My game order arrived last week. In the box:
Forbidden Island
Castle Ravenloft
Betrayal at House on the Hill
Space Hulk: Death Angel
Somehow, I didn’t realize until unpacking things that every one of these is cooperative. That wasn’t really my intention.
We got in games of Betrayal and Forbidden Island at my last gaming night.
Betrayal was fun, but brutally unbalanced on this play. We wandered around the house exploring until zombies appeared. Then the zombies ate our brains. I’m not sure what we could have done to pull off a win; we had no characters with a credible chance at success in combat against the monsters, and the map pretty much forced combat on us.
I appreciated how quickly the game played. After we got over the initial hurdle of figuring out the rules, things moved along quite nicely. I think less than thirty minutes elapsed from zombie arrival to the end of the game, which was nice since it minimized the amount of time dead players had to sit around and wait.
There were issues with clarity in the rules. The zombies came along with a madman, and I’m still not certain if the madman is supposed to be played using the rules for an explorer or for a monster.
I’m looking forward to our next game of it. The variety in available scenarios is great, and should hopefully keep the game fresh for some time.
One caveat: I’d been warned here that this edition has problems with the cardstock warping. It does, in spades. None of the tiles sit flat. WotC is supposed to be replacing the tiles with fixed ones, though; I need to contact them about that.
Forbidden Island was very familiar to us, since we’ve played a lot of games of Pandemic. There was a lot of joking as we read through the rules: “To cure…I mean claim the disease…I mean idol…” Once we got started, however, it became apparent that while the core mechanics are very similar, the games have a substantially different feel.
Forbidden Island is a faster, more condensed version of Pandemic. There’s much less forward planning required, but the threat level ramps up very quickly and makes short-term tactical thinking essential. The rules are simpler, but the depth is still there. I see the two games as complementary; neither one replaces the other.
So far, I’m pleased. Tomorrow, I hope to get a chance to play Castle Ravenloft and Death Angel.