Finished the game, and I remain where I was on it - great world, love trotting around it, and missions remained cutting edge 2005-era design that all too frequently devolve into sub-par cover-shooter shooting galleries.
I did wind up invested quite a bit in Arthur, even if took until chapter three or so, and liked how the main story concluded. And then the epilogues happened, and the game lost me again. It’s nice to see my two favourite characters Sadie and Charles make it out ok, I guess, but it’s just doing the prequel thing of connecting dots that didn’t need connecting.
@tomchick drew the connection to Blade Runner 2049 in his review, and one of the key things about that is that it doesn’t matter what happens after that final shot. If Rockstar made that movie, it’d have dragged on for another 40 minutes and shat its thematic pants.
It honestly feels like it’s just there as a narrative justification for eventually letting you roam and hunt collectibles you missed.