Announcing Return to Monkey Island, the long-awaited follow-up to the legendary Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge by Ron Gilbert’s Terrible Toybox in collaboration with Devolver Digital and Lucasfilm Games, coming 2022.
Incidentally, what’s the best way to play MI3 these days? I’ve been meaning to replay it for a while now as it’s the only one other than Escape I haven’t played since release.
He actually said he would announce a sequel on April Fools like 10 years ago. I am so excited for this. Really put a smile on my face when I saw this was announced.
I can’t remember the exact incident, but the day I wrote that I was feeling down about never being able to make another Monkey Island. I wrote it in a single afternoon, and it was not much more than a stream of thoughts. In the movie version, tears would have been pouring down my cheeks, but it wasn’t the movie version so I was probably sipping coffee and eating a chocolate chip cookie.
My point is these were not commandments handed down and etched in stone on a giant tablet. They were just random thoughts about a (then very unlikely) new Monkey Island game.
None of these are promises or anything I owe anybody.
I have made one pixel art game in my entire career and that was Thimbleweed Park. Monkey Island 1 and 2 weren’t pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 color EGA and we jumped at the chance to upgrade it to 256 colors. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.
I love this. And who wouldn’t lust after pushing Chan and Purcell’s art forward?
As much as I love pixel art, I also love expressive, unique, illustrative visuals (like Curse of) so I’m glad they’re continuing that with Return to Monkey Island.