Yes, very excited. It’s my first P500 pre-order, any idea how long GMT’s shipping usually takes to the bay area? :)

Lords of Waterdeep is a bit like Agricola, just with an actual theme - with some of the weaknesses of Agricola excised (and new weaknesses added). Still, its pretty much the only worker placement game I’d be willing to play at the moment.

Nightgaunt I’d add one more recommendation for Lords of Waterdeep. It’s by far my favorite board game at the moment. Games last about an hour to an hour and a half, and it scales well from 2 to 5 players (but the 2- and 3-player game feels very different from larger games, because there’s more contention). Everything from the packaging to the graphic design to the scoring feels like it’s been thoughtfully designed.

I’ve introduced the game to several people, and the most negative thing I’ve heard about it is “I like it, but don’t love it.” Just about every time I’ve played with a new player, we’ll get about three rounds in before someone says, “I’m going to have to buy this game.”

Also be aware that it’s not at all like the D&D board games like Wrath of Ashardalon and Castle Ravenloft. Those feel like D&D scaled down to fit into a board game; Lords of Waterdeep feels like a streamlined Euro game given a D&D veneer.

You need to add your location to your Qt3 profile, d00d! My gaming group consists of me, my girlfriend, and a couple friends of ours (a married couple).

I clicked on the link, but it says I need to apply for membership. Do I need to drop your name to get in? Shoot me a PM letting me know what to do. Include where you live in New Tampa, and I’ll do likewise.

I’ll echo the recommendations for Lords of Waterdeep. If you’d like an idea of how the game flows and plays, check out the latest PBF game I’m moderating on BGG.

I find that description kind of baffling considering one of the things I love about Agricola is that it has a very strong theme of medieval farming. I will definitely have to check out Lords of Waterdeep, though.

I tend to favor heavier & themed stuff so I’m not a fan of fillers, but Biblios is one of the best. Fast pace, tense decisions all along, 2-4 players! Theme is one of the most egregious examples of pasting-on, but the game is gold.

the furthest progress I’ve made with Earth Reborn with her was me setting up the first scenario, her looking at that set-up and responding, “That looks really complicated,” and me then putting everything back in the box while my tears dripped onto the pieces.

Pretty much my story with ER, but with the eldest son instead of the wife (she won’t even come near it). Oh how it hurts to put all that stuff back in the box still in a virginal state :-(

Hey guys, I’m looking to expand our board game collection and was wondering if you guys had any recommendations - my group is a mix of gamers and our non-gamer partners so it’s been hard to find games that work well when we play.

of players 4-6

Hits
Puerto Rico
Ticket to Ride

So-So
Pandemic
San Juan

Nope
Carcassonne
Race for the Galaxy
7 Wonders

My general observation is that overly geeky themes (Sci-fi, High fantasy) do not go over too well and the game can’t be overly complex to pick up…and card based games weren’t too popular either

I’m putting Lords of Waterdeep on my list. I was definitely intrigued by some of the reviews I read when it came out, and although it might be very 2001 of me, I do love worker placement games.

I’m probably going to be getting some of the LOTR co-op sets as well.

What else? Infiltration? Ora et Labora? Troyes? Nazgul? Alien Frontiers?

Also, anyone have impressions of Kingdom Builder?

I’m a broken record: Kingsburg! It is a fantasy theme, but pretty subdued. It’s mostly a game about rolling dice, gathering resources, and building buildings.

Not sure what the common ground between Puerto Rico and Ticket to Ride is, but here are some other thoughts:

If they liked Puerto Rico, they might like Pillars of the Earth. Might try Olympus, too.

On the lighter side… well, I would suggest Pandemic, but you tried that. How about Roll Through the Ages. It’s civilization with dice! Only plays 4, though if you buy two copies, I don’t think there’s any reason you can’t have more.

Shadow Hunters is a kinda geeky modern-horror theme, but it’s fast and very social. Bang! is a little less geeky. Both play lots of people.

WHAT??!

Do you mean pasted on theme? I enjoyed the game, but all I could think the entire time was cube pushing. Maybe if they had been meeples or some threat that attacks the city each round that you must deal with ( I’m sure this will be in an expansion), at least with Agricola I got the sowing and the herding animals it made sense.

Here’s a list of games I think hit a sweet spot of not too complex that are fun
Vivajava comes out in a month
Lords of Vegas
Resistance
Cash N Guns
Ave Caesar
Olympus (NOT OLYMPOS)

A little heavier but not anymore than Puerto Rico
Vasco Da Gamma
Navagedor

Manhattan Project My pick for best game of 2012

Ora et Labora I like it and need a few more plays with it. Feels a little like Le Havre and Agricola had a baby.

Troyes Love the mechanics. The theme is so so, but l like the designers games.

Alien Frontiers I’m not sure about this game. It’s a bit too long and I think I like Kingsburg better but maybe I just need to give it another try. Still different enough from both Kingsburg and Troyes that you could own all three.

Kingdom Builder was interesting. Not a game I care to play again, but it’s a quick filler game/ gateway game that is good for a group that regularly plays games like Ticket to Ride and Citadels etc.

I picked up Le Havre and Friday this week. No one I hang with locally likes board games much so I’ll be doing them solo. I know that Le Havre gets sufficient props in this thread, but is it any good solo? And I know that Friday (which is pure solo I think) was well reviewed on BGG, but do any of you guys like it?

The hits of Gencon 2012 were Seasons and the Netrunner reprint (now Android: Netrunner).

Netrunner: Reprint of “classic” collectible card game, only now it’s an LCG. This supposedly saves you from paying $4 about 100 times to keep up with the joneses, but I’m not sure if it doesn’t end up being $40 10 times. Netrunner was well regarded in its day, so if you’re looking for a new card game with a sci-fi theme, here ya go.

Seasons is more interesting to me. It’s a card combo game as well, but one that has dice rolls to determine actions, all in a streamlined boardgame. Good art, smooth play, pretty darn sweet. I quibble a bit with the slowdown in the last couple turns for a 4 player game. Also, Lady Luck has a strong hand in things. Give it a look.

The thing about an LCG is that you know exactly what you’re getting. So, yes, a collector might wind up spending as much or more, but someone who is looking for particular cards doesn’t have to roll the dice, nor do they have to buy everything.

It’s a good, solid game; I think the trick is getting over preconceptions about it. It’s much lighter than you might think from appearances (I’d thought it was going to be like Catan), or from price (I still think it’s pricey for what is essentially a “filler” game).

A friend described it as what would happen if Civilization and Blokus had a developmentally-challenged baby.

The rules are simple and there are few exceptions, so you can explain it quickly to anyone. The entire game is about placing settlements. Almost all of the rules about scoring your settlements are determined by drawing 3 cards at the beginning of each game – in some games, you want big connected clumps; in others, you want straight lines; in others, you want to favor coastlines, etc. Since it’s a random draw, sometimes the rules can contradict each other – which isn’t quite as bad as it sounds, since it just means you can tend to emphasize one thing (e.g. as much coverage of the board as possible) over another (e.g. one big, interconnected settlement). The board layout is also randomly chosen at the start of each game, along with the set of special abilities you’ll have.

In case I’ve made it sound completely random, the randomness really just affects variety. Once a game has started, you can still develop a strategy and stick with it; you just can’t expect the exact same strategy to win out from game to game. There’s also randomness in that you draw a card at the beginning of each turn to determine where you place your settlements; if you don’t like that, a good house rule variant is to draw 3 cards and choose 1, or to draw cards for each player at the beginning of a round and then draft them.

I always bring it with me to a game event, but it’s never my first choice.

Also: Somebody earlier recommended The Manhattan Project, and I’d second the recommendation. It’s a more sophisticated worker placement game than Lords of Waterdeep, but I don’t think it’s as well-designed or well-balanced. I often feel like there’s nothing great I can do in a turn, whereas in Lords of Waterdeep I almost always feel like I’m accomplishing something. Plus there’s a fairly long build-up period at the beginning of the game, while everyone’s collecting workers and money and yellowcake and the like. Several of the games I’ve played, I was just starting to get my machine going when someone else suddenly announced he’d won. And each time, I didn’t feel like I’d done anything particularly wrong; it was just luck of the draw, or needing a space that never freed up.

Still, it’s got great graphic design, the theme is more interesting than the usual sci-fi or fantasy, there are novel mechanics involved (for instance, leaving workers in place across multiple turns to prevent other players from getting access), and multiple strategies available. I just wish it were balanced better, so that I was able to feel more productive instead of constantly making the best of a bad situation.

If it follows the model of other LCG’s it’s $40 and then $15 as many times as you want to keep up with the game. I love the LotR LCG, but after the core set, the first cycle, Kazad Dum and the second cycle I have probably spent 200 bucks on the game. It’s worth every penny in my estimation since the game is fantastic, but LCG’s are pretty pricey. At least you know what you are buying though. There is no chasing that “one card” which I greatly appreciate.

LotR is also a coop game, so there is no real arms race. I think that playing an LCG that is competitive might be kinda pricey if you want to have a lot of deck options.

I really like Friday. I still feel like I’m cheating a tiny bit when I’m resolving a particularly long chain of cards because I don’t agonize over getting the timing just right. But it’s ultimately a very successful one-player deck builder.

Thanks for the additional opinions and recommendations, everyone!

So here’s another boardgame topic I think is worth discussing. Hopefully this hasn’t already been brought up in the thread:

Recommend me boardgames you think have been overlooked or underappreciated. Can’t just be old and forgotten; it’s gotta be something that stands up today but doesn’t get the love it should.

Here are my recommendations:

Notre Dame
One of Stefan Feld’s impressive series of Alea games. It’s got a 7 Wonders-like card drafting system (that pre-dated 7 Wonders). It’s got a crazy-clever way of constructing the board for 3-5 players. It’s got plague-rats! I love this game, but I don’t hear many people talking about it.

Dragon’s Gold
One of the great social games. Killing the dragons is easy: It’s splitting up the loot afterwards that’s painful! Everyone has to agree on how to divvy up the loot in one minute or no one gets anything.

Metropolys
A beautiful, lean bidding game. It takes auctions and gives them a spacial element as well. Hidden objectives allow a simple game to still be tense.

Eketorp
This is a really elegant design. The heart of the game is simultaneous blind placement of your soldiers. It also has a very efficient system for recycling your defeated guys and a lean, mean combat system. The only complaint here is really that for a game about Vikings, it’s really not bloody and violent enough.

Krieg Und Frieden
Probably a game not many people have heard of because it never came to the US. But why didn’t it? A very carefully constructed game driven by four types of resource cards that can be spent to get four different benefits, but also need to be used to win bidding wars. And it’s got a cathedral, and I’m a sucker for cathedrals.

Mission: Red Planet
Why has this not gotten a reprint? Beautiful flavor, fascinating strategies.

Perhaps it’s because I don’t have to imagine what subsistence farming at that level would be like (whereas no one can really know what it’s like to be Lord of Waterdeep), but I struggle to find anything in Agricola that really makes sense in terms of farming. As a min/max wooden bits placement exercise, though, it is peerless. And it’s sort of hard to make anything from the theme. Ha-ha, I cut down this year’s forest growth before you did. Or something?

IMO, Lords of Waterdeep very nicely captures the feel of a bunch of City Lords squabbling to achieve the most prestige by sponsoring buildings and adventurers. I’ll concede that it probably depends on the crowd you play with; if played as a cube-placing multiplayer solitaire, I can easily see how the theme might fail to catch on. In that respect, the theme could certainly be stronger, but then it probably wouldn’t be the very fast and simple game it is.