Started and ended up finishing another game last night, and I’m definitely getting sucked in by all the little details. I picked different characters and tried to do different quests (or at least a different order) - yeah, this time I got tons more stores whereas last go around I only had the default one, and wow I had a lot more movement with a couple high speed scouts running around. The trinkets have the most fun effects so far, but I guess I still have to work on clever attack combos. Definitely glad I’m playing it on “softcore” mode so I can tool around and check out the shop contents, price of specialists…but I’m only complaining because I’m having so much fun. I do wish you could customise your guys a bit more though (maybe it’s the lack of hats…)
Anyone figure out what determines how many (and which?) tokens you get for the Insight actions on the world map? It’s somehow tied to something in the characters and makes thematic sense…
Also - one of my characters in the last run (Harry) has an innate buff that lets him move easier on tough terrain. Until that point, I hadn’t realised there was terrain in this game…or is there? How does movement get calculated? I don’t do much deep planning - mostly block up choke points, sit on healing spots and mostly check enemy movement to see who will likely get hit next turn.