If you consume the Legendary Can of Baked Beans you unlock this cutscene:

I was actually hoping that would be a thing at some point in the story.

Well, my horse drops road apples like he’s got a laxative addiction, does that count?

Whoah, I was just browsing the camp upgrades when I heard a creepy voice coming from the nearby forest, muttering about something about “you people”. I was in a menu, but the camera still shifted and focused on a dark area in some trees. A red marker had also appeared, but by the time I exited the menu and ran over it had vanished. No one else in camp seemed to notice, and Arthur didn’t say anything. Wtf do we have guards for, anyway.

(Hope this isn’t too spoilery.)

I never encountered that. Weird.

There are some VERY weird things in this game. I imagine most people will miss most of them. It’s one reason I love to just ride every square inch of the map.

Without spoilers, anyone else find the guy with the, um, weird stuff in his tent, with an obsession for a woman? I won’t spoil details about the guy and I’d love to know what all would play out depending on how you treat him. I decided to administer a little frontier justice without investing further first.

Coming back from a mission involving taking out moonshiners, and on the ride back to camp Dutch challenges me to a horse race home.

I’ll just say he got to know the view of the backside of my White Arabian “Destiny” really well. Not even close.

I found the shack with the meteorite that crashed through the roof, and even grabbed the meteorite. I guess you’re just supposed to sell it, but I was kind of hoping I could find some crazy blacksmith that could fashion an awesome gun out of it. Yeah I know, not that kind of game.

I pulled the classic celebrating too early move here and had my camera flipped around to look at Dutch as I beat him to camp and promptly ran right into a rock. Good ol’ rock. Nothing beats rock.

Had a similar experience with a tree… and then a ditch. Dutch gloats.

Weird tings i found:

  1. a skeleton of a half donkey half human
  2. a dead guy, lying in a barn, with no pants, next to a dead pig that had a bow around its neck
  3. a sheep wandering in the plains, with a ribbon around its neck

Oh, today, i learned that you can roll you your sleeves, open your collar, and decide whether to tuck your pants into your boots. I played the entire game without knowing this.

Ran into the Murfree brood earlier. Having spent time in Murfreesboro, TN, this amused me. And what the heck is up with the Nite Folk? They’re not very friendly and I don’t like them at all.

Are those the weirdos in the swamp? I ran into them when I heard someone crying.

I set up camp in the mountains north of Annsburg and was surprised to be approached by one guy asking to share my fire, then held up by a second guy. They both threatened me and told me it was their turf, but they ultimately left without harming me. I really liked that though, the way it flipped my expectations, that camp is always safe.

Yes, that was my first encounter with them. There have been other encounters.

One thing that is really broken, IMO - when you camp overnight you should NOT wake up in a different location. I’ve woken up on the other side of a river, I camped on an island where I was going to get a perfect iguana skin, then woke up on the mainland side of the lake with no boat, and on and on and on.

Surely it is not intentional that you don’t wake up where you sent to sleep? It seems related to the save game mechanic, since loading a saved game never puts you where you were when you saved.

I think it’s due to there only being certain locations that are acceptable campsites in the game’s eyes. I’ll note that even if you don’t sleep, but you start a campfire just to craft, you’ll end up transported. It’s pretty annoying. You can end up a long way from where you intended to camp.

I doubt they implemented it in that way because they liked it. My gut tells me they consider it to be a “safe” way to respawn in the world.

I am a little unclear on the mechanics of picking up weapons you find. When you come across one that can be picked up, if your gun slots are occupied you can only swap for another gun you’re already carrying, which drops that gun. I just did this when I found a semi-automatic shotgun in a cellar and, wondering how to handle the situation, I remembered my horse. I ran back to him and unequipped the shotgun, which loaded it onto the horse. Then I ran back to the cellar, but my repeater carbine that I’d left on the ground there was gone. Returning again to my horse, I found that both these guns were now on the horse. Is this an intended feature? Confusing.

Yeah that’s intended and the pop,up text is misleading IMO. Picking up the new one replaces the gun IN YOUR HAND but does not,remove the old one from you,available saddle inventory.

Diego

So you can pick up as many guns as you like without fear of losing one that you care about? What if it’s of the same type?