Replaying Baldur's Gate

Improved Haste also doubles attacks/round instead of giving you one more. Or at least on paper it does, I haven’t looked into whether it’s implemented accurately or not.

I am starting to get worried.

Speaking of +4 swords it occurs to me that my katana-wielding badass elven princess single handed fighter may be stuck with +3 weapons.

The strongest katana is +4 but requires an upgrade from the imp in ToB.

There are only a few enemies that are immune to +3 weapons though. Demiliches are among them, but the last boss of ToB is only immune to +2 or less, which is the exact same as the last boss of Siege of Dragonspear…when you are only level fucking 11 which is wild. It was easily the hardest boss in the series.

I’m changing my opinion about this game to be far more positive now that I’m replaying it. First, I think the EE is a must. The ability to zoom in and out is a game changer for managing your party and tactical combat. Second, not running out of inventory space is also a very good thing. But finally, now that I really understand the rules of the combat, I can finally enjoy the RTwP stuff. I recommend pausing as much as possible to reassess the situation.

EE QoL stuff is nice, but I do turn off the added health meter icons. It is far too distracting and gamey.

I like it. It’s cleaner than the detailed display showing hit points.

Oh, another important modification is turning off the fake attack animations. It’s so much better when an attack is an attack.

Well I played the game originally without health meter icons floating over head so I just can’t stand them. For my own party it is already clear by the right panel portraits, but more importantly the enemy HP should be obfuscated.

You do realize that the meter positions are just the wording in graphical format, right?

Exactly, it just saves time from having to tab over everyone. Plus I think the health bars look rather nice.

I just started this as well! I played it many, many years ago, and tried briefly a few times again, but this time, I want to complete it.
I play on the Xbox, and its pretty nice - The UI works, and the controls are good.

For now, the party is my own elven Archer, Imoen, Khaleed and Jahiera, and now Minsc and some sun monk. I guess I will swap the monk out with Dynaher when we rescue her. That leaves us lacking spell-wise though.

What kind of party is everyone running with? And any tips in that regard? I am dual classing Imoen at level 5 I think.
oh - Also, Jaheira was anxious to get going at some point - does one risk losing her and Khaleed?

And fuck that noise. It is unwelcomed clutter, and a real eye sore.

Two mages is my recommendation. Everything goes super smooth. If you can get Baeloth the evil drow + Edwin. You really only need one tank character in BG1. (And Minsc is no tank)

Honestly all the best characters are evil.

No, this is the canon group. It’s fine. Dynaheir is a wizard (invoker).

Yes, they will leave if you don’t go to Nashkel and talk to the mayor. You can do whatever you want after that, though. Minsc will leave if you don’t rescue Dynaheir in time.

Thanks guys! I don´t do evil characters though, so this will be my party :slight_smile:

I’ve gotten to the ending battle of BG, and honestly… I’m not sure it’s worth the slog to finish the final showdown. Sticking a cheap maze at the end of the game was… quite underwhelming. Then you have the final 2 battles. Part of the problem is that these battles are so much harder than anything I’ve seen in the game so far – I really haven’t been trained to find the most efficient spells to take out such powerful foes – foes much more powerful than any member I have in my party, even at level 7. Looking up some quick solutions online, I find that you basically need to cheese the battle using some overly powerful spells. My intuition is that I’ve seen everything BG has to offer, and I’m ready for BG2. In general, while the game was pretty good, it wasn’t exceptional, particularly in the quest and NPC department, and I’d say it’s inferior to the Dark Sun games, not to mention the brilliant Planescape. Anyone have any additional insight here?

Buff the shit out of yourself, including using potions. Then focus fire on Sarevok. The game will end the second he drops.

It primarily was enjoyable at the time for successfully adapting so many of AD&D’s rules, including alignment impacting relationships, weapon speeds, spells that weren’t in the gold box games, the Forgotten Realms pantheon in a more meaningful way - and using real-time/pause and RTS commands for accessibility, good miniature graphics for the times, companion dynamics/scripting which were new at the time (even though simplistic compared to what came afterwards).

I remember the Sarevok battle in BG1 being nothing compared to the final battle in BG2.

Sarevok can be beaten with one easy thing. But you know think it really is a tough battle. Traps, and he just crushes people. And his boys.

When and if I run in there now its with a few things. But I don’t recall now every doing it straight – hmm maybe with a coupla archers (op in that game). But that was probably 15 years ago.

I should say that I kind of plan for that battle. And the penultimate battle before it because that one isn’t easy either.