Maybe it has already been post, but since i did not find it through search - for those of you who :

  • Do like “A song fo Fire and Ice”
  • Reads a bit of french

You’ll find here the web adaption of the boardgame “A game of Throne” from FFG :
www soupcon fr/plateaux/agot/index php

(feel the blanks with dots since i can’t post URL yet…)

A Lannister pays his debt…

Agreed. The combat confuses me.

It’s pretty simple. Each combat card is colored either red (melee), blue (ranged), or yellow (magic), and shares a RPS mechanic:

Red (melee) counters yellow (magic)
Yellow (magic) counters blue (ranged)
Blue (ranged) counters red (melee)

Each card may or may not have a Counterattack Icon in the upper right. For cards that do:

All red cards will have a yellow icon
All yellow cards will have a blue icon
All blue cards will have a red icon

Each card has an Attack Value in the upper left. If the AV on your card is greater than the AV on your opponent’s card, you win the round, unless your opponent’s card has a CI that matches the type of card (melee, ranged, or magic) you played. If it does, he’s allowed to play additional cards from his hand with that same CI until his total AV exceeds yours. The winner of the round is the player with the higher AV.

The winner’s cards each count as 1 damage point against the loser. So the loser takes them, tilts them sideways, and places them in front of him as his Damage Stack. The loser’s cards are tilted sideways and placed in the center of the board as the Combat Stack. Whenever a player wins a round, he also takes all the cards from the CS that match the type of card he used to win the round and adds them to his opponent’s DS. This is known as a Deathblow. In the case of a draw, all cards played in the round are placed in the CS.

Rounds continue to be played until one player’s damage (i.e., the number of cards in front of him in his DS) equals or exceeds his remaining HPs.

Keep in mind that, in each round, only one player will be able to counterattack, if at all (each player plays the same type of card or both play different types, neither of which contains a CI).

Although Ticket to Ride sounds tempting (seems like a foundational boardgame we should already own), I think my kids would prefer a pirate/plunder theme. I’m going to go with Pirate’s Cove this XMAS. Thanks for your suggestions!

I’m very curious about your impressions on the game. I haven’t played TS so I have no idea how the mechanics will be, but the theme interests me and the box and components look so good.

All I know is that I can’t wait to get civ back on the table again.

Looks pretty interesting, and google translate seems to do a good job on everything outside of the graphics. The barrier to entry is really more the time commitment and the number of people that seem to be required. Thanks for the link, though.

I’m hoping to get it before my nephew leaves town so I can try it out with him as a non-gamer, but I’m not sure if that will work out. I may have to settle for genestealers instead of jihad.

So thanks to my QT3 Secret Santa Tracy and an unmarked gift, I got Ascension early for Christmas. I had a chance to play it with my brother this past weekend over Thanksgiving and we absolutely loved it.

Background: I own Dominion and Dominion Intrigue and like both quite a bit. I’m by no means an expert Dominion player, but I’m not bad and it’s something we break out on occasion. That being said, the common complaint with this game is the lack of direct conflict and lackluster theme. Ascension addresses both of these issues.

The best way to describe the game is take Dominion’s deck building and resources and condensing them, as well as adding a random factor. There are only 2 resources in the game, Runes (for buying) and Power (for combat). There is no limit on the number of actions you can take per turn, or how many buys you can make per turn - the only limiting factor is that you only have 5 cards in your hand. There are only 3 types of cards in the game: Heroes, Constructs, and Monsters. All card “purchases” are made from 6 random face up cards (each of which is immediately replaced from a deck) or 3 fixed piles of cards: 2 heroes (lots available) and 1 monster (unlimited quantity). All cards (other than the fixed ones I just mentioned) have a victory point value on them, which you use in your total score at the end of the game. Just like Dominion, cards that are purchased go into your discard pile, and the discard pile is only shuffled when the draw pile is depleted.

Victory points are comprised of a visible and semi-hidden component. As you defeat monsters and play some cards, you earn “reward” tokens, which is a fixed pile of cool looking plastic-gems that you pull from as you play. Usually you get these for defeating monsters, and they count as victory points at the end of the game. When the fixed pile (size varies on number of players) runs out, everyone gets one more turn and then the game is over. You then total your reward tokens plus the victory point values of all cards in your deck for a final total.

Heroes make up the bulk of the cards, and cost Runes to recruit. These give you Runes to buy other cards or Power to fight monsters when playing them, and often extra abilities. For example, a card may say “Gain 2 runes, discard 1 card, and draw 2 cards.” Runes (and Power) accumulate as you play them and can be spent as an aggregate on any number of cards. Some hero cards get more fancy (Gain 1 power OR 1 Rune) or situational (Counts as +2 power against X type of Monster).

Monsters make up a good percentage of the deck as well and are what you spend the Power resource on. For defeating a monster (which you DO NOT recruit, it goes into a discard pile) you almost always get some reward tokens as well as often a special ability of some kind. There was one where upon defeat, you could banish (put into discard pile) another face up card as well as gain some reward tokens, for example.

Constructs are like heroes that stick around. Think of these like Magic the Gathering Artifacts or Enchantments. They do things like let you draw a card when you use a certain type of hero, make other heroes cheaper to recruit, etc.

And that’s all there is to it. The game has a very Magic feel in its theme (mix of fantasy and some technology) and mechanics. While not nearly as complex as MtG card interactions, I like that it is often beneficial to stick to recruiting one faction’s cards as they often have synergistic abilities. I’m also a big fan of the randomized card availability. Dominion often feels like experimenting until I find a magical combination of the available pool of cards, whereas Ascension keeps throwing new surprises at me. Overall I’m extremely happy with the game and looking forward to playing again soon. Honestly, I don’t see myself breaking out Dominion any time soon.

The set supports 2, 3 or 4 players and seems like it’ll scale nicely for any of those options. I look forward to some expansions for more cards, although there’s a pretty good selection already.

Thanks again, Tracy!

You can actually get Monsterpocalypsein a kind of non-collectible format by getting a “Two-Player Battle Box”. The Box gives you 2 monsters (I think they’re visible from outside the box, so you can see what you’re getting), 26 units split between the two monster factions, and 6 buildings for about $40. I’ve enjoyed the game quite a bit, and that price is excellent for the amount, and the quality of the figures that come with it.

Has anyone played Defenders of the Realm?

There is surprisingly little buzz about it. It sounds like it should be awesome. Pandemic mechanics in a fantasy setting with Larry Elmore art. It dropped off the BGG hotness list so quick that I’m worried there is something wrong with it.

I have to admit that sending you that was selfish, as I did it in the hope that you’d report back about the game. I just got Gosu (haven’t had a chance to play it) and was wondering how Ascension was since I love card games, so now I’ll have to grab a copy.

Glad you like it, and really glad you opened it early so you had a chance to play over Thanksgiving. This waiting to open presents business is the pits.

I think its ascent up the hotness list was fueled by the pics someone posted of a hot girl in a low-cut blouse playing it. They’ve moved on to other gamer porn, apparently.

Just way too expensive for what you get, IMO. Even at a discount the game is more than $50. Zman is not FFG so not many people are going to risk that much money on an ‘unknown quantity’. I was never interested in it because it’s cooperative.

I think honestly the raw ugliness of Defenders of the Realm works against it. There are like two models for the monsters, and they look stupid. The typography is in Comic Sans. The Larry Elmore paintings aren’t integrated into the board or anything, they’re just in little circles, so they look like somebody tried to make a board using art copied from the covers of their DragonLance novels from the '80s.

I haven’t played it, but it looks hideous.

That battle box actually comes with nine buildings, and the monsters are not visible. It’s a blind buy, but with a low chance of duplicates if you buy two boxes.

You can get into the game cheaper by getting the Voltron 2-player game. It’s standalone, but compatible with the other stuff, and the main drawback looks to be that the battle takes place in space so you don’t get the skyscrapers with it. The upside? $36 bucks from Amazon (and a bit less elsewhere) and it’s a fixed set so you know exactly what you’re buying.

I may bite…

There’s also a Team Covenant site where you can pick your monster and they build a nice army around it. You pay a bit of a premium, of course, but don’t have to go through all that blind buying crap.

Curse you, Rob, for putting this damned thing back on my radar.

I’m looking into getting into a sort of civilization build-up type of game, something that will last a couple hours and has interesting (and even complex) player interactions or maneuvering strategically. Kinda looking at Through the Ages or Stone age. Anyone have some quick thoughts they can shoot out without me looking back through this thread’s 58 pages?

I can only comment on the Civ boardgame from FFG. Currently have played it twice, one three player and one two player. I’m loving it. They captured the basic idea of the Civ computer game perfectly. The two player game took about three hours to play (though we were interrupted with dealing with my kiddos often during that, so take that into account) and only had some rules lookups/discussions.

I just noticed the suggested price of $85.00 for it! That is very steep especially since it doesn’t have any more components than a dozen other games I have that cost half as much.

Other than some people not liking the artwork (which I completely disagree with), the worst criticisms I’ve heard about the game are that it takes a little longer than Pandemic and is a bit more chaotic.

I am hoping that it will compare to Pandemic the same way Thunderstone compares to Dominion by adding a strong fantasy theme and a few extra mechanics to an already proven game. I’m a sucker for fantasy themed games so I may put it on my Christmas list and see how it goes.

Phoenicia is an overlooked civ-lite gem that plays in an hour or so that you can get really cheap these days. Tanga had it for $15 or something ridiculous the other day.

I’ve played Stone Age and like it a lot – much more than the other games that are similar like Pillars of the Earth.

EDIT: Here’s a good writeup comparing Phoenicia to Through the Ages.