Ah, Evolved looks vaguely familiar. I’ll check it out, thanks.
Yeah, not having the source code is a pretty big hindrance. Oh well, I guess just getting Unreal running decently under Vista will have to do.
These nostalgia sessions always make me appreciate how far PC gaming has come (even if it is d0med). By default, Quake runs in a resolution low enough that the pixels are like bricks now (all the better for HRose to admire them!), you cannot change the resolution from within the game when using a 3D renderer and mouselook has to be entered via the console or a config file. And we liked it!
I picked up Quake when it was new but avoided playing it until GLQuake was released. I have to admit by the time I went through the fourth episode the traps/gotcha! style of design began to wear on me, but I was always dazzled by the sheer 3D-ness of it. The nigh-endless user mods and maps kept things hopping for a good long time, too. Man, that seems like a lifetime ago.