I’ll lose a game to you! The catch is that this phone doesn’t handle yucata very well, so you’ll have to wait a few hours. My handle there is also Djscman.

I’ve only played 3/4 of a time, so I don’t think I’ll pose a huge challenge. Yay! I’ll create a game.

In regards to Sentinels of the Multiverse…I play nothing but 4 heroes when I play solo. I have never really had any issue. Just gotta keep all the cards organized, then run down them 1 at a time…

I’ll throw my two cents in regarding tylertoo’s earlier points (especially the problem of the decks largely playing themselves), I’ve found that the decision making really opens up the more you play. As you become more familiar with villains and environments and what the hero decks are trying to do, you are presented with tons of choices about when to try and implement your decks big combos or hits. The hero deck may have an optimal strategy, but picking when to get it rolling is really the meat of this game.

As for keeping track of everything, I like to play all the cards in a set position (left to right in order they are played from the deck) for the villain and environment decks. This helps me keep track of when effects should be triggered and what takes priority. I also try and stay methodical when resolving beginning of turn and end of turn effects. It is a bunch to manage for sure, but I enjoy all the little interactions. I guess I’m one of those complete nerds that Dave mentioned. I try really hard to let others just play the game though. I don’t want to be “that guy”.

It might be time for me to throw my hat into the ring and offer to run a Sentinels game thread. I love the darn game.

In! I missed the previous rounds because I didn’t know the game yet. :(

 -Tom

Count me in as well, although I don’t know if you need the game itself or not. I’m planning to pick it up soon, but not sure exactly when.

That’s what I was hoping.

My second attempt was less frustrating. As malkav11 suggested, I used three heroes, not four, and felt less overwhelmed. I stuck with Wraith, Ra and Tempest and did not use Legacy. I ran out of time and didn’t finish, but it was starting to be fun, and the issues I listed upthread were lessened. I did serious damage to the Baron, and the three heroes were down in the teens for hit points, so the battle was quite bloody when I called it quits.

Card specific questions:

Tempest, Localized Hurricane:

“Increase damage dealt to Tempest by 1.
Power: Tempest deals up to 2 targets 3 projectile damage each. You may draw 2 cards.
Power: Destroy this card.”

Must I invoke the second listed power if I invoke the first?

Tempest, Vicious Cyclone:

“Play this card next to a target and Tempest deals that target 2 projectile damage.
At the start of your turn, you may discard up to 3 cards. Tempest deals this card’s target 1 projectile damage for each card discarded this way.”

Am I correct that “Tempest deals that target 2 projectile damage” is only invoked when you put down the card?
Does “At the start of your turn” mean the player or the hero? In other words, if I’m playing solo, and Tempest is the third hero to go, is my chance to invoke this before the first hero goes, or before Tempest goes?

Megalopolis, Hostage Situation:

“Hero cards cannot be played.
At the start of the Environment turn, each player may discard 1 card each to destroy this card.”

Am I correct that the first line means heroes cannot put down cards from their hands, but they still are able to invoke powers?
Regarding the second line, if I’m playing solo, am I correct that discarding one card from one hero is enough to destroy the environment card?

Count me in as well, if you don’t mind a newb. EDIT: Only have base game.

I would love to be included as well if there is room. Good questions on some of those cards and I am glad your second game was more enjoyable.

If there is room for a second game or something, I’d be in for playing. I’ve finally got the Enhanced Edition, and Rook City/Infernal Relics box on the way. :)

I keep returning to this in my mind, and it cracks me up.

If Tom is playing in the next SotM game, then make sure to do an all Rook City game. He loves that expansion. ;)

You guys could use VASSAL if you’re ok with the limited selection for the game:

http://www.vassalengine.org/wiki/Module:Sentinels_of_the_Multiverse

Maybe it would make a game easier? I dunno, I haven’t done a PbF board game yet.

No, you do not need to invoke the second power if you do not wish to - each is a different power. The first lets you do the damage listed, but you continue to take increased damage as long as the card is in play. There might be situations in which you’d like to shut off the card (due to the negative effect), and that is when you would invoke the second power - BUT that still counts as a power use during your turn, so you can’t just do it whenever.

We could do it with 5 heroes (although this does make things more lethal due to the “H” rule in the villain decks). So it looks like we have:

jaygittings
TomChick
Ged
tylertoo
Dreamshadow

I would follow the previous format and keep a version of the game running here and take pictures on each of my turns of all the decks to make sure we were all on the same page. How often were turns run in the previous? I’m thinking given everyone’s day jobs, maybe a day a turn for each hero and then I run the environment and villain? That is what, roughly a 5 days a round. Is that too fast/too slow?

As for what expansions, I have everything, so when I create the thread tonight, we can hash out who has what. I guess save more discussion for the thread so we don’t hijack this one from the other board game folks.

I’ve never used VASSAL, so not sure if that would make things harder or easier initially. Willing to try though if everyone is for it.

-Jay

Forgot to answer tylertoo’s questions from above.

Tempest, Localized Hurricane:
“Increase damage dealt to Tempest by 1.
Power: Tempest deals up to 2 targets 3 projectile damage each. You may draw 2 cards.
Power: Destroy this card.”

Jonathan Crane got this one right. Chalk one up to the Scarecrow;)

Tempest, Vicious Cyclone:
“Play this card next to a target and Tempest deals that target 2 projectile damage.
At the start of your turn, you may discard up to 3 cards. Tempest deals this card’s target 1 projectile damage for each card discarded this way.”

You understood this one correctly. The first 2 damage occurs when the card is played. After that, at the beginning of Tempest’s subsequent turns, you have the option to discard cards to deal damage.

Megalopolis, Hostage Situation:
“Hero cards cannot be played.
At the start of the Environment turn, each player may discard 1 card each to destroy this card.”

Your first statement is correct in that none of the heroes can play cards from this point on until Hostage Situation is destroyed. However, I think your second statement is incorrect. I’ve always read this as requiring each hero to discard a card and if all of the heroes do, then you can destroy Hostage Situation at the start of the next Environment turn (which means you will at a minimum lose a whole round of not playing cards due to this effect).

“Your turn” is the hero in question. Similarly, when it says “each player”, read “each hero”. The game rules and card writing assume a 1:1 hero:player ratio even though there’s nothing actually stopping you from playing more than one hero. Solo play is not an official game mode with special rules, you’re just pretending to be 3-5 people.

Also, “start of turn” is an official phase in each turn for all deck types - hero, environment, and villain - and effects that last over multiple hero turns will typically last until that deck’s next “start of turn” phase.

Thanks malkav and jay for the clarifications. That helps a lot. The thing that surprises me about the answer quoted above is that sometimes the cards refer specifically to ‘the hero’ and sometimes to just ‘you.’ So I assumed that this differentiation in the text was intentional, and that the developer was parsing the text this way in case there was not a 1:1 hero:player ratio.

What do you guys think of 51st State? Anyone played it?

I have The New Era and like it a lot, but the manual and terminology make it very hard for me to teach it to other players. So my copy sits unplayed.

Regarding Tempest, Localized Hurricane:

So I’m clear… is the negative effect of damage dealt to Tempest +1 one time only or cumulative. In other words, if the environment remains in play for three rounds, Tempest would have +3 damage dealt?

Hope my question makes sense. I believe the correct answer is that it would be cumulative.