Most of my game time now is at home with a 6 year old, I very much get this point. While not completely out, miniature games are designed to be an expensive a la cart rolling purchase. Building two sides to be able to just sit down with the family makes it pretty tough. I still do it, but I need to think of it differently than I used to.

Generally I start with whatever two player starter box there is (most games have them), then pick one or two units that I want to add to the game and generally stop there unless the game is a big hit. This is far different than how I used to do things, and gives less meta options. However, a miniature game feels and usually plays much different than a traditional board game. I miss the tactical elements of mini games often when playing a card or board game.

While I definitely raise my eyebrow at Prankster’s “$100” statement (sorry man, that reminded me of decades back when someone said I could play Magic if I bought a starter and two boosters) it looks like a family miniature night could be had if you went with:

Warmachine: Two player plastic starter pack. At $80 this gives you a caster, a few jacks, and a squad of infantry for two players. Zero meta options, but a pretty functional way to play the game. Not too shabby when back when I played it you broke $100 easy just to get the starter for one faction (1 caster and two jacks) plus the rule books.

Dust Tactics
: Revised Core Set. At $80 you get a light walker, a hero, and three squads of infantry for each person. I have this, and it has been a favorite on family game night for months. So far (even though I have more), that is all we have used as we play through the Core set story missions. I also have the original set ($100) and each of the command squads ($10 each I think). I feel this is all I really need and will give me lots of army options over time. In the old days I would be buying like a mad man with all the other stuff out, but I don’t look at it that way anymore. For an added bonus, someday I will buy the Dust Warfare rule book which will let me use the same miniatures in a totally different rule set (however I will wait till my boy is older as Warfare is more complicated).

X-Wing
: A starter set $40 and individual ships are $15. Each ship comes with several pilot and equipment options. It could be that it is the new kid on the block, but I like this one the most for family game night. The game play is very dynamic and for the low $$ entry point I feel like I am not cut out of the army building options that I am on the other games. If I buy a Tie Advanced, then I have a TA and all of it’s options. I don’t need to buy another one for $15 that is Darth Vader or another one that is Marrek Steele with concussion missiles. Right at $100 (retail FLGS mind you) I feel I have a heck of a lot of play and own everything that is out (core set and 4 expansions). It fully stands up to other recent games such as Super Dungeon Explore, Battleship Galaxies, and LotR Card game as a self contained game that doesn’t break the bank. I also feel like it is more dynamic and each play of X-wing is as much if not more unique than the other games listed. Another big plus for this one as a family game; it plays very, very fast and we can setup, play, and break down quickly after dinner.

I am sure there are other options, but I thought mini gaming was dead when my friends and I got older and life just made it less and less likely to do what we used to. It was a hobby on hold. It has now been reborn as a family hobby. It is not the same thing it was. It is different, and I buy and pick games under different criteria now. However, in a lot of ways, it is better now. I only mentioned the games I am familiar with, but I am sure it is doable.

Playing Warmachine with the starter box is sort of like playing the first mission of an RTS campaign. The first couple of guys you get are fun for a few games, but the game gets better and better when new units are added every other mission. But in Warmachine, the new units are $20-$50 a pop.

Dust Tactics with a 6 year old? I am heavily invested in Warmachine so I’ve been careful to stay away from any other money pits. But, my 7 year old would love to play a miniatures game. Warmachine is far too complicated. How is Dust Tactics? I know it is played on tiles, so it must be easier.

Well, if you get a Two Player Battlebox you are basically there for two sides for $100 ($80 online). Add a Choir and Vilmon for Menoth (about $35 online). I’m less familiar with Khador but I would think Widowmakers and a Wardog would round that out pretty well (about $25 online).

That will get you enough models for some really fun 25pt games for about $140. Of course that leaves out all the bells and whistles like books with fluff, tokens and terrain, but it’s enough to get started and have some really good games. There are loads of things to add to build variety, but that’s not strictly necessary.

That said, I agree with Chaplin that X-Wing might be a better choice if you just want to play with some mini’s. It’s cheaper and though I haven’t played it, all of have read/heard sounds great. Also the models are pre-painted (fairly nicely as well) so that is either a positive or a negative depending on how you feel about painting. I love the hobby side of Warmachine and enjoy painting a building conversions, so that adds to the value of the models for me, but if you just want a game you might not be interested in that stuff (and brushes, primer, paint and sealer can get pricey fast).

My miniatures game of choice has been Heroscape. I’m heavily into the tournament scene and have traveled to Gen Con the past two years. Got into it about a year before it was discontinued, so it’s been pricey since this is the game I’m all-in on.

For $80, you can do this, which is the original Master Set and a custom mat:

http://www.ebay.com/itm/Heroscape-MASTER-STARTER-SET-everything-needed-to-start-Heroscape-LOW-SHIP-/350589705345?pt=LH_DefaultDomain_0&hash=item51a0c65c81

Or just visit http://www.auggiesgamesonline.com/ and he’ll throw something together for you.

If you don’t like it, you’ll certainly recoup the money selling it back to ebay.

If you’re into Summoner Wars, then you know the game as Heroscape was SW’s inspiration. For me, the fun comes from the various formats and army builds, but that’s beyond the scope of the Master Set.

Ish. Warmachine/Hordes has moved away from infantry pretty rapidly, and you can certainly build effective forces with just jacks/warbeasts (magnetisable no less!) and support solos to go with that 2-player box unit. Low model count armies are not uncommon.

Course, then you find yourself having spent £300 on jacks and a colossal.

I wanted to speak to this.

Miniature/ board gaming has moved over the decades from hang out with my friends in college, to guys night out after college, to family game night with a 6 year old. That last of the three was a tough transition that was a result of reality as we all grow older. It has also really changed what I buy and why. Also gone are the sometimes angry competitive rules lawyering to be replaced by warm proud experiences that end with a handshake, “good game”, and " can we play again…please!!!"

Before age 6 most games were very hard to play since he couldn’t read, do basic math, or understand things most adults take for granted like spacial and temporal ralationships. I mostly played the game alone and narrated what was happening as he rolled dice. However that magic breaking point hit between kindergarten and first grade as bare bones addition, subtraction, and phoenetic reading is kicking in…now he and I have had a blast playing games.

That said, I chose Dust Tactics. I already own a fair bit of War Machine, but that is too much for now (or I would be playing for him rather than with him) with all of the measuring, focus spending, range estimation, and detailed stat cards that rely on a lot of reading. I have a slew of other games that I see us playing in a year or three, but not yet.

Dust Tactics has a few things going for it. As mentioned, it uses squares on tiles so while 8 inches still doesn’t make sense to him, 3 squares does. The dice rolling is nice too as it uses special dice that have either a blank or a target icon. So all the rules are built around a simple chart where you compare the type of thing you are shooting with what you are shooting and it gives you a number of dice to roll (then you just count the target icons). It is much simpler than a lot of other games with several sources of numbers, modifiers, target roll number, and the useful underlying concept of probability. It is an elegant streamlined feature that makes the game play fast for adults, but also in my case lets me enjoy it with a 6 year old. Also they have recently released Dust Warfare which is a more traditional miniature game (tape measures, morale, etc), but uses the same mini line. So there is built in growth.

X-wing is great too as all the moves are built into cardboard templates, the dice are symbol or blank, and what few stats there are are in colored numbers. The game could be played in a foreign language pretty easily… Which works since reading is a major hiccup for now. The more we play it, the less I need to help him with. And because it is star wars, he loves it and doesn’t notice that I am asking him questions the whole time to increase his use of site words, basic math, and understanding of spatial orientation.

Heroscape is another great choice. It is out of print so your mileage will vary on that. If interested, I suggest garage sales over eBay. That stuff turns up a lot.

The grandparents are not gamers. Some of them detest games. However, they all love seeing him play games-- especially the part when he tells them how many hits he needs, how he knows Luke moves before Vader, or spouts off words like initiative. =)

Thanks Chaplin!

I have a large Heroscape collection, but we don’t break it out as often as I thought we would when I bought the stuff 5 years ago. He really digs Memoir '44, so I might be better off buying an expansion for that system. But the WWII tank-mechs of Dust are pretty damn cool looking, I might eventually crack and pick up the base game.

That’s awesome, Chaplin. My son is 5 and I’m just barely starting to scratch the surface of playing non-complicated games with him like the Xwing quick start rules, King of Tokyo (when I explain what the cards do) etc.

Has anyone tried the new D&D minis rules? A friend at WotC sent me a couple of boxes and my son freaked out when he saw them and is demanding to play.

Just got

Seasons - which I’ve been playing non-stop online.
Netrunner- need to find someone to play with
Trajan - Can’t wait to try.

I’m itching to spend some $$ on a new board game. I reckon I could get a recommendation or two from the learned folk of Qt3!

The scenario: Me, my 13 year-old son, a couple of his friends, and my 10-year-old daughter, if the gameplay mechanics aren’t too complex. I might even be able to get my wife involved, if I ply her with enough Pinot Grigio!

What I like: I like board games with lots of pieces & miniatures, i.e. Heroscape, A&A. I also enjoy Catan & Carcassonne. Combat, dice or otherwise, is fun. Risk etc.

Not a fan of: 3+ hour play times because it’s just hard to get teenage boys to sit in one place for that long. I also don’t like the insidious “just one more booster pack” nature of TCGs like Magic (my boy has just started getting into that world, and I think he’s already sunk $200+ and his deck still isn’t good enough).

Games I’ve busted out: I have a rather extensive Heroscape set (I worked at Hasbro when it launched), and the boys like the standard Catan. I’ve looked at expansions, but I am afraid they will change the gameplay mechanics too much?

Stuff I’ve looked at in the store: Arkham Horror. Game of Thrones Board Game. Zombies!! Mage Wars. Level 7 Escape.

I am contemplating eBaying my Heroscape collection, and using the proceeds to invest in a new platform.

I wouldn’t recommend Zombies, despite the 100 zombie figures. The game is weak.

Risk: Legacy is really cool if you think you’re going to play multiple sessions in a row.

I will once again highly recommend Kingsburg as a great mid-complexity euro-but-not-too-euro game. A great follow-up for those who like Catan.

Betrayal at House on the Hill is probably a fun game with teenagers. If Zombies is tempting you, go with this instead.

Maybe Cyclades for a Risk-like battle game?

Arkham is a brilliant game but unless you get it down to a science and/or can just kind of leave it set up in a corner somewhere forever, it’ll take way longer than 3 hours. It sounds like the second edition of Descent might serve, though.

Agreed. Arkham is great fun but pretty much a minimum of 4 hours to play. It can drag out closer to 7 hours while you are learning to play.

I only played the “demo” of Descent 2e, but it was fast an pretty slick. I feel it was a bit simplistic, but I think for teenage boys it would be great. Also there is a light campaign mode so while individual sessions are quick, they tie together for a greater purpose.

Blasphemy!!!

You’ll make good money (obviously), but it’s a shame you’re selling it – nothing like this will be produced again unless we discover magic petroleum trees or 3D printing becomes as cheap as 2D printing.

Just eBay the ones with arcade flight models.

Gladguy - So what’s the problem with Heroscape that it fails your criteria so much that you’re willing to sell your collection?

No problem… I actually quite like the game. It tickles all my buttons with the figures and the dice-based combat. It is, surprisingly, balanced and it’s fun to make up different boards with all the pieces I have.

I just think the boys will find it a bit juvenile. I dunno, maybe I’m wrong. I’ll break it out next weekend and see what they think.

Thanks for the recommendations against Arkham. 4+ hours is just too long in this house! I will have a good long look at Betrayal at House on the Hill and Descent.

Since you like bits and conflict, I would suggest taking a look at Eclipse (rules, etc) if you think the Space 4X theme would appeal. Note that like all such games, playing time can be high the first couple of times, but as long as people don’t go into analysis paralysis, it is not terribly hard to clock in at 3 hours even with 5-6 players.

I would seriously consider Battlestar Galactica if you’re looking to recruit your daughter and wife to play. Having watched the show obviously helps to enjoy the theme, but it is certainly not necessary.

If your teens are into Warhammer in any way, Chaos in the Old World would probably be an excellent choice. It’s an excellent game all around, IMO, but I don’t think I’d try to introduce it to a group who are completely unfamiliar with the mythos.

Also, for any group of players with limited time/attention-span, I’d always recommend Reiner Knizia’s “Blue Moon City”. The theme is tenuous (and weird) at best, but it’s fast (45-75 minutes), and delivers an extremely tense and tactical game. This is also a game that - in my experience - goes over fairly well with female non-gamers. IMO, it is one of the good Doctor’s best games.

Another Knizia game that I would suggest for a small group of players is “Taj Mahal”. It’s a fantastic bidding/betting card game that I usually just introduce to new players as “Poker on Steroids” (due to the element of bluffing and the importance of knowing when to withdraw).

GoT - while a fine game - is really a lot more “Diplomacy” than a wargame, and - IMO - fairly dry. I wouldn’t recommend it to a bunch of teenagers. It’s also not really all that fast, unless you dispense with the diplomatic element entirely.

If you are interested in something to play 2-player, take a look at War of the Ring + expansions. The 3 hour time setting is slightly optimistic, but it is very thematic, and should be perfect on all other parameters you mentions (lots of bits and pieces, and lots of dice).

My favorite game of all time, so +1 to this!

See? You can never escape your past. And don’t you have some brain surgery to perform? Go bother Tom Chick instead of me.

-Gordon, who hasn’t flown a sim in God knows how long (well, that’s a lie, every once in awhile I enjoy my 30 seconds of dogfighting before augering or getting shot down in Rise of Flight).