Yesterday was the last day of the Sasquatch Board Games Festival. I posted the description in another thread [.
Though I was there for lots of the long weekend (it started Wed. afternoon, ended Sunday night), I didn’t actually play a lot of the ‘big’ releases. A few I played more than once, learning the first game and then teaching a group for the second and/or third. And some of the games I played were new games in general release already (many of the Essen games won’t be out stateside for months, if ever).
Wed. Night was pretty tame. I got there late, and ended up only having time for a couple games. One, [url=http://www.boardgamegeek.com/boardgame/144270/relic-runners]Relic Runners](]here[/url) is the new Days of Wonder release. Kind of a light, puzzle-y race/resource management game. I can’t recommend it, though it wasn’t actually bad, just kind of meh.
Had to skip Thursday because of a fun, 12-hour work day, so I got back to the festival Friday afternoon, and immediately got roped into A Study in Emerald, the new Martin Wallace release, based on the short story by Neil Gaiman. The premise is that HP Loveraft’s Elder Gods have taken over the world during the Victorian/Edwardian era, and players are agents of two factions pitted against each other- the Loyalists, who are attempting to keep the status-quo, and the Revolutionaries, who are attempting to banish the Elder Gods and restore the natural order of things. The kicker is that no one knows which side anyone is on at the beginning of the game (though it should be apparent after a couple turns), and that despite everyone being on one of the two factions, it is not a team game. When the end conditions are triggered, you look at who has the lowest score- their team all loses, period, no matter what their highest-scoring player had. The highest-scoring player on the other team wins. So if you suspect someone who is doing poorly is on your team, you can’t necessarily end the game if you’re doing well. I really liked this game, and played/taught it a couple other times over the course of the weekend. And just for the sake of disclosure, though I’m partial to Lovecraft, Gaiman and the time period, I haven’t read the story it was based on, and still loved it a lot. Really, all you need to know is ‘Sherlock Holmes fights Cthulhu (with a side of GK Chesterton’s “The Man Who Was Thursday” thrown in for flavor)’. The theme does well setting up the mechanics, but it’s the mechanics you’re staying for- a bit of bluffing, a bit of deckbuilding, a bit of influence/resource management.
Tash-Kalar, Arena of Legends is the new release from Vlaada Chvatil, author of a pile of my favorite games- Galaxy Trucker, Space Alert, Dungeon Lords- the list goes on. I like how he takes genre-concepts and puts fresh spins on them. This game is fantasy arena combat, something I should have been pretty well-disposed to, but for me it kind of fell a little flat. It is very, very much a two-player abstract strategy game with a theme pasted on. I imagine it’s pretty deep once you know all the cards, can see all the board positions and formulate moves accordingly. My friend Jon is pretty into that genre, though (abstracts), and is also a fan of Chvatil, so if the local store/cafe gets a copy in their library that we can kick around over a couple beers, I’ll certainly try it again. Otherwise, I’ll be avoiding it.
I taught and played Amerigo a couple times, which I wrote about here a few pages back when I played a production prototype at a free game day a few months ago. It remains a great game in my opinion. Lots of choices, strategies and options. It has been officially released now, so I’ll probably pick it up for myself for the holidays (a guy at my regular group just got his Kickstarter copy, so there’s no rush).
I also taught a game of Archipelago, a release from last year’s Essen (she had a copy at Sasquatch then, but it was in French, so we had to wait for the English version a couple months later). The guy had owned it for seven months and never got to play it, which I thought was a damned crime. Again, I’ve mentioned it here before, but I’ll say again, it is probably my favorite euro-style game from last year. I’ve played it probably a dozen times, and it still doesn’t get old. Every game is a struggle.
Rampage, a disk-flicking game about giant monsters knocking over buildings and eating meeples in a city. No, it isn’t actually licensed from the old video game, but yeah- it draws a heavy inspiration from there. Good goofy fun. I have my stable of disk-flicking games I like, though (with expansions, [url=]Catacombs with expansions, [), so I don’t particularly feel the need to buy this one. If someone has a copy, we’re goofing off, had a few beers and the night is winding down though, I’m sure I’d play it. It was good fun.
We played [url=http://www.boardgamegeek.com/boardgame/2651/power-grid]Power Grid](]Ascending Empires[/url) with the new Indian Subcontinent map and associated rules. Australia is the other side of the map. My group plays a lot of Power Grid. It comes in phases, sure, but it always finds its way back to the table before too long. We really like the ‘economic snowball’ games- PG, the Outpost family (Outpost, Phoenicia, Scepter of Zavandor), and we all know them really, really well, so our games are very cutthroat. The India map introduces a slew of new rules (brownouts, limited resources, etc.) that added a bunch of new twists to take into account. I didn’t get to play in the Australia game, but it is similarly complex (Uranium selling market, lots of small, disconnected networks, etc.) and brutal, so I’m pretty sure one of the PG owners in my group will pick up these maps soon, breathing some new life into the old favorite.
Myself and another player taught the Robinson Crusoe game (another release from last year’s Essen), which I was happy to do, as having another player who knew the game well let us play something besides the first scenario. I’ve gotten it to the table four or so times myself, but it always seems to be with a new group, so we play the first one to get people to know the mechanics (and just how brutal the game can be, heh). This time we played the Family Robinson scenario, and managed to sail to an easy victory. I still really like this game, and wish I could play it more. Nice, thematic co-op. Sasquatch had copies of the Essen-released expansion, which is a set of campaign scenarios, based on Darwin’s scientific expedition aboard the HMS Beagle, which led to the Origin of Species. It looks fabulous, with the scenarios all being very different from one another and the base game, and progress carrying over from one to the next. The festival organizer Jennifer was keen to play it, but I was a bit skeptical- I didn’t want to only play the first one or two of the bit, and then have to restart again with my normal group. Ultimately, it was moot as our in-between-games time never seemed to mesh up.
Finally, the fest ended last night with the Essen release Nations. It was ok. Kind of like a less-fiddly, more streamlined version of Through The Ages. Buying cards, deploying workers, scoring points. It was fine, but didn’t excite me too much.
Like I said, I didn’t get to play a slew of the other big ones- Madeira, Caverna, Glass Road, Lewis & Clark, Concordia, Bruxelles 1893 and a couple others all seemed to be in heavy rotation, but I never found the time (not to mention the hundred-or-so others I didn’t even see touched, though I’m sure a lot of them were). The next ‘big’ Free Game Day is in January. I’m sure I’ll get to try some then.