Republic of Rome forum game II

And tanks.

Illyria first or go big?

I figure we see what fresh he’ll awaits us in the next few cards and then make up our minds.

Taking bets on 1st Macedonian War.

That’s possibly the least bad option, as it would only be an imminent war this turn.

You can do all of those things in the prescribed order.

Persuasion:
Aurelius’ (Influence + Oratory) - Cornelius’ (Loyalty + Treasury) + (Bribes - Counterbribes) = (15 + 3) - (9 + 1) + (0 - 0) = 8. Aurelius rolls a 5, converted to a 6 by evil omens. Success.

Knight attraction:
Valerius rolls a 1 and fails.

Games:
Flaminius gains 1 popularity. Unrest remains at 0.

@scottagibson: I just typoed your name as scottagibbons. I blame 6.30am. Anyway, you have a hand card and an initiative.

@rho21 Terentius will attract a knight. No bribe.

Terentius cannot succeed at that due to evil omens.

Bids for the first extra initiative start with @Knightsaber.

Couldn’t resist the intrusion scottagibbons:

Had to check to make sure my camera was off, lol.

Not that I mind 0 unrest, but I thought we had 2 unrest from the unprosecuted Illyrian and Punic wars?

That happens at the start of the population phase, right after this.

I’m sorry, I should probably have queried your action.

My mistake. We’ll see if I get a chance to remedy it.

@rho21 Bid 1 from Aemilius’s pocket, please.

Pass.

I guess I have money through Cornelius, but I’m not bidding on this initiative.

@scottagibson
@rho21

No money.

@rho21 Aemilius will spend his remaining 1T in a feeble attempt to attract a knight.

Yeah, no-one could beat a bid of 1.

@Knightsaber draws a new hand card.

Aemilius needs a six (given evil omens) to attract a knight… and succeeds!

@CF_Kane is first to bid on the final initiative (as the Shepherds are out of money now).