Nice!
Iirc the spaceship parts need to be connected but it doesn’t really matter how, as long as it’s contiguous.
Nice!
Iirc the spaceship parts need to be connected but it doesn’t really matter how, as long as it’s contiguous.
Very nice.
Do you have trouble with the guys in the furthest bedroom properly using the dining room for breakfast? I try to keep my dining room central to housing to minimize the chances the eat outside of it and maximize the chances they at least pass through to get the room bonus. I wonder if that’s less necessary now as it is a habit I acquired in beta.
Yes, but they tend to have at least one meal a day in the dining room, so it seems manageable.
Getting people to use meal tables is a royal pain in the ass.
I put a big one in the rec room next to the kitchen trying to get them to use that, and for the most part that is the one they tend to use the most. But I also put a table and chair in their bedrooms just to give them another option to avoid them complaining about it.
Of course under the heading no good deed goes unpunished the trade caravans come in and then proceed to eat in every place with a table annoying and/or waking everyone up.
Things need to be connected to the structural part. So, for example, you cannot connect a cryopod to an engine.
Just an idle observation from my cracking open a colony tonight for the first time in awhile as I had set it aside for a bit because I couldn’t stop playing Aggressors: Ancient Rome, still can’t actually. This was just me taking a break from it.
So, about half way thru this colony run and I was just thinking to myself when I restarted this one that rimworld needs an in-game note taking or journal option (in the really obvious tab called history just add one more tab called notes). Due to old timers I forget from one day to the next where I left off, what I was planning, who hates who, what I was doing with other tribes, I mean the list is endless. Or maybe you just want to pop in some notes because a game famous for generating stories it would be nice jot a few notes along the way so you could remember them.
And yeah, you can open up notepad or whatever, but you know I like running this full screen, I don’t want to tab out, and honestly just how freaking hard would it have been for dear ole Tynan to throw a tab for note taking in? We all know the answer is not hard at all. And yes I checked for mods, some idle chit chat about making one but nothing ever came of it and I’m not a mod maker.
/end of observation turned mild rant prompted by my need to remember the next time I play this I’ve got an AI core mission with the clock ticking that is very near by (anyone familiar with the game knows this is an absolute must do mission as AI cores are rather hard to come by in 1.0)
What in the what?
Wow, never saw this coming. Guess it’s time for a new colony and new stories.
This patch note may be a hint of things to come: “Loading screen now displays present and active expansions and mods.”
Monster patch… Very excited to try it.
There goes another month of my life
Ooooooooooo!
Though I bet the mod I use so the little dudes will auto-swap between ranged and melee (depending on trait) won’t work. Click-saver. It did more, but I didn’t use the other things.
I’ll wait till the modders catch up. There’s about 20 mods I absolutely must have, and none of them work.
That happened to me for 1.0. Maybe by the time 1.1 goes into the stable release channel the mod authors will have dealt with it.
I’m just happy sandbags no longer require steel. Now everyone gets a sandbag, not just my favorites.
I look forward to several of my mods not working… although my understanding is the most active mod groups work with them and often have their updates readily released with the games update.
I love love love this game but my interest peters out when I get to maybe 10 dudes. Maybe it’s just how I play, but the micromanagement level gets annoying.
I’m the same way. I’d prefer the game to just scale difficulty to what you have rather than encouraging more. I feel like I kind of screw myself if I don’t accept most that arrive.
I tend to just stop letting them join around 10, so maybe there is something to that number of colonists that hits the sweet spot on scaling, big enough to handle most of what comes your way yet not so large that it becomes burdensome.
My biggest problem is wanting to fix everybody up with bionic this and thats. I haven’t played in a while but this is one of my top hours played games on steam. I know there are a lot of mods out there and the workshop integration is fantastic but it would be nice to see a big official content expansion pack. Games like this you just want more more more.