So two days after I finally get around to ordering Commands & Colors: Ancients I find out that I could have ordered it with friggin’ samurais instead. Blerg. And cool minis. But I guess blocks are still pretty neat.

Oh. And there’s dragons. Well that’s fucking great.

Played Through the Ages for the first time today. It took a while (6 hours for a trial game for 3-4 rounds with the simple rules and a full game of the advanced game), but I think that this is a game that will go a lot quicker with practice.

I do not feel very competent in the game yet, but my initial impression is that it is important to devote some focus to military strenght in order to be able to benefit from events and not be on the receiving end of aggression cards. Bonuses to colonization also seemed to pay off, but none of us seemed to get a good culture focus going. Really looking forward to playing this game again, I suspect next time will be completely different.

Best moment in the game: Maximilien Robespierre comes into play (for an empire that based on the cards in play was more similar to ancient Egypt than France) and initiates a military action revolution that changes the government type to monarchy. I did manage to assassinate him in the last round of the game, so the timeline should be secure.

For those interested, I just kicked off the first PBF game of Lords of Waterdeep on BGG. I hope it works out well!

Looks like Antiquity got a reprint. Now available for the low low price (wish I was kidding) of $130 at Funagain.

“Why so expensive?” you ask? It’s the box, man. Look at that thing. It’s kinda big.

Saturday and this morning, my 4-player group managed to play (in order) Lords of Waterdeep twice (new to 2 players), Discworld: Ankh-Morpork once (new to everyone), Lost Cities twice, and Wiz-War (8th edition) once (new to 2 players).

We’ve all played 2-player LC, but playing it 4-player (two 2-player teams) for the first time at first twisted our brains. But we ended up enjoying it, maybe more so than with two players, given the trading and no communication mechanisms introduced in the 4-player game. Each team (guys vs. gals) won once.

LoW was a huge hit! The two new players loved it, and the 4-player game was just as enjoyable as the 2-player game. Both games ended with the winner’s VP total being within 10 or so VPs of the 4th place player’s VP total.

D:A started out with accusations flying everywhere as to whom had whose personality card! I originally had the personality whose win condition is to have a minion in 9 areas, but traded it in for one of the remaining three personalities (chosen at random) that weren’t originally dealt when the ladies were correctly convinced of my personality. I ended up drawing Commander Vimes, who wins as soon as the draw deck’s depleted, which it ended up being!

We all enjoyed the game, but decisions became tougher and tougher as more player pieces were added to the board. I don’t think any of us played efficiently, since checking for victory conditions at the start of a player’s turn means you should probably construct a hand of 4-5 cards that can be played all in one turn. Playing a card with a “Play another card” icon on it just to play another card seemed like a waste of such cards. When compared to LoW, all three preferred it to D:A. But I really want to play it again!

Our 4-player game of Wiz-War didn’t last nearly as long as our 2-player games, but it was still fun and a hit with the new players. We played with the recommended beginners decks, and they picked up the game quickly. Had the eventual winner, since the start of the game, not had possession of the stone that provides an additional movement point (we couldn’t destroy it!) and continually drawn an energy card after playing one on every turn (with only 4 cards in hand, no less, for 90% of the game!), we might have been able to stop her. But she had the right card every time (for example, she drew a card on her turn just prior to being hit with a spell (which would destroy her stone) that allowed her to cancel the spell). We’ll definitely play it 4-player again, but with all of the schools at once for maximum chaos!

Thanks for the fun AAR!

Just got Lords of Waterdeep, done reading the rules, can’t wait to play it this week. Looks like a fun worker placement game, and I’m in tune with the theme.

My copy of Lords of Waterdeep showed up this weekend and after reading the rules I am very excited to play it. I wish the box art was a little less…cheesy, but other than that the whole thing seems really fantastic.

Lords of Waterdeep is the good stuff.

I’m enough of a joiner to be convinced I have to own whatever game is the Hyped Up Game of the Moment, but LoW actually paid off. I’ve played it six times by now and already want to play it again. You can explain it in just a few minutes, games last about an hour to an hour and a half, you can form a strategy at the beginning and actually carry it through to the end, and every single turn feels like an interesting decision that’s accomplishing something significant.

I’m most impressed by how balanced it is; every time I think I’ve found a flaw in it, I’ll see something that’s there to counter-act it.

You guys are seriously the worst guys. I just bought a ton of boardgame stuff. My friends already are sick of me trying to get them to play new games. Please go back to talking about how good something I already own is. kthx.

Sorry Mike, though if it’s any consolation LoW is pretty inexpensive.

How did you like Waterdeep compared to Nerath?

On that topic: usage of farms in Carcassonne games? It feels like every time we play with farms, it becomes completely centered on them, which is sort of a bummer.

I’ve only played Carcassonne once, and I didn’t quite understand how farms worked (as I hadn’t gone through the manual and was just having the game explained to me) so I completely ignored them. Everyone else was obsessed with controlling the largest farm, and I just focused on getting my monasteries, towns and roads set up as quickly as I could. I ended up winning handily despite it being my first game.

My question is how much better the others would have done if they had ignored the farms as well and focused on the other items. I’m not convinced they’re worth the effort except under very specific circumstances.

Nobody understands farms. In fact, the iOS app just randomly assigns numbers to farmers instead of asking you how much they’re worth because it doesn’t want to admit not knowing.

We used to use the “real” rules for farms (go city by city and compare farmers on all connected fields) and then we got sick of that and switched to the simplified rules that said that the farmiest farmer on each field gets 4 points for every completed city the field is connected to (so a city touching 3 fields could award a total of 12 points). One thing I really like about the River expansion is that it divides the fields a bit so it’s harder for the first player to drop a farmer down and have a primo spot. That’s probably the first thing I’d try. It’s a really simple and cheap expansion that doesn’t change any of the rules other than putting river tiles down before continuing on with the regular game. I believe it’s a 1 dollar add on if you’ve got a mobile version of Carcassonne.

I try not to have more than three mans committed to farming, but ideally I’d only use two. I will rarely try to “win” a contested farm. I’m fine with tying and competing for points elsewhere. Very often trying to win a farm backfires because people will put down farmers that they intend to connect to the big field and then can’t by the end of the game, which means they’ve wasted a guy on that while I did other stuff.

If anyone wants to play a game I’m Cathcart on GameCenter.

We were playing with the river expansion in that game I mentioned (which I really liked, by the way), so the effect of farms ended up being mitigated to a large extent, but there was still one gigantic farm/field that ended up covering most of the map. I can’t remember how many men were wasted trying to take that while I snapped up roads and cities instead, but it cost them a lot in the end for minimal gain.

Well, the only time I tried to play CoN was with 4 players, but it didn’t go well, since the other three players were tipsy while I was trying to teach them the game and I hadn’t played a dry run of the game before teaching them (hadn’t yet hosted a PBF game of it, either). So I really can’t accurately comment, yet, on how much I like CoN. But I will say, from hosting the PBF games, that I’d really enjoy it.

LoW is a lot easier for non-board gaming/light board gaming players to learn and grok than CoN, and is a worker placement game, as opposed to an area control game (CoN). Also, LoW randomness comes from Building tile randomness, and Intrigue and Quest card randomness, while CoN’s comes from dice rolling and Event card randomness. If downtime between turns is a concern for you, LoW has less than CoN, and players are more engaged when it’s not their turn in LoW than in CoN.

If I didn’t own both and had to choose one over the other to purchase, I’d buy LoW, since I think it has a broader appeal to the average board gamer than CoN. I’m glad I own both, but LoW’s a lot easier to get to the table than CoN.

Guys, Farms in Carcassonne are THE “Screw You” mechanism in the game! I’ll oftentimes omit using farms when I play with casual gamers, but in my serious gaming group, it’s the meeple-play with farms that bring up cries of “Sir, This Means WAR!”. Good Times.

Farm-play really elevates Carcassonne into the realms of serious gaming. Nothing is more fun than trying to innocuously place meeples to threaten someone’s high-scoring farm system, all the while whistling quietly and trying to draw attention away from your just-placed-meeple; “Hey, can I get anyone something to Drink?!?”. Meryl Streep’s got NOTHING on many of my gaming buddies…

For you PC gamers, this version of Carcassonne really is excellent. The AI has 10 skill settings, and even skill ranks 3-4 can give us fits. It plays a truly evil game…it fits right in with the rest of my cut-throat gaming group.

http://www.gamersgate.com/DD-CARCASSONNE/carcassonne

(plus, it implements scoring for farms PERFECTLY).

SamF7

A new deluxe expansion for LOTR: The Card Game was just announced for 3rd quarter 2012! It contains a new Bilbo Baggins and introduces a new card called treasures that can only be added to your deck if you find them in a scenario, which further emphasizes campaign play.

It looks like I’ll be saving up to buy this new deluxe expansion together with the entire Dwarrowdelf cycle. :D

Also, new Descent remake is looking hawt.

Man, I kinda hate that stupid Lord of the Rings card game but Descent does look cool. I’ve never played first edition because Arkham has been our go-to RPG in a box but maybe by the time this is out we’ll be up for something new. Should be interesting to see the in depth comparisons between first and second edition once they publish the rules.