Republic of Rome forum game II


#566

And tanks.


#567

Illyria first or go big?


#568

I figure we see what fresh he’ll awaits us in the next few cards and then make up our minds.


#569

Taking bets on 1st Macedonian War.


#570

That’s possibly the least bad option, as it would only be an imminent war this turn.

You can do all of those things in the prescribed order.

Persuasion:
Aurelius’ (Influence + Oratory) - Cornelius’ (Loyalty + Treasury) + (Bribes - Counterbribes) = (15 + 3) - (9 + 1) + (0 - 0) = 8. Aurelius rolls a 5, converted to a 6 by evil omens. Success.

Knight attraction:
Valerius rolls a 1 and fails.

Games:
Flaminius gains 1 popularity. Unrest remains at 0.


#571

@scottagibson: I just typoed your name as scottagibbons. I blame 6.30am. Anyway, you have a hand card and an initiative.


#572

@rho21 Terentius will attract a knight. No bribe.


#573

Terentius cannot succeed at that due to evil omens.

Bids for the first extra initiative start with @Knightsaber.


#574

Couldn’t resist the intrusion scottagibbons:


#575

Had to check to make sure my camera was off, lol.


#576

Not that I mind 0 unrest, but I thought we had 2 unrest from the unprosecuted Illyrian and Punic wars?


#577

That happens at the start of the population phase, right after this.


#578

I’m sorry, I should probably have queried your action.


#579

My mistake. We’ll see if I get a chance to remedy it.


#580

@rho21 Bid 1 from Aemilius’s pocket, please.


#581

Pass.


#582

I guess I have money through Cornelius, but I’m not bidding on this initiative.

@scottagibson
@rho21


#583

No money.


#584

@rho21 Aemilius will spend his remaining 1T in a feeble attempt to attract a knight.


#585

Yeah, no-one could beat a bid of 1.

@Knightsaber draws a new hand card.

Aemilius needs a six (given evil omens) to attract a knight… and succeeds!

@CF_Kane is first to bid on the final initiative (as the Shepherds are out of money now).