Rimbo World

Anyone have suggestions for mods? I’m looking for content mods in particular.

I tried the Lord of the Rims + Medieval Times and started an elven town, but honestly I wasn’t feeling the fantasy / medieval setting – something about the game mechanics (combat ones, in particular) just don’t seem quite as well suited. Maybe the lack of a power system with nothing to replace it, too? (Granted it’s not a huge part of base RimWorld but still…) Also, the mods were a bit WIP as there seemed to be some sci-fi stuff slipping through–nanites, etc.

Has anyone found any good mods they can recommend?

I would ask the same, but non-content mods (at least for the time being). Things that don’t change the substantive gameplay or make it easier or harder, but instead good UI mods and the like that make the game easier/better to manage.

So no new content just easier UI kind of thing?

Yes. I’m interested in new content down the road (or better storytellers or whatever), but I’m just finishing up my first game (I think - I’m about to build the spaceship).

I don’t really want to add anything new for the next game content-wise. I’d just rather have quality of life enhancements that make it easier to manage clothing changes, better UI functionality, better ability to look at all the colonist bios in a spreadsheet view at once, things like that. Nothing that changes the game, just makes it easier and better to manage and play.

I have a few of those then, I think:

Recipe icons
https://steamcommunity.com/sharedfiles/filedetails/?id=1616643195

Just gives you a visual that’s nice,e specially if you do add more later. Kind of breaks up the endless list of text a bit.

Turn It On and Off
https://steamcommunity.com/sharedfiles/filedetails/?id=1530276152

This kind of goes with that well if the oven isn’t on why does it need to draw power bit.

Medical Tab
https://steamcommunity.com/sharedfiles/filedetails/?id=715565817

More of an organizational UI for vital stats

While You’re Up

https://steamcommunity.com/sharedfiles/filedetails/?id=1544626521

If they’re coming home might as well bring some of that stack back with you!

Stack XXL
https://steamcommunity.com/sharedfiles/filedetails/?id=826366050

I despise the inventory in this game, so I have several of them but this shouldn’t add items and just adjusts stacks.

Avoid Friendly Fire
https://steamcommunity.com/sharedfiles/filedetails/?id=1134165362

Sometimes it’s better to just fire away but really, i don’t want them like destroying each other all the time.

These are a few I think I still use. I have a lot but these are way up on the list.

Here is the list i used in my most recent Rimworld live-streams. They are all QoL or UI mods, no content additions.

HugsLib, Mod Manager, Research Tree, Dubs Mint Menus, ShowModDesignators, EdB Prepare Carefully, Faction Control 1.0, RenameColony, Work Tab, Numbers, Blueprints, Export Agency, Heat Map, Color Coded Mood Bar, Food Alert, Trading Spot 1.0, Camera+, Allow Tool, Path Avoid 1.0, Smart Medicine, Better Pawn Control, Medical Tab, QualityBuilder, Predator Hunt Alert, Blighted Alert, Replace Stuff, More Faction Interaction, Interaction Bubbles, Defensive Positions, Where is my weapon, Achtung!, Rimfridge 1.0, RunandGun, Animals Logic, Pick up and Haul, Rimhud.

Thank you for these, that’s very helpful!

There is an obvious RW feel from the videos for this:

Been watching it but I have not bitten. I think it is still very early on.

Interesting, thanks!

Doesn’t count as a RimWorld mod, though. ;)

I’ll try and stick to ones not already listed, as I use some of those:

Cosmetic:
Animal Variety Coats
[Ods] Men’s Hair
Xeva’s Rimhair
Spoons Hair Mod
Facial Stuff 1.0
KV Show Hair With Hats or Hide All Hats

QoL/UI:
Toggle Harvest
Inventory Tab
Research Pal
Numbers (customizable)
Where’s the gravel (texture replace - helps old eyes)
Draggable Corners

Use for QoL but have features that can change gameplay (settings dependent, but not adding content):
Simple Sidearms

Ones I use sometimes:
Search and Destroy (helps w/micro - but eh AI micro is bad - sometimes use if hand is hurting)
Linkable Doors (visual)

One I use that has some new content, but much is configurable off:
[RF] Fishing [1.0] - I think not having fish is more oversight, the recipes are configurabe, so you can have it where it just allows fishing, and the fish go through the normal butcher -> cook as meats

Repeating my mod suggestions from above.

For content mods I highly recommend Sparkling Worlds - adds some late game tech that feels VERY much a part of the game (not overpowered). It also adds several events that adds some flavor as you’re playing.

Giddy-up Caravan mod makes traveling the mao much easier and this expands the range of how you play and trade vs the locals.

Thanks, I’ll check them out!

Is there one for building roads? Last I checked there wasn’t for 1.0.

Roads of the Rim
https://steamcommunity.com/sharedfiles/filedetails/?id=1613783924

I don’t use it myself. I use Giddy-Up, mounts instead.

Hah, I just finished my first game of Rimworld (maybe my last, who knows), and just as I am turning out the light, I noticed it is literally quarter to three. I have not done this in a very long time.

Both Anthem and The Division 2 have done this to me lately, and it had been years before then. The next days were rough. I’ve learned that I am, in fact, too old for that shit ;)

Fortunately you’ve already found the support group for such addictions ;)

Just about done with research in Septober 5509, so I’m going to start building the spaceship for the first time (first game). Can I just slap it together in any random way with the right count of parts or do certain things have to be joined together? Thanks

Screenshots of the settlement

Summary


Nice!

Iirc the spaceship parts need to be connected but it doesn’t really matter how, as long as it’s contiguous.

Very nice.

Do you have trouble with the guys in the furthest bedroom properly using the dining room for breakfast? I try to keep my dining room central to housing to minimize the chances the eat outside of it and maximize the chances they at least pass through to get the room bonus. I wonder if that’s less necessary now as it is a habit I acquired in beta.