Ah, totally went over my head then. :D
We played 3 rounds of LOTR LCG with the new adventure packs we got (Carrock, Hills, and Rhosbogel) and went 2 for 1.
Hills involves heavy traveling with nasty damaging when revealed effects, we won that one pretty handily (lost 1 hero, but we still felt safe). And I have to mention the artwork on these locations are like little mini paintings. It’s gorgeous!
Rhosbogel gave us a bit of a work out as we had to plan everything around keeping an eagle alive by the end of the scenario. The mechanics of which work kind of weird because you can, if you’re not careful, accidentally win or lose after finishing the 2nd to last quest.
Carrock, oh boy, you have to plan for this one. We went into it without changing our decks at all and got slaughtered! So, we’re going to rebuild our decks for this one when we play again soon. Can’t wait.
Overall, my rating of the quests I’ve played through so far:
Passage Through Mirkwood: 1/10 (ridiculously easy, nothing happening)
Journey Down the Anduin: 6/10 (moderately easy, some stuff going on)
Hills of Emyn Muil: 8/10 (moderately easy, a welcome change and lots of gorgeous locations to travel to)
Rhosbogel: 7/10 (somewhat challenging, planning needed due to weird mechanics)
Conflict at the Carrock: 7/10 (quite challenging, massive revision of decks needed)
So, Hills is my favorite so far, but I’ll still play Journey, Rhosbogel, and Conflict when I want more of a challenge. Passage I’ll probably never play due to how easy it is and I’m still too scared of Escape from Dol Guldur to try it. :P