There were far fewer QTEs and annoying boss fights in Rise. On the other hand, the story and characterization were worse. I finished it up this weekend and enjoyed it well enough, but I don't think I would have gotten through it if I hadn't built up some interest in the protagonist from the last game.
If you were unimpressed with the story in Rise of the Tomb Raider, I guess you can look forward to someone else penning the script on the next game.
Agreed, there's no way this can end badly.
There's some...weird stuff going in with writers in big budget games right now. Maybe weeding out the older generation or something?
When Amy Henning left Naughty Dog they rewrote the script and... everyone seems to think it's the best game of the series. I sometimes have this vague and ill formed impression that these 80s-90s writers that still remain have this pulpy, stereotyped view of scripts and characters that feels like they all participated in a Broken Sword adventure or some knock licensed game throwback screenwriting session. People throw blame around (sexism! stupidity!) but maybe they're just not a good fit for modern sensibilities?
In Rhianna Pratchett's case, I think it was her choice to move on to something else.
She's definitely not part of the 80's-90's era of writing. She started with Beyond Divinity in 2004 and wrote a ton of stuff like each of the Overlord games, Mirror's Edge, the two modern Tomb Raiders, and Viking: Battle for Asgard, as well as co-writing on BioShock Infinite, the 2008 Prince of Persia, and Heavenly Sword.
Hmm, I thought she had been doing this longer.
Rhianna Pratchett spoke to Eurogamer about the Croft experience.
On Lara's first kill:
On the attempted rape scene controversy:
On the disgraced father storyline in Rise:
I've just been replaying the first one again, and there have been multiple moments where I was muttering to myself, 'this is one of the best games ever made'. There are some sequences in that game, that are just amazing...when I think back 20 years ago, and what video gaming was, this becomes especially true. The part where you are coming down the gondola, and it all goes to hell....is just fantastic looking, and surprisingly engaging considering it's really just a very fancy dragons lair sequence. I usually hate stuff like that, but it's done so well in this game, I can get past it.
For whatever faults it has, I have very often really "felt" like I did when I first started playing the original Tomb Raider when it was first released. The sense of a tangible world to explore is to me where all of the fun is in these games. I would buy a game like this that had zero combat in it, and just contained the puzzle solving/tomb raiding elements. I realize that's no longer possible to make in the COD era of gaming. At least there is enough of it, for me to get a decent fix.
I envy your enjoyment of the first game. I wish I could see it the way fans like you do.
I agree. This game grabbed me in ways a video game hasn't in a long while. I might actually pick up the sequel at full retail cost.
That's how I feel about the first game too. Amazing moments and a world I want to explore. I enjoyed the story as well. Rise is still on my backlog list (I own it). Discussions about it have tempered my expectations story wise, but I'm still looking forward to finally giving it a go.
You know, I've never really gotten the criticism of the second game. It's more of the same, to my way of thinking.
Just finished this 100% and it was magnificent. I loved it even more than the first one, and more than the Uncharted series. It looked, ran and played beautifully too, so why can't all AAA games be of this quality? Square Enix's other fairly recent big releases like Just Cause 3 and Deus Ex MD ran like pigs compared to this. My only disappointment is that they didn't bring back Lara's dual pistols, especially after she got them at the end of the first game.
Can't wait for the third. Looks like it's Mexico/Central America which should be interesting.
Well into this now. What a lorra fun. I think attaching a wire spool to the end of my climbing axe is just a little unrealistic but whatevs :)
This thermal valley really is nice.
Well this is awesome. Yes there's too much combat, but still.
I liked the parts where they let you choose how to approach a problem, and got a little disappointed on the parts where they just told you 'this is a straight up fight' or 'this is a stealth section'.
But mostly I'm glad I finished this game before playing Horizion Zero Dawn, because I think it ruined these Tomb Raider games for me. I certainly hope they up their game if they plan to make another one, although it looks like they're mostly making Marvel games now.
"Shadow of the Tomb Raider" - a possible sequel? - material has leaked again.
This comes from Take Off, a marketing studio that has worked with SE in the past. The image was on their website, before being pulled after a couple of hours.
So who gets exclusivity this time around?
Hopefully they learned from the fiasco last time.
It's Square. They'll find some new and exciting way to torpedo the game from the business side, and then express disappointment in the developers.