This appear my oportunity to post a image of my elf.

Heres some ascii art (Musika)
ಠ_ಠ

(humm… I think best I make a screenshot).

postdata:

skyride –

I’ve pvp’d rather extensively as an Inquisitor along the way while leveling, and I can’t speak highly enough of Warden as a subspec. For just four points, you get:

a) spammable instacast that does significant damage
b) 15s cooldown insta knockback
c) two moderately useful heal over time spells
d) 8% more damage on your instacast spells

I’ve been splitting time between my druid and purifier builds recently and mostly PvE’ing, but if I were to update my PvP soul, it’d look something like this, which would grow toward this as a 50 build.

Seriously, the utility of those Warden points is really great. Waterjet is crazy good, even though it doesn’t interact with all the life-based stuff in Inquisitor and Justicar. I’ve done very well for myself in WFs with something like this build, with the caveats that I’m only 38 and I haven’t pvp’d regularly for a few levels now.

Perfect solution is to roll Defiant, of course.

Yeah, but my buddy rolled Guardian on Faeblight. /sadface

Edit: Yeah, I might have to bail on him or get him to switch sides. Anyone know if one side is generally more popular than the other, or are they relatively balanced across servers?

Relatively balanced from what I’ve seen. The most I’ve waited on a warfront is 4 minutes as defiant.

Besides I need to have insult conversations with you again, jerk! :)

I’m not sure Justicar and Inquisitor are going to mix that well.

IMO Justicar is generally all about going up close and personal, and doing melee damage. It has abilities which increase armor, increase blocking, and increase parrying. It does have a two pretty good distance spells, but most of the general bonuses are about melee.

I’ve never played Inquisitor, but AIUI it’s more of a distance spell caster class. Looking at the skill tree its bonus abilities increase damaging spells which won’t give much synergy if your using the cleric as a Justicar-focused melee character.

You need to be close to melee range to drop Inquisitors Soul Drain. Justicar defence oriented skills adds to survivability.

You can also charge Justicars conviction through ranged life based attacks (which Inquisiter has) so there is no need to be in melee to be able to heal. The added tankiness is the main reason to take Justicar, not because I plan to melee a lot.

Justicar is a great subclass for an Inquisitor. The most interesting thing about Justicars - healing when damaging - doesn’t require you to be in melee. In fact, IIRC only the mana regen ability and AoE require melee.

As for blocking, if you don’t intend to use shields there is no reason to get those talents. There are plenty of melee 2h Justicars that don’t get them either, those are mostly dungeon tanking talents.

Stormcallers are one of my favorite damage builds, mainly for the cool effects and the electrification stacking among other things. I haven’t done much with Elementalists, but their pets are ok for tanking early on and the air pet seems decent for damage. Storm/Dominator/whatever is a decent build too; Elem would work for your PvE grinding pet in that case.

My mage is only 29, though. I started him as a Warlock, became a Necro, and now am mostly a Chloromancer. Oddly, I like the Chloro for all round play. It’s good in groups and PvP (not 1v1, clearly) and can quest well if not super-speedy in the killing things department. Paired with Warlock for Opportunity (and a bit of Archon) it seems to be working ok. It’s a mid-pack type of build it seems–never on the top in any charts but usually in the top half. I think my other role, which is still the Necro main, is probably better for just killing stuff but it’s not as fun.

I’m a bit confused when it comes to electricity stacking. Sometimes I’ll target a mob that has not been engaged before, and it already has 3 electricity on it. If I cast a spell that gives it electricity, it resets the 3 to a 1 on the mob.

What is happening here?

Seemed like a UI bug in my brief time Stormcalling.

Yeah, I wouldn’t doubt it. I get all sorts of UI bugs with stacking of things like electrify, the void knight thingies, the necro thingies, etc.

It also happens with Saboteurs’ charges. If an enemy dies while I still have a charge on it, anything I target, friendly or otherwise, will show that same number of charges.

Yeah, this is how I’ve ended up playing. If I get in the middle of the team on Black Garden with salvation up and start spamming dots over all of the enemy team, I usually end up top three rankings for both damage and healing. Although I’ll admit that a fair bit of that is probably overhealing.

It’s also pretty satisfying to see the legion of green numbers on the screen once all your dots kick in for salvation.

The other effective bit of the build is that Soul ability combined with the guaranteed critical spell buff. The damage I sustain getting into the middle of the enemy’s line is almost always balanced by the healing I get from dealing ~2700 damage in an instant.

Have artifact sets become way harder to collect outside of the newbie zone for anyone else? I got six in the first zone through normal questing but haven’t got another one since and I’ve just finished Scarwood Reach. How will I get my vanity pets now?

Not for me. I try to auction every artifact I pick up, but I typically end up with far too many clogging up my bags before I can make it back to the city.

I dunno, but I just dinged 47 tonight and also just got enough coins to buy my first pet (10 coins). It-a-gonna-be slow going.

For questing it’ll work fine. You’ll be fragile, and in my experience Stormcaller can’t really kite as well as you’d think, but that could be a talent issue. The Stormcaller rotation is a lot of fun, the pet will keep you up against 2 or 3 monsters while questing, but make sure to do some dungeons if you’re going with this spec. The stormcaller AOE is a great way to have Fun with Scrolling Text.

Just remember to turn off your Rock’s taunt if you do low-level dungeons and rifts with it. Not to be insulting for those to whom it’s obvious, just a thing I notice a lot on my warrior alt.

I’ve been running a Inq/Just spec since level 16. Throw around 11-12 points in Justicar and the rest in Inquisitor. Vex 3 or 4 mobs, shield, soul drain, repeat, rinse, loot, repeat. It’s not an effective PvP build - you can put up really large damage numbers, but it’s entirely ineffective damage. But for PvE questing, it’s probably the best Cleric build out there.

See, that’s why you take some Warden so that you can do Bolt of Judgment -> Waterjet for bursty ranged nuking.

I spend probably more time nuking than I do DoTing with my Inquisitor build in PvP. Stack up some spellcrit and it’s hardly ineffective damage.

Well there’s also Bolt of Radiance in Justicar that recycles pretty fast while alternating with Bolt of Judgement if you don’t have Waterjet. You are also building Conviction this way.

I had a pretty funny fight against a 35 Chloro last night (I was 32). We beat on each other for 5 minutes but it was going nowhere so we started chatting. I was expecting a bunch of profanities but he was actually pretty cordial.