Played a few hours last night and a bit this morning. Overall I’m pretty happy with it and think it complements single player nicely. Some thoughts:
Roaming the world unshackled from single player quests is more liberating than I’d anticipated. There’s no tension around visiting unfamiliar areas, even if seeing them before having experienced them through the single player story sometimes feels spoilery. This may be the biggest reason for those of you holding off to continue doing so, but I suppose one could constrain themselves to areas they’ve visited in single player to avoid that.
Building up your rank is not super frustrating, but earning money feels like an uphill slog. NPCs yield little cash and rarely seem to be carrying anything of value, although it’s good to loot bodies whenever possible. Collecting skins is theoretically lucrative, but wildlife feels more scarce and you’re severely limited by the lack of binoculars and specialized weapons for lower ranked, poorer characters. Selling skins and animal parts requires a visit to butchers in towns, which turn out to be the most dangerous areas to visit, because that’s where griefing seems to concentrate.
I’ve seen a lot of complaints about posses camping near the butcher and such, but I only experienced it myself once, late last night. It was super discouraging to lose all those pelts I’d carried so far, but not shocking. If you’re super sensitive to potential griefing, I’d recommend avoiding towns if you can early on. It’s easy enough to tell by the icons on the map when posses are camping and griefing, and they seem to do that mostly at the more popular towns, such as Valentine. I tend to do my business away from those areas whenever possible. You may find it’s best to focus on skins that can be stored in your pouch, though, since they can’t be lost. Despite the risks, though, more often than not it feels safe enough to risk quick trips to the butcher.
Missions seem to be safer. They’re easy to jump into and don’t take long, and they’re fun. They last about 10-15 minutes, and I tend to make $5-20, a bit of gold, and 300-1000 exp each mission. My first couple required sitting shotgun and providing protection in a caravan as we made our way from one town to another, and defending was a piece of cake. Another mission involved stopping a stage coach and kidnapping an NPC. Another required taking out a bunch of bandits at a fort. Only moderately challenging, but I’m sure there are harder missions. When you accept missions like these, the game warns you that other players can try to bar you from completing them, but that hasn’t happened to me yet. I assume this is via a little notification, and an icon change on their world maps.
I’m now approaching Rank 9, and my best weapons are still those I started out with, the Carbine Repeater and the Cattleman Revolver. It takes a lot longer to improve your arsenal online, but it’s also more satisfying to not have a story mission hand it to you casually, on a silver platter. Unlike in single player, I’m super proud of my gun upgrades, as primitive as my current loadout is, and I expect when I finally have enough $ for a bow, varmint rifle and binocs it’ll be similarly satisfying.
I haven’t grouped up with other players yet, and I don’t know when I’ll end up giving that a shot. I’m still pretty shy of teaming up with complete strangers, so I look forward to seeing more folks on Qt3 dipping their toes in at some point. I’m skeptical that this will happen any time soon, though, given how strong an aversion most people here have to the risk of being griefed.