She’s certainly the best part about the epilogue.

I’ve been rethinking about Red Dead Redemption II for a while and I kind of feel sorry for saying the game is bad. But hey, I’m sure Rockstar will keep on doing fine anyway.

And yet… Red Dead Redemption sure isn’t the Citizen Kane of video games, it’s the Heaven’s Gate of video games. It’s a game that has some very pretty things to show you and some insane attention to detail, but that is mired in its own bloated overindulgence and lack of focus (As an aside, you can probably fit the entire original theatrical release of Heaven’s Gate in the prologue chapter. How’s that for bloat?).

Someone above talked about chapter 6 and, I have to say I concur; the end of Arthur’s arc in chapter 6 is spectacular. I don’t think I’ve ever seen a hero cope with his own mortality and fear and regrets quite like this. The cause of his disease is also very clever: “All them bullets shot at me, all them horses threw me, all them fights and it was the beating of that pathetic little fella Downes that killed me, I reckon”.

Of course, you’re not supposed to think about the video game logic of it: the disease seems to have no drawback whatsoever on his superhuman prowess and Arthur “finds redemption” by killing an extra 150 lawmen/soldiers to help his accomplices get away. shrug

And then… the 20-hour two-part epilogue sucks most of the goodwill built by chapter 6. “You know how the epilogue for RDR was a return to normal life? Let’s do this again, but now it’s ten times as long! What the players want… is to know how John learned to put up a picket fence. Or how he got a bank loan! We’re geniuses!”

The final cutscene of the epilogue is particularly painful and ham-fisted. Before it is one of the worst shitty anticlimax boss fight I’ve ever played (protip: the trick is to do absolutely nothing). Dutch seems to be spending the entire scene thinking: wait, what’s my character’s motivation here? Why am I killing my ally for someone whom I think betrayed me twice and leaving him all the money I’ve spent years obsessing over? Am I having an epiphany here? Why am I again in a standoff with Micah, but now without the emotional relevance of when it happened in chapter 6? Shit, I don’t know! Roll credits !

I still have no idea why the game doesn’t bother showing out the glory days the game spends hours telling you about. Are they keeping it for the pre-pre-quel, Red Dead Redemption III – Hosea and the Civil War? I assume they are, because an entire part of the story’s arc is missing, the part where Dutch was apparently a good leader.

There’s about two hours of dialogue in chapter 6 that are brilliant. It’s a shame about the other 98 hours though… it’s like the writers could only sustain that level of writing for a little while. Those two hours don’t really redeem all the rest either. Rockstar has turned into a JRPG company.

But maybe it’s not really about the story. I tried doing at bit of that “smelling the roses” everyone is talking about. So I found a priest making a sermon near someone’s grave. Interesting! I used the greet response, my character said something inappropriate and the priest just left. Then I tried to get closer to the grave and the NPCs ran to call the cops. WTF?

I sure doesn’t help that the game has some of the most atrocious control scheme, UI and menus I’ve seen in a AAA game and the gameplay has been focus-tested into irrelevance.

Instead of Heaven’s Gate’s exploding horses and endless takes, Red Dead Redemption II has years of crunch culture. It makes me wonder what the reception for the game would have been if the media’s coverage of the game had been less lavish.

The truth is I feel sorry for all the time I’ve spent with the game. I feel sorry for the completionists who do all the stupid playstyle challenges and hunt pelts for all the camp and pouch upgrades… only to discover the camp is gone for good after chapter 6 and all the pouch upgrades are essentially free in post-game. Seriously, what a lack of respect for the player’s time.

I also feel sorry for the poor programmers that made shrinking horse balls, mechanics that have no real use, tutorial prompts no one will ever heed because they have no relevance to anything whatsoever, the entire Guarma segment and making an entire fifth of the map a post-game bonus that’s mostly empty.

Some completionist said that you have better chance of finding a woodpecker in real life than in the game. Food for thought… Honestly, Red Dead Redemption II made me want to cut back on playing video games. What kind of real wilderness could I have seen with those 100 hours?

Then again, what a time to have the revelation that I should go outside the house and play, huh?

Haha, your reviews are hilariously cranky. I agree that the epilogues(!) suck, but I never played the first game beyond a few hours and couldn’t care less about John, possibly the least interesting member of the gang, or about Abigail, who was by far the most annoying character in the game. It’s not exactly true that TB has no effect on Arthur. Beyond a few story beats it even complicates the player’s system for regaining health and stamina.

I didn’t do all the challenges, but I did do a fair bit of hunting and other things, and I loved it all.

I’m playing through a second time. I started the second play through just to help someone who is starting up, because I forgot some of the tricks and tips I’d learned from hundreds of hours exploring the RDR2 world. I had no desire to replay all the missions, etc.

But a strange thing happened. I got hooked. Again. I thought that knowing the end would ruin the game for me. But in some way it made the game better. Some things had a significance I missed the first time around. And even though I’m one of those who just loved having this amazing full world to explore and spent hundred of hours just exploring I’m still finding things I missed before.

I’ve had to uninstall after hitting a progress blocker. Back in March, I first fired up RDR 2 on PC (the Rockstar launcher version), and had a nice time for the first 6 hours. Then, when I attempted to play a mission called mission Paying a Social Call, I would travel a couple from the camp with my posse, only to hit a freeze, which ultimately turned into a hard crash en route to the waypoint. I gave the game a rest until today, when I checked to see if any updates had addressed it. They hadn’t. After I tried switching API’s, running it on the lowest settings, and exhausting every crash tip on PCGamingWiki and Rockstar’s support website, I gave up after about eight consecutive crashes in the same spot. Rather frustrating.

At last I begin! Sure is purty.

I played for the first time last night as well. Very pretty!

Ah, nice. You guys are in for a good time!

It really is a very purty game. The camera mode is very nice for messing about with

For Red Dead Online, players can expect a massive new update to arrive Tuesday, July 28th featuring a new Frontier Pursuit that will introduce players to the secrets of naturalism as part of an all-new Role, plus a new Outlaw Pass, tons of community-requested features and fixes, and much more to play and discover in the months to come.

I don’t understand that trailer at all. So Read Dead Online has story missions? Is that a quest in that trailer that they’re showing off?

Yes. Just like GTAO.

Oh. Well, in that case, I’m not missing out. The few that I played in GTAO were terrible.

Undead Nightmares or GTFO.

Just kidding. I’d totally play to level up my Naturalist skills.

But also, Undead Nightmares already. C’mon, Rockstar.

-Tom

Anyone know which key tags targets in Deadeye? M&K. I fire one shot then exit Deadeye so I assume I should be tagging targets for Arthur to shoot when I exit…

I think that’s an ability that comes later. In the beginning if I recall you only get one shot.

Hmm. That would fit but I think I saw a message saying manual targetting was available.

… and it appears to be Q. Which I also just relearned is the take cover key. 20 hours in there are still really basic things that aren’t obvious to me. Like what will happen when I press fire :/

Although this game has its weak points, it’s such an achievement in other ways. Do we know what Rockstar’s next game is going to be? And when? I guess they’ll do something next-gen exclusive? With the inevitable online.