That's great, thanks for pointing out the temperature settings. The UI design is a bit of a struggle for me, although it does work well and make sense once I start to get a handle on a particular thing. This game is so deep and I've barely started, I think.
Last night I had my first patient operation. Poor Nate got an infection in his left leg and we were out of meds for a while. By the time Gertrude was able to treat the leg, it was too late and I had to learn how to set up an amputation and the installation of a peg leg. When she finally finished, Nate died and the game said that Gertrude had "crushed" him, whatever that means. Then I had to figure out what's supposed to be done with bodies, and in the process learned about some of the grisly alternatives that are available if you're feeling evil.
Can animals haul incapacitated colonists, if trained?
Edit: Forgot to ask, how do you set up a dedicated animal food area? I mean, I know how to create it and expand it and assign animals to it, and I know how to set up a food zone overlapping with it, but colonists seem to drop food wherever they want if presented with more than one location choice, and all of the food is going into the main food zone.