Another 4 hour stunt last night :-)
at 01:20 I said “ok, we play 40 minutes”. When I logged out and went to bed it was 4:40, good thing I only needed 3 hours sleep before work…
Unlocked another guy that we have to try out tonight.
Playing on 1x gives you a nice overview of where things are and lets you decide if you want to “use” the meteor (Best item ever!) or not :)
If it weren’t for the unlocks the game would have almost no replay value due to the fact that the maps themselves are hardly randomized.
The music is STELLAR though. Nice AMIGA feel to it.
It’s not really my thing either (entirely too RNG dependent for a game of this type), but I was just gifted my copy. Had zero intention of actually buying it out of my own pocket.
I’m REALLY enjoying this. Such a fluid and well implemented 3d system from a GREAT 2d game. It’s got so much promise. a little light on content but the mechanics and the base game are totally there.
I was watching a stream and I was surprised, as it looked much better than Risk of Rain 1, in the moment-to-moment gameplay. I bought it with the intention of trying for one hour and then refunding it… and yeah, I can confirm, this is a much better game than Risk of Rain 1. Day and night.
I still refunded it because it’s EA, and I’m patient, though.
In RoR1 the movement felt slightly awkward, a bit slow and unresponsive, even in comparison with other 2d platform games, never mind a 3d action game. And the action was very limited, of course, and you couldn’t aim or direct fire in any way (despite WASD + free aim with mouse also possible in 2d platform, like other games have shown), the 2d platforms restricted your movement and how the combat could play and it was a pain in the ass to go from platform to platform with vines, etc.
RoR2 plays much better in 3d. Having an extra axis of freedom feels good both for the player, and for the enemies, know they move in more interesting ways than left<>right and their shots are more easily avoided. The controls are more responsive too, the animations of some skills don’t lock you out sometimes like in RoR1, and together a few more changes (they added a new sprint key, the gold coins are auto-collected) the game flows better. I also found that at least the weaker, initial enemies aren’t as bullet sponges as in the first game, a few shots and they are done, this also makes the action feel nicer, less of a slog.
And because with normal wasd+mouse controls it makes easier to translate your skills of other games here, I’m much better. In my first game I got killed after 26 minutes, while in RoR1 I was dead in 12 minutes.