I can’t speak for other people, but I personally like to look around for great vistas. I’m always eager to see what small variation in color or composition will result in something I personally find remarkable. In many ways, I’m always looking for the next sci-fi book cover that only I will get to see (even if many are similar enough that most people won’t tell the difference), as if I’m some kind of photographer.
I also like to go around, trying to guess what will be around the corner, even if I know all the possible variations (pod, crashed ship, beacon, etc). I like to see a smoking pod in the ground, and right after landing, to be surprised by spoting a monolith in the distance. For me, it feels cool, sometimes even if it is the umpteenth time it happens.
I like the random nature of procedural generation, because sometimes you’ll find extremely cool things that are (ultimately) a product of chance. I enjoy that kind of thing in the same way (and I’m going to be a HUGE nerd now, so bear with me) Dr. Manhattan was awestruck when he found out who Silk Specter’s father was, and how unlikely that was. Because when things are created and crafted by humans, they’re imbued with meaning; but when you find something remarkable out of random chance, it’s a blank canvas where you can paint your own meaning (or lack thereof), and for a moment be awestruck by how chance can produce beauty - only to realize that you imprint beauty on that product of chance yourself, by witnessing that, by just… being there.
Those moments in No Man’s Sky (and similar games) are, to me, a bit like that single plastic bag flying around in the famous scene from American Beauty - the meaningless product of chance imbued with meaning. No Man’s Sky gives me that in spades - through procedural generation of terrain and features, by random chance uncovering alien words, by the vague excerpts of text when I interact with a monolith or an abandoned station. It gives me randomness so I can imprint meaning (or the lack thereof), and I love it for that.
Now, I can see how much better a game it could be. There’s a lot of potential to be uncovered there. There are also a lot of oversights, and a lot of compromises that hurt all aspects of the game in the end (most of which you mentioned in your review). But I like what’s there. It could be more, but for what I wanted and expected… it’s enough.