I played Legendary last night for the first time, so I can speak semi-informedly (What?? I have an English degree: I can invent new words) about it in comparison with Sentinels. (Still have never even seen a copy of DC.)
It’s a good deckbuilder and a good game. I think it applies its many influences smartly:
- Ascension’s drafting from a shared pool of cards: in a semi-coop game, this makes for interesting interactions where your friends are asking you not to buy that card that synergizes with their deck.
- Pandemic’s semi-random deck of nastiness: you spend a lot of time worrying when the mastermind’s next attack will come out of the deck of minor henchmen
- Dominion’s building structure: The mastermind’s hit points feel like the stack of Provinces, which seems unattainable until suddenly you draw those synergizing cards.
The theming is generally pretty good, although it just doesn’t feel as cool to be a disembodied SHIELD organizer (which is what I assume you are) than being an actual individual hero, like in Sentinels.
Some of the things I didn’t like might have been artifacts of the particular mastermind/villains/scheme we had. We had a lot of super-frustrating effects that stole ALL our good cards from our hands repeatedly. Mechanically, that’s fine, but I think emotionally it’s irritating in a way a co-op game probably wants to avoid. We ended up losing to Armageddon with a Skrull shapeshifting invasion scheme. I don’t know if these two cards are harder than others that are available, but there were only a couple of times where we felt like we weren’t getting totally crushed.
I wasn’t enamored of the chaining mechanics because they seem so scattershot and disorganized (we played with a random assortment of heroes), although I guess I used them to okay effect a few times. A lot of the hero card effects just seemed kind of boring, honestly. There were many turns where I was totally uninspired by any of the cards out there and just bought stuff for their basic purchase/combat capability. Say what you will about Dominion, but in the Dominion game I played just before Legendary it was way more interesting thinking about how the cards would interact. I still say Dominion’s the gold standard deckbuilder.
We were playing with the Dark City expansion, I guess, but I’m not sure what it has changed other than apparently adding special bystanders (rewards you “rescue” from villains) and of course new heroes and villains.
I’d definitely play again to see how other heroes and villains work, but I’m not rushing out to buy it.
I also played Smash-Up, a “shufflebuilding game” that I’m not sure has been talked about around here. The way it works is that there are a set of decks representing factions like pirates, ninjas, dinosaurs, zombies, aliens, robots, fairies, steampunk…ers?, ghosts, and a Russian bear cavalry (some of those are from the expansion). You pick two of the decks and shuffle them together at the start of the game. Half the cards roughly are minions and half are actions. You play minions on these shared Base cards which when they fill up with so many points of minions award victory points to those with the most minion points.
I was playing Steampunk Ghosts, which I probably should have known would be an awkward combination when up against Zombie Dinosaurs and the like. The Ghosts get powerful when your hand is small. The problem is that you draw 2 cards at the end of every turn, and most cards do stuff at 2 or less, so if you want to be powerful when it’s not your turn you need to use ALL your cards (and the most you can play is two, ONLY IF they’re one of each type, minion and action). The Steampunk faction is about adding improvements to the bases to make your guys stronger, and also about mobility (airships!). I got creamed; the Robot Carnivorous Plants snuck a victory out of the Zombie Dinos’ jaws.
It’s entertaining, but exceedingly random. There are also a ton of effects going on across the board all the time that you can easily lose track of. We assumed it would play quickly, but with four it wasn’t as quick and light as a goofy game like it should be. Fun concept, maybe could be executed slightly better, but it might be just the sort of filler that a certain type of game group is looking for.