One of my fondest early videogame memories is playing the 1988 adaptation of William Gibson’s Neuromancer. It was just a point-and-click adventure game, but it had a cyberspace to hack into. Once you got in, you could subvert and solve stuff in the point-and-click parts of the game. This interplay between cyberspace and meatspace was my introduction to hacking. Real hacking, not that stuff in Matthew Broderick movies. Here was a way to sneak around guards, get through locked doors, activate switches, and generally get away with stuff I wasn’t supposed to do. Here was stealth gameplay that didn’t mean standing in the dark parts of the level design, memorizing patrol routes, and reloading the game when I got spotted. This was stealth for guys like me fascinated by systems within systems within systems. If I could handle the MFDs in an F-19, by golly, I could upgrade my deck to slip past some ICE!
This is a companion discussion topic for the original entry at https://www.quartertothree.com/fp/2022/01/16/midnight-protocol-hacks-into-the-sweet-spot-between-storytelling-and-strategy/