So I finally decided (on a whim, almost) to pick up a copy of the base Ascension (Chronicles of the God Slayer or whatever) for my other half and I to play. Turns out it’s actually one of the simplest card games I’ve ever played…and I’m not sure that’s necessarily a good thing.

While my other half enjoys it because it’s simple and doesn’t have much of a competitive nature to it, I find it a bit lacking in overall player-player interaction. The game can be summarised as: “build your own deck by buying things that other players can buy. Occasionally take a card from another player.” It works, but needs more than that. I can see a purchase of Storm of Souls in the future if we play it more often.

My 4-player gaming group played Richard Launius’ (Arkham Horror, Defenders of the Realm) new game, Dragon Rampage, on Saturday, and it was a big hit, so much so that the other three games I brought along (7 Wonders+Leaders, Cyclades, Wiz-War) never saw the table! We played DR four times and had an absolute blast. The only other games I’ve introduced to this group that we played repeatedly in a single sitting after first learning the game were 7 Wonders and Cosmic Encounter.

DR is most definitely a “screw you” game (which we like!) with just enough interaction to keep others interested in following the game play, even when it’s not their turn. After someone rolls the 7 dice (weighty, oversized, and engraved–awesome dice!), everyone’s offering suggestions to the active player on which ones to keep as rolled, which ones to re-roll, and what that player’s strategy should be to ensure he doesn’t mess up theirs! When another player bumps your action token down or off an action row you really wanted or needed, trash talking ensues!

Each player has 9 action tokens numbered 1 through 5 (three tokens with a 1, three with a 2, one with a 3, one with a 4, and one with a 5) to place on the 6 action rows (five beneficial, one detrimental). Each action row is associated with a unique icon found on all or some of the 6-sided dice, and a limited number of boxes to accept an action token. On his turn, the player rolls the 7 dice with two optional re-rolls (three for the last player in the round) trying to roll the icons for the action rows he wants to control for the round. With the exception of the Dragon Rampage action row, the first box provides the best benefit, the second box provides a good benefit, and the third box (if applicable) provides a token benefit. Dice that roll a dragon icon are locked and can not be re-rolled.

Once the player’s satisfied with the icons he’s rolled or has used his last re-roll, he then assigns his available action tokens to the dice and places one action token on each of the appropriate action rows. However, the Dragon Rampage action row must always receive the first action token, which is a problem if the player has rolled 3 or more dragon icons. Also, the active player loses ties against same-value action tokens already on the action row, but can displace action tokens already on an action row if his action token value is higher than at least one of them. So, players that roll after the first player in a round are jockeying for position on the action rows, typically bumping off of the action rows action tokens belonging to players who placed them earlier in the round! So sad, so sorry!

After everyone’s rolled, the action rows are resolved in order from top to bottom, and from left to right within an action row, for the following possible benefits:

[ul]
[li]One player is protected from all dragon attacks and the effects of the Craftiness action row[/li][li]Heal 2 wounds[/li][li]Heal 1 wound[/li][li]Steal gold equal to the action token’s value from another player, or draw a Hero card[/li][li]Take gold equal to the action token’s value from the supply, or draw a Hero card[/li][li]Draw 2 Treasure cards and keep one[/li][li]Draw 1 Treasure card, or take 3 gold from the supply[/li][li]Take 1 gold from the supply[/li][li]Attack the dragon with 2 re-rolls[/li][li]Attack the dragon with 1 re-roll[/li][li]Roll the Movement die and move up to the number of spaces rolled + 1 on the game board for one of five benefits[/li][li]Roll the Movement die and move up to the number of spaces rolled on the game board for one of five benefits[/li][li]Move 1 space on the game board for one of five benefits[/li][/ul]
Among other things, a player’s Hero cards can be used to benefit his own hero, or used against other heroes to foil their plans, or to steal their valuable treasures or gold. Treasure cards can be kept in hand to be scored as VPs at the end of the game, or played to benefit the player’s hero, thereby forfeiting the VPs printed on the card. But, unlike played Treasure cards, in-hand Treasure cards can be stolen by other heroes. So, do you risk holding onto the card, hoping no one will steal it so you can reap the VPs at the end of the game, or do you play it for its instant or ongoing benefit?

The game immediately ends when one of the following happens:

[ul]
[li]A hero is slain by the dragon[/li][li]A hero escapes the dungeon (via moving to the last space on the game board)[/li][li]The dragon is slain[/li][/ul]
VPs are then awarded and subtracted based on which end game condition occurred, and the player with the highest total VP wins!

First and foremost, the game is fun!

I’ve been playing Puzzle Strike recently and it might fit into what you’re looking for. It’s more like Dominion then Ascension (10 sets of randomly chosen actions are available), but the end goal is to take out your opponent rather than outscore them.

It’s supposed to be a board game interpretation of Puzzle Fighter which is basically a competitive tetris style game. Abstracting an already pretty abstract video game into a board game strikes me as strange, but it works, and is fun.

There’s a very high level of interactivity and a catch up mechanic that allows close games to play out into often dramatic finishes. I’ve only played it about 5-10 times now and am just starting to get a hang of the strategy. Not sure how long it’ll have legs for, but it’s looking deep enough so far.

We played Discworld: Ankh-Morpork this weekend and it was a surprise hit. Everyone was eager to play it over and over again. It has a nice mix of elegant simple mechanics with just enough random chaos and screw you effects to keep things from being too predictable.

The other players weren’t familiar with the Discworld series so we watched Going Postal. It was hilarious to pick out the game cards for every major character in the story. I even gave my copies of The Colour of Magic, The Light Fantastic, and Morte to one of the other players.

This pic seems appropriate:

I am currently on my 3rd iteration of this 4X game. It works really good for such an early prototype. It currently has the following features:

  • Random galaxy - Its done with cards, face down in a 4X5 grid. Some are random events, but most are habitable planets. Some habitable planets have their own defenses that need to be defeated before colonizing.

  • Random Technology - There are 4 areas of technology: Military, Exploration, Infrastructure, and Espionage. Most technologies are kept face-up on the table, but Espionage technologies are kept secret (closed hand) until played. Each area of technology has two choices available for purchase at all times.

  • Ship and ground combat - There are only two types of ships: Transport ships and Fighter ships. Combat is resolved simply by adding the number of combatants and then rolling a die and adding the result to the total. Who ever has the highest wins. The loser loses a ship (or a population if its ground combat) and then it repeats until someone is defeated or retreats. Its almost exactly like Cyclades, in fact, I just borrowed the dice from that game since they are weighted toward 1’s and 2’s being rolled.

  • Variable player powers - Each player chooses a species. I based them on the original MOO species with Bulrathi, Psilons, Humans, Sakkra, and the Darloks. Each race has a unique advantage.

On their turn a player chooses one action between: Build, Move, Research, or Populate. The base actions are simple, but they can all be modified and enhanced through technologies.

There is no real currency, just population. Everything costs population to build such as ships and cities. There is no bean-counting economy and no VP’s to tally up. The first player to control 3 cities wins.

I am still adding and tweaking the 30+ unique technologies. I am also trying to come up with a catch-up mechanic although it may not be necessary in this game since it lasts under an hour to play.

Last week I decided to pick up a game that I could take over to my parents’ house and play with my mom and sister, who mostly only play board games when I’m around. They liked Stone Age and 7 Wonders when we played those and since I had been playing it a lot on iOS I considered grabbing Ticket to Ride. But then I thought about how easy it is for someone’s game to get ruined because some other jerk takes the one connection you needed right at the end of the game and after a little research I picked up Thurn & Taxis. It’s a lot like TtR but without blocking and it has a cool board and tiny houses.

They hated it. My sister was bored five minutes into the game. I asked her what she didn’t like about it and I’m sure TomChick would have been proud that her answer was “It’s just not fun.” Then she says words that I would never have picked as a choice of possible responses for my sister in a million years.

“Do you know how to play Magic?”

Huuuwhat.

After some talk about CCGs and LCGs (that I’m sure was riveting) she seemed pretty excited about giving Call of Cthulhu a shot, which would have been awesome to know a few weeks ago when I decided to buy AGoT over CoC. So now I guess I’m going to have both. Yay! I’m not sure if she’ll like it as much as she thinks she’ll like it, but hey I’m not going to pass up a chance to play Call of Cthulhu with my sister. Plus maybe I’ve been underestimating her and a year from now she’ll be flying around the world playing in pro Magic tournaments making phat cash and laughing at my cute little LCGs. Or, you know, we’ll just play CoC sometimes.

I totally call Hastur. That guy rocks.

Girls playin’ Magic. Awesome!!! I played from day one myself.

Let me know what you think of COC. I have AGoT and love it. Lord of the Rings is awesome for when I want to play coop but I’m really tempted to pick up COC

aye! I still need to pick up some of those stupid expansion packs, though… :P

CoC is pretty good, but can be very subtle. At any given time, there are 3 story cards that the players fight over. Whoever wins 3 wins the game (after each story card is won, a new story card is placed out so you always have three). It’s a subtle game because you don’t directly attack the other player, your focus is the story cards.

For instance, my son and I had both won 2 story cards each. He had 4 or 5 character cards (you use them to win the cards), I had 2. Suddenly I played Cthulhu himself, big and powerful. My son panicked because he had no way to defeat Cthulhu. I pointed out that he didn’t have to, he just had to win a story card. Sure enough, he kept Cthulhu busy at one of the story cards and quietly went about winning a different one.

He liked it over Warhammer: Invasion because he likes less direct conflict.

One of the best reviews for the game, and the one that finally got me to plunge into it:

Jorune

ps. The only LCG I don’t own is A Game of Thrones

I kinda wonder how I’d feel about CoC if I hadn’t been spoiled by the excellent but failed early CCG Mythos. Same Lovecraft theme, but way more faithful to the spirit as there’s little combat and monsters exist pretty much to drive you or your allies insane/eat them. Instead, you wander around meeting people of steadfast or corrupt ilk, learning spells, finding occult artifacts and tomes, summoning monsters, encountering events and ultimately culminating in completing adventures that required various combinations of those cards, often very specifically by name. Regular trips to the sanitarium, too, of course.

Alas, it came out in that boomtime of the 90s when everyone and their mother was making a CCG and none of them could stand up to the onrushing juggernaut of Magic the Gathering.

Has anyone here played War of the Ring? If so, would you be interested in sharing some thoughts? Hard to find material on it on the intertubes with so much overlapping LotR stuff out there.

I heart War of the Ring. Let me know if you have any specific questions.

Awesome! Thanks. Still not sure if I’ll end up getting it though. I’d totally play it… but I’m not certain what one other person wants to play 4 hours of LotR with me… :)
Besides… I’m still all about Runewars at the moment. Turns out if you use d20s instead of the fate deck, and you play 2v2 (with the teammates arranged closer to each other than the opposing team), the game is pretty freaking awesome.

Resources are NOT pooled.
Influence is NOT pooled.
Friendly hexes cannot be occupied, but can be passed through.
For cards “Friendly” applies to both of you, “Opponent” applies to both of them.
All table talk is public, and private talk is forbidden. (If you want to tell your teammate something, you have to tell everyone. Eliminates a lot of the detailed strategy hangups.)
8 years instead of 6.
10 runes instead of 6.
2x fun value guaranteed!*

*fun values not actually guaranteed. But it’s definitely worth your time!

I’ve just gotta say that I’ve been loving - and playing - the crap out of Dominion and it’s Intrigue & seaside expansions. 2 matches a day for the last two weeks.

We’re just starting to look at mixing the games, which iOS app or website would you recommend for us to use?

dominion.isotropic.org. But it will no longer be available to the public once the app comes out. No one really knows when that will be however.

Ummm…Really???

Public Service Announcement: BGG.Con tickets go on sale on Monday…

Any opinions on Junta? Still good? Outdated?

I’ve never played it, but know a friend who swears by it.

The original or the new one?

I love the original game, but you want to play it with a large group, it goes on forever, and it’s not actually good. It is, however, funny as hell.

I haven’t played the new one.