Rim World

#1412

I have a few of those then, I think:

Recipe icons
https://steamcommunity.com/sharedfiles/filedetails/?id=1616643195

Just gives you a visual that’s nice,e specially if you do add more later. Kind of breaks up the endless list of text a bit.

Turn It On and Off
https://steamcommunity.com/sharedfiles/filedetails/?id=1530276152

This kind of goes with that well if the oven isn’t on why does it need to draw power bit.

Medical Tab
https://steamcommunity.com/sharedfiles/filedetails/?id=715565817

More of an organizational UI for vital stats

While You’re Up

https://steamcommunity.com/sharedfiles/filedetails/?id=1544626521

If they’re coming home might as well bring some of that stack back with you!

Stack XXL
https://steamcommunity.com/sharedfiles/filedetails/?id=826366050

I despise the inventory in this game, so I have several of them but this shouldn’t add items and just adjusts stacks.

Avoid Friendly Fire
https://steamcommunity.com/sharedfiles/filedetails/?id=1134165362

Sometimes it’s better to just fire away but really, i don’t want them like destroying each other all the time.

These are a few I think I still use. I have a lot but these are way up on the list.

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#1413

Here is the list i used in my most recent Rimworld live-streams. They are all QoL or UI mods, no content additions.

HugsLib, Mod Manager, Research Tree, Dubs Mint Menus, ShowModDesignators, EdB Prepare Carefully, Faction Control 1.0, RenameColony, Work Tab, Numbers, Blueprints, Export Agency, Heat Map, Color Coded Mood Bar, Food Alert, Trading Spot 1.0, Camera+, Allow Tool, Path Avoid 1.0, Smart Medicine, Better Pawn Control, Medical Tab, QualityBuilder, Predator Hunt Alert, Blighted Alert, Replace Stuff, More Faction Interaction, Interaction Bubbles, Defensive Positions, Where is my weapon, Achtung!, Rimfridge 1.0, RunandGun, Animals Logic, Pick up and Haul, Rimhud.

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#1414

Thank you for these, that’s very helpful!

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#1415

There is an obvious RW feel from the videos for this:

Been watching it but I have not bitten. I think it is still very early on.

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#1416

Interesting, thanks!

Doesn’t count as a RimWorld mod, though. ;)

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#1417

I’ll try and stick to ones not already listed, as I use some of those:

Cosmetic:
Animal Variety Coats
[Ods] Men’s Hair
Xeva’s Rimhair
Spoons Hair Mod
Facial Stuff 1.0
KV Show Hair With Hats or Hide All Hats

QoL/UI:
Toggle Harvest
Inventory Tab
Research Pal
Numbers (customizable)
Where’s the gravel (texture replace - helps old eyes)
Draggable Corners

Use for QoL but have features that can change gameplay (settings dependent, but not adding content):
Simple Sidearms

Ones I use sometimes:
Search and Destroy (helps w/micro - but eh AI micro is bad - sometimes use if hand is hurting)
Linkable Doors (visual)

One I use that has some new content, but much is configurable off:
[RF] Fishing [1.0] - I think not having fish is more oversight, the recipes are configurabe, so you can have it where it just allows fishing, and the fish go through the normal butcher -> cook as meats

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#1418

Repeating my mod suggestions from above.

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#1419

For content mods I highly recommend Sparkling Worlds - adds some late game tech that feels VERY much a part of the game (not overpowered). It also adds several events that adds some flavor as you’re playing.

Giddy-up Caravan mod makes traveling the mao much easier and this expands the range of how you play and trade vs the locals.

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#1420

Thanks, I’ll check them out!

Is there one for building roads? Last I checked there wasn’t for 1.0.

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#1421

Roads of the Rim
https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924

I don’t use it myself. I use Giddy-Up, mounts instead.

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#1422

Hah, I just finished my first game of Rimworld (maybe my last, who knows), and just as I am turning out the light, I noticed it is literally quarter to three. I have not done this in a very long time.

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#1423

Both Anthem and The Division 2 have done this to me lately, and it had been years before then. The next days were rough. I’ve learned that I am, in fact, too old for that shit ;)

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#1424

Fortunately you’ve already found the support group for such addictions ;)

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#1425

Just about done with research in Septober 5509, so I’m going to start building the spaceship for the first time (first game). Can I just slap it together in any random way with the right count of parts or do certain things have to be joined together? Thanks

Screenshots of the settlement

Summary


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#1426

Nice!

Iirc the spaceship parts need to be connected but it doesn’t really matter how, as long as it’s contiguous.

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#1427

Very nice.

Do you have trouble with the guys in the furthest bedroom properly using the dining room for breakfast? I try to keep my dining room central to housing to minimize the chances the eat outside of it and maximize the chances they at least pass through to get the room bonus. I wonder if that’s less necessary now as it is a habit I acquired in beta.

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#1428

Yes, but they tend to have at least one meal a day in the dining room, so it seems manageable.

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#1429

Getting people to use meal tables is a royal pain in the ass.

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#1430

I put a big one in the rec room next to the kitchen trying to get them to use that, and for the most part that is the one they tend to use the most. But I also put a table and chair in their bedrooms just to give them another option to avoid them complaining about it.

Of course under the heading no good deed goes unpunished the trade caravans come in and then proceed to eat in every place with a table annoying and/or waking everyone up.

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#1431

Things need to be connected to the structural part. So, for example, you cannot connect a cryopod to an engine.

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