I disagree. I think Lords of Waterdeep is a good game, but it’s not a terribly deep one. Worker placement as a mechanic still has ample room to grow. There are some who like deeper gameplay a la Agricola, and those who enjoy the lighter touch such as that found in Alien Frontier.

Personally, I’ve been eying The Manhattan Project for another worker placement game in my collection.

whoops, double post!

Sounds like it’ll be a winner - thanks for the feedback. We’ve played Agricola + expansions but only a couple players have really played it much so they have a distinct advantage with all the rules/jobs/improvements/etc.

I do not understand how you can disagree with my statement that Lords of Waterdeep is the culmination of worker placement games. I said it definitively.

Dave, you accidentally wrote Lords of Waterderp instead of Dominant Species.

I haven’t played that because someone told me it takes over an hour.

Where you gotta be?

Serving the poor.

you guys are funny

Anyone been playing Twilight Struggle? I’ve played about 6 games or so over the last month with a friend. Amazing game, possibly my favorite board game of all time. 2 player, cold war struggle, all the cards are actual events from the cold war.

Sort of a hyper risk type game, but amazing balance in a lot of the different mechanics. Highly recommended if someone is looking for a 3 hour 2 player sort of game.

Ultrazen – Always been curious about Twilight Struggle, but I rarely buy 2-player games or games that take more than 2 hours because I just never end up playing them. That said, I did buy Labyrinth, which is inspired by TS’s card system (or whatever game inspired TS), and which totally breaks those rules. Have you seen it? I was interested in it because of how it models a contemporary historical situation, namely the War on Terror. I’ve only played partial solitaire games at this point, but it’s definitely impressive.

I’ve played quite a bit of Twilight Struggle over the years. I even have the follow up game, 1989. Unfortunately, 1989 is not only the title of the game, but also the number of hours one must dedicate to it in order to finish a game.

However, both are truly great games. I always feel like the American player is gimped from the get go in TS, but it’s been proven to me in the past that this is simply an opinion I’ve formed after years of sucking so badly at the game that a house cat could beat me…if he were given enough rye whiskey prior to the game.

Sounds like we need to set up some PBEM games! I’d be down for all of those. And we’re playing Andean Abyss in other thread…

— Alan

Twilight Struggle is a great game, although it suffers from a few events where a stroke of bad luck will destroy you (assuming you are playing a competent opponent). It doesn’t happen very often, but when it does, it’s really annoying (never played a game that went down to 3 hours either - 4 is more likely). That’s always kept me from appreciating the game quite as much as I might.

We had a great time with games today, starting with a couple rounds of Lords of Waterdeep, then Puerto Rico, and finishing with a long game of Agricola with expansions. Waterdeep went great and was just as easy to get as everyone said. Looking forward to the expansion next year to see what it adds.

Thinking of picking up either Seasons or Castles of Burgundy as a new 2-player version for my wife & me to play on our own. Anyone that’s played both have a preference or thoughts?

Edit: nm, I was stating something about Defenders of the Realm: Battlefields when I realized I was completely wrong in my interpretation of the rules. Oops.

Recently announced, there will be an expansion Lords of Waterdeep, Lords of Waterdeep: Scoundrels of Skullport, arriving summer 2013.

I agree it’s not a very deep game. I’ve played it several times with a varying number of players, and there isn’t too much to the game, but it is an enjoyable experience. I just wish there were more paths to victory and more resources other than gold and adventurers.

Critiquing the zenith of worker placement games is tilting at windmills, sir!

I have TS, 1960, and 1989.

Playing through my first game of 1989, but very reminiscent of TS. 1960 is a more streamlined design, and plays a bit quicker, but I don’t find it anywhere near as interesting (gameplay wise).

I think TS (and so far 1989) are fantastic two player games - and lend themselves nicely to playing a round or two, and coming back later to play a another round. With time scarce, and two small children, thats a big plus in my book.

If you play TS, I’m a big fan of the newer deluxe edition (and the slight rebalance).

I’ve also been playing a lot of Ticket To Ride lately, pretty much nightly with a couple of friends. It’s a great under an hour sort of game, that doesn’t take much concentration once you get it, so it’s a great game to sit around and socialize and drink. There is also just enough vindictive activity possible to keep things entertaining.