I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren’t pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
I love this. And who wouldn’t lust after pushing Chan and Purcell’s art forward?
As much as I love pixel art, I also love expressive, unique, illustrative visuals (like Curse of) so I’m glad they’re continuing that with Return to Monkey Island.