development and upset players. Totally unneeded.[/li][li]We used the optional Exploration Tokens and, just like in the original game, these just slow the game down.[/li][li]We used the “Road To Victory” optional endgame rule that places a nation’s victory card on the current seasons deck when they get the required # of runestones to win. They don’t win until the season the card was placed on comes around again. Huge delay in gameplay! It resulted in the pile-on effect and just added an extra hour to the game.[/li][/ul]
Other comments on BoW:
[ul]
[li]Some of the new units were great (Waiqar’s Great Wyrm) but most new units went unused because they either performed poorly or seemed too weak to bother with.[/li][li]These new cards were great: season, fate, title, tactical fate, hero, nation developments, quests, objectives, rewards[/li][li]The new city replacement tokens were the best part of the game. Due to how powerful these cities are they drove players to actually fight over something. Fighting incentives were woefully missing in the original game.[/li][li]The new Garrison order card was used, … once, and the player using it said he wished he had chosen something else. :|[/li][li]The new hex tile that has a mountain doesn’t have a slot for one of the 3d mountains. There should have been new order cards for the changes to the “Harvest” and “Rally Support” cards. Very cheap on FFGs part.[/li][li]The Lost City tile, as mentioned above, caused some initial setup issues.[/li][/ul]
Was the game fun? I thought it was. But it took our painfully slow group about 6 hours more than we hoped, mostly due to our snail-like gaming tendencies.
EDITS: Grammurr!