I’ve found that Vasel is praising far too many things these days. He’s become a bit of a game industry whore.

Way too many “best game of the year” type reviews for things that don’t even end up on his yearly top 10 lists.

Not a board game, but I figured there was a good chance that the people who check up on this thread would appreciate or be interested in what is being done in the soon to be released PC game Dungeonland. It is a video game hybrid of games like Descent and Super Dungeon Explore mixed with the control scheme of an arcade brawler like Gauntlet or Dungeon Keeper.

Two main modes (ways to play):

Hero mode:

[ul]
[li]Three players (or combination of AI bots and heroes) move through a randomly generated map of dungeon tiles adorned with cardboard puzzle connectors seams, dice, and pencils setting the board game theme[/li][li]Select a hero: warrior, mage, or rogue (and then gear/ role)[/li][li]Each has class specific skills such as heal, backstab, and charge[/li][li]Highly co-op focused where heroes need to synergism skills to progress in the dungeon-- claims not to be close to easy (Descent?)[/li][li]Heroes collect gold to spend on post-game upgrades to aid subsequent runs (in video game terms think of a “lose to win”/ rogue-like model)[/li][li]Heroes can play with M&Kb or controllers. If playing with controllers, three players can play off one system.[/li][/ul]

Dungeon Maestro Mode (think Consul or Overlord)

[ul]
[li]This mode can be played by CPU AI, a player can play as DM agains AI heroes, or all four spots can be player controlled[/li][li]DM player plays in an isometric view and draws up to a hand of 7 cards[/li][li]Cards are redrawn per unit of time[/li][li]Hand is discarded and a new hand drawn when the heroes enter a new room/ section[/li][li]Cards can be played using mana cost displayed on each card (very much like the skull cost as Overlord or Consul)[/li][li]Cards consist of monster spawns, traps, debuffs, monster buffs, etc[/li][li]Before the dungeon is generated, the DM can select his “deck” of 3 minor monsters, 2 mini-boss monsters, 1 end game boss, and a selection of about 10 trap/buff/debuff cards. These are not a true deck in a 1:1 sense, but affect what can or can’t be drawn.[/li][li]monsters in the deck effect which monsters are generated when the dungeon is built[/li][li]Dungeon Maestro can take direct control of a monster (losing card hand temporarily) to help mana generation[/li][li]If the heroes make it to the final boss, the player controls the boss monster each of which have many skill including at least one way to generate minions in the boss battle[/li][li]DM collects gold which can be used post game to buy new “cards” for future dungeon invasions by those pesky heroes[/li][/ul]

Again, not a board game, but for those of you that may be like me and love dungeon crawler board games, but due to careers, marriage, kids, and the general social side effects of aging, this looks pretty darn good.

I have no vested interest in the game, other than it looks uniquely cool, I can’t believe nobody seems interested in it (my main thread hit a brick wall of ‘who cares’-- although I was being pretty goofy in that thread), and most importantly the more successful it is the more likely they are to release DLC such as new heroes (already hinted at), DM cards, or Dungeon environments. It is 10 bucks on Steam (or other digital vendors) and releases Tuesday (1/29/13). Pre-ordering nets some extra cards for Dungeon Maestro Mode, but I would bet they will be sold later for a few bucks.

Here is a pretty darn recent video showing the DM mode in action if anyone is curious.

The only downside I can see as a non-beta player is (reading between the lines) it looks like they may have had connection issues in the last build and delayed the release a week. They seem to think the hot-fix build tested this weekend fixed it.

I’d bet this would be dependent on AI to a great extent.

I’m much more interested in it if it is more like Descent, less if it is like Super Dungeon Explore.

EDIT: Ugh, looked at the YouTube video you posted. Why did they have to go cutesy art. So disgusting.

I was actually under the impression that Dungeonland was like Dungeon Defender or something and wasn’t interested, but the fact that it has a DM mode with cards and stuff sounds really cool! I’ve always wondered why we haven’t seen a Descent-like video game…

Gonna check out the TB video for sure. Thanks for the heads up!

So…exactly how much stock in Paradox Interactive do you own Chaplin?? :P

Finally! FINALLY! I am redeemed!

Glad I could help.

Go back to your Ni No Kuni hole Mr. Prankster! Or buy a real laptop and join me in the dungeon crawl. ;)

Seriously, no actual vested interest. The selfless side is just that I think this game is flying totally under the radar of most people and I am trying to help as it is very unique. The utterly selfish side of me worries the game won’t sell worth a beans and this wonderful system that cries out for mini-expansion DLC will never grow due to abysmal sales.

The TB video sold it,especially with TB hamming it up. I lost it when I learned there was an honest to god laugh button in the game. I think this will be fun to play.

I laughed so hard at that TB video that bees came out of my nose. And I wasn’t even drinking bees.

I’m looking forward to hammering that “Laugh” button maniacally.

Suddenly the mystery of honeybee colonies disappearing got a whole lot weirder. :)

I played Legends of Andor last night. It’s a fun coop fantasy game with lots of theme where canned quests tell a story.

I also played Axis & Allies Global 1940 2e over the weekend. Wow, what an epic game. The Allies conceded on around turn 7, 10 hours into the game. We love A&A type games and this was awesome, but I can see how most people wouldn’t tolerate or have the time for a 10+ hour game. All of us plan on playing it again soon.

Just got Space Cadets and Escape: The Curse of the Temple today. I was astonished that Space Cadets (which is basically a set of seven or eight minigames to be played simultaneously) was a smaller box than Escape (a ten-minute real-time dice-fest).

I’ve now played one test game of Escape and I’m sure it’s not for everyone, but it certainly keeps you engaged for ten minutes.

Space Cadets is less elegant than I was hoping, but nevertheless I’m glad to see one of my dream video-game ideas turned into a board game. It’s not quite the board game of Space Team, but it might be the board game of Artemis (which I haven’t played). Anyone played Space Cadets yet?

No, but have you played Space Alert? From what I’ve heard Cadets is a much more forgiving riff on the same rough concept. In Space Alert you have ten minutes (real time) to plan your response to incoming threats to your ship. Everyone lays down cards specifying what they’re doing at each time interval (so in the first phase, everyone executes three cards, all the firsts simultaneously, then the seconds, then the thirds) and you have people scrambling all over the ship trying to route power to the shields and weapons. If someone fails to execute what they needed to, the whole thing is likely to turn into a cascade of failure.

It’s pretty quick to run (ten minutes for the planning phase, then ten minutes or so executing the moves to see if you survived), but it’s gonna take several runs before people are working together well enough to get anywhere.

I had my first game of space cadets and it was a hoot. Some mini games I excelled at and some I just couldn’t wait to be transferred out of (tangrams and me don’t mix). We eventually won the game but we were on our last legs with the nemesis hammering us every turn. I’m looking forward to playing it again.

I just got Flash Point: Fire Rescue and Escape: The Curse of the Temple and LOVE both games. Scratching the co-op itch very nicely.

I’m sure Flash Point has come up before, but it’s like a HARDER version of Pandemic. I have yet to win a game and I’ve played it 5 times now. And we’re playing on one of the easier difficulties. It only takes an hour or so, and it tells fun stories:

We had imaged a worrying sound coming from the bathroom in the middle of the building and seen that someone was trapped in there. Fireman Patrick rushed through a hole in the wall and just after making it inside and telling the middle-aged woman he found there that she would be OK, the fire roared down the hallway and blew the bathroom door off it’s hinges. I manned the deck gun and fired down the hallway just outside of the bathroom, barely extinguishing the fire there. Just after Patrick carries the woman back out of the bathroom doorway and into the adjacent bedroom, the fire rushes up behind him from the hallway, just inches from his back.

Escape looks very unique. I was wondering how it played. Not sure I still have a CD player though.

I have Space Alert and have started games of it, then got bogged down in questions and confusions and quit, chalking it up as a learning experience. I’m almost always playing games with people who are new to a game, and Space Alert feels like something that needs everyone to be on their A-game and be familiar with the rules. I love the concept and I’m a huge fan of Galaxy Trucker. I need to try it again. Space Cadets does seem slightly friendlier.

nKoan – You can download the mp3s for the Escape tracks if you want to play them from a phone or tablet or computer. There are also alternative rules for using a sand timer that comes in the box, although they seem not ideal.

You can download the mp3 tracks. The rules for a sand timer included in the box remove some of the unpredictability of the track and I would not recommend using them.

This was one of our most played games over the Christmas period with the family. Really easy to grasp, exciting and fun.

Wendelius

Finally got to try out my copy of Agents of SMERSH (I missed the Kickstarter, but managed to find someone reselling their Kickstarter copy for less than list price) with a single friend. The rulebook is very poorly laid out, but once we figured out what we were doing it was great fun. The Tales of the Arabian Nights influence is pretty blatant, but the James Bond/superspy theme would be more than enough to make for a substantially different experience.

But it doesn’t stop there. Tales of the Arabian Nights, while involving little direct conflict, is a competitive game, and there will be a single winner. Agents of SMERSH is cooperative, involving multiple agents attempting to track down the villainous Dr. Lobo, a process involving locating and defeating his henchmen for information on the Doctor’s whereabouts, while you attempt to gather intel on his evil plot. Intel spawns according to event cards drawn at the end of every player turn, and if collected is added face down to an intel pool. If agents succeed in gathering enough location info to track Dr. Lobo down, the intel pool is flipped face up and is checked to see if it contains enough of the right symbols to match his current location on the Villain Advancement Track. If it does, you win, if not, you lose.

The other major difference is that in addition to “advanced” skills that are checked by encounters for an automatic pass, every agent has a rating in each of five “basic” spy skills and most encounters (including all henchmen encounters) will test one (or sometimes a choice of a couple) of the basic skills if the agent does not have any of the listed advanced skills. The test mechanic is one of the cleverest bits of the game - all tests involve rolling a grey die that has 1 success, 1 heal, 1 injury, and 3 failure sides. (Only the success face counts towards passing a test.) But if your skill rating with the listed penalty or bonus is above zero, you can also draw dice out of a bag up to your modified rating, one at a time. Each of these dice has a different distribution of results. You don’t have to draw all the dice you’re entitled to, but every die drawn must be rolled. Makes for very interesting decision-making, imho.

We wound up losing - Dr. Lobo advanced to his victory space - because my friend could not seem to pass encounters to save his life and every failed encounter is a Villain Advancement. But it was still a great deal of fun. My favorite moment was my debonair lady agent rescuing Sean Connery from Canadian kidnappers who intended to force him to make propaganda films on their behalf.

Originally I wasn’t suppose to buy more board games this year. I’ve got too many already laying around that I haven’t even touched. So naturally I ended up buying Space Alert earlier today. Sigh.

Any immediate online resources I should check out before I dive into this thing?