Yeah, I am more like Vic, where I figure out where my kill boxes are going to be placed before I start building.
Watching you play, I see I play a much more militaristic style - the first thing they go for is their guns after landing, then work on a strategically defensive position (and growing). My grunts start with nutrient paste and slowly graduate to a cook and meals as the team grows in size.
Horseshoes? Art? What are those things?
I hit pause every second it seems, and reposition someone. The objective of my colony is to get as many guys as possible (and be able to feed them). and I stack em up in the prison and try to convert them. Captured Weapons are a huge focus for me.
If there is a very important construction project - I micro manage that as well, and moving items to a local stock pile is very important for me. On raids I anally micro each target it seems - RW's 'natural' targeting is awful. They all fire at the same dude as he is closest to everyone - sure they kill him, but shots are wasted and the rest of the enemy party gets in brawling range. I make sure I disable grenade lobbers first. If you can't it is bad news. Motar-ing pending raids is helpful to gain an advantage. Sandbags slow them down.
I think in general micro managing exposes more warts in the game logic and can make the pacing slow and more frustrating as it does not do what you want them to do. There have been some games I have stopped as the attack seems repetitive and I know I can win with micro but it becomes more work than fun - but from my POV leaving them on their own causes bad decisions to be made - as with the one dude that wandered off with a pending raid in your play.
I am certainly not saying my play style is better - but my OCD nature in God play prevents me from just running a day on high speed and seeing what comes up. If I trusted the logic more I would probably micro less.