hepcat
5981
Another big fan of Kingsburg right here.
Gedd
5982
Sort of a sidetrack, but does this group have a website or some sort of informational thing somewhere? I’m in the Charlotte area and wouldn’t mind finding out a bit more.
@Gedd
They are in Meetup
Queen City Game Club
The group is also listed on BGG in the guilds section I believe.
They run events in different parts of the area so you should be able to find something close to you I would hope.
Case
5984
I actually have this, though I haven’t had the chance to play it more than once. I need to give it a few more plays before I decide if I like it or not. In some respects, it’s almost a pure expression of push-your-luck, but that also means the theme is somewhat tacked on. I tend to value theme more than most.
I really like Infiltration, particularly if you use the advanced rules that give each character certain sets of starting items to personalize them a bit more. Depending on what room cards come out, it can be quite brutal… which is part of its charm. And all the mechanics are consistent with the overall theme.
Pod
5986
It’s useful in the sense that you haven’t said any of them suck!
I don’t own this. I remember in my misty mind that I’ve read before that it basically ‘fixes’ the game. I remember that the expansion was loved even more than the base game. Do you remember playing the game before it? How much of an improvement do you think the expansion offered? I might buy it sometime.
I also think I would dispute the “rich-get-richer” description. There are only a few buildings that drastically make your dice rolling results better, and they come at the cost of other useful buildings
It’s not so much rich-getting-richer but rich-not-being-mobbed-to-death. As in, once you lose, you’re always losing. There’s no rubber banding or anything. And that’s always a really unfun place to be, not just for the loser but for the rest of the people who have to live with the guilt of having fun right in their face.
In case you’re only vaguely familiar with it, what this expansion does is replace the die roll that happens at the moment of battle (the number of “King’s reinforcements” everyone gets to add to their number of soldiers) with the expenditure of a token with a number on it. Each player has a fixed set of tokens at the beginning of the game (4, 3, 2, 1, 1, 0?) and you use one per year. The one you hang on to at the end of the game is worth the same number of victory points. So it gets rid of that random element, which can certainly screw a player pretty hard with a low roll.
For me, I didn’t mind the roll because I can play the odds and accept it when I take a risk and the King sends only one army. But for my more strategically minded friends, who don’t like randomness having quite that drastic of an impact, they absolutely would never play without the tokens and they consider them to “fix” the game, like you said.
The game I have been playing a WHOLE lot…is Marvel Legendary. I really strongly disliked the base game, but I took a risk and bought the Dark City expansion…and I am loving the game now. What has helped me enjoy it, though, is the randomizer I have on my phone. And the solo variant I found on BGG. But still, the game is great, enjoying it immensely.
Along with that game, I have played a few games of Core Worlds (with the expansion), and I really like that one too.
I guess the other one would be Sentinels of the Multiverse…but that is always either on the table, or sitting on the chair next to the table, ready to be played.
I’ve never played Cosmic, but I’ve played Dune, and I really don’t like it, the combat system, or how chaotic it is. So I guess this is good reason to stay away from Cosmic as well.
Yeah, if you think Dune is Chaotic, avoid Cosmic.
It can be chaotic…not Risk chaotic though. Somehow I think it all comes together in Dune/Rex.
Do you just have trouble getting 5 people together or 5 that would try Rex. Rex has slimmed the turn time down on Dune.
Played my first game of Archipelago just now. It was a little clunky getting started. We thought at first that we had INSTANTLY lost the game right after setup due to bad luck, but it was because we had forgotten that we could use our Exploration tokens as resources. We played a short three-player game and it definitely made me want to carve out time for an epic length session. Many of the mechanics feel like they wouldn’t really come to fruition in the short game. There’s a lot going on in the game. At first I thought it could do without one or two elements (do we need a domestic and export market? do we need evolution cards?) but the parts play nicely once you get going. And I think the hidden goals and end-game conditions work nicely to both make you want to cooperate but have goals for how to get ahead at the same time. Anyone else played it?
That is great to hear, as I thought the base game was just sorta okay, especially compared to other more mature deck builders. I’ve been seeing a lot of good impressions of the expansion.
Speaking of expansions, anyone try the Lords of Waterdeep expansion?
We just started Space Alert last weekend. It was a complete hit. Everyone loved it. Intense, thoughtful, and riotous with none of the shortcomings typical in coop games.
We (well, mostly me) talked about it a few pages back, back when it came out. Long story short, I agree with everything you’ve written. I love the game- I think it’s my favorite of the last few years. We don’t ever play with the short timer- you’re right that it seems to cut the game off right when it gets going. We’ve also technically never played the ‘long’ game, either, though we’ve had a few medium games that we actually hit long game end conditions before we hit the medium ones we each had. We had our first traitor win a few weeks ago, too. Dude just would not contribute, so it was kind of obvious, but the rest of us just couldn’t do anything about it- we got a brutal run of red cards during the purchase phase. Also, having found almost no stone the first few explorations meant we couldn’t build churches. Anyway, great game.
It hasn’t been released, yet. CSI lists August 20 as the expected release date.
I plan on picking up Memior 44 this weekend for my son and I to play. I was also thinking about getting one of the expansions, but I’m a little confused about where to start.
I heard great things about the air pack expansion but that doesn’t appear available anymore. What expansion should I be looking first?
Thanks
Pod
5995
I wish I could help, but I’ve always been in the same boat. So many expansions, so little time! Especially as Expansion N seems to include cards for N-1, which makes it seem like you’re missing out unless you have the others. I drool over the amazing Air Pack, which is completely sold out and worth a small fortune on ebay.
I remember seeing a list for noobies that simply gives the order. But I remember it was basically chronological order. The terrain pack first, with one of the pacific/Mediterranean/east front or whatever packs. (Whichever one came first).
Enjoy, it’s a great game! (I’ve always been tempted by the other command and colours games)
z22
5996
The rumor is the Lords of Waterdeep expansion, Scoundrels of Skullport, will be available to purchase at Gencon, August 15-18. Not much before the 20th but release dates are rarely accurate and almost always later than stated.
Have you tried the online version? Not sure if the expansions work with it.
Taranis
5998
Good Idea! I did play a few matches of Memior 44 Online when it first came out and fired it up again after your post. But I don’t see an option to play with the different expansion packs. But had fun playing all the same.
Right now I’m thinking of just getting the Terrain Pack and hold off buying one of the army expansions till after we’ve played all the scenarios from the base game.
EDIT: It appears it might be worth picking up the Winter/Desert Board Pack as well, since the Terrain Pack introduces scenarios in North Africa.
I’d love to hear more about this. I’ve been enjoying DC Comics Deck-Building Game a lot. It’s fast, elegant, very interactive, and smartly themed. Not super deep, but perfect for short games without necessarily being dumb games. So I’ve been curious to know if I should pick up the Marvel games and/or the Sentinels of the Multiverse game. The whole superhero theme seems to lend itself pretty well to this card game stuff.
-Tom
I said as much already, but pick up Sentinels. Just the base set to start with - the expansions just add more heroes, villains and environments so they’re not necessary until you’re looking for more variety. I don’t believe I’ve encountered a single person that didn’t enjoy Sentinels that’s actually played it, though I’ve encountered a few curmudgeons who wouldn’t play it because they disliked the art style. Pretty much everyone I’ve personally played it with loved it. Granted, your tastes are disparate enough from mine that it’s entirely possible that you might be the exception. But at an MSRP of $40, it’s not exactly a huge risk.