Road to Rome impressions

I just walked through quick, complete SP matches on all five new maps, and this expansion is so totally worth $20. I don’t know what the critics deriding this expansion as “should have been a free patch” are smoking, because IT ROCKS. And not just because this time you get to kill frenchies.

  • new speedy hybrid italian tanks with limited turret radius, but cannon instead of mg emplacement. Love this damn thing-- it’s great! Super fast, you can really whip it around.

  • new halftrack with better armor for machinegunner position. The mg position is still risky, but not instant death like before. Also some other halftrack variants I didn’t get to try.

  • fixed anti-tank emplacements. You can totally own the map with these damn guns; they’re all the power of a tank in a fixed emplacement. Great for map control against armor. However, they explode spectacularly if a bazooka gets a solid hit.

  • Cool new italian axis and french resistance forces with new guns. Didn’t try the engineer bayonet or the french sten, but the italian assault gun is really nifty.

  • new hybrid bomber (I admit, I didn’t try this yet)

  • six excellent new maps with significantly different flow than old maps. Each one is top notch in my opinion, though it remains to be seen how well they’ll play online. I get the distinct impression that these new maps are tweaked for what worked in existing BF1942 multiplayer maps, though. I’d be surprised if there are any duds in the bunch.

Also, the 33% reload improvement for engineers and snipers, though it’s not technically a RTR feature, does make a big difference. I was surprised how much better these classes were in combat with that one single change.

I strongly recommend this expansion-- some solid additions to a truly classic game.

Don’t forget to upgrade to 1.3 so you can get the built-in wall-hack!

http://bf1942forums.gameservers.nl/attachment.php?s=2357ecb95c41dd24abdf1477e58fd7e7&postid=180771

“I just walked through quick, complete SP matches on all five new maps, and this expansion is so totally worth $20.”

So, it is a decent single-player experience?

Sounds great! I’m still sitting on my copy. Our houseguest leaves today, but tonight we’re going to the theater (Mama Mia) and then a late dinner (NY style), which means I’ll have to stay sober enough to install the damn thing at 2am. I guess I know what I’m doing Saturday (besides watching Antoine win the three point contest).

Feh. Only cause Reggie wasn’t invited…

Toine’s sole mission is to do better than Pierce did last year…which shouldn’t be too hard.

Only if Peja breaks an arm.

Don’t count Walker out, he can go on crazy streaks. But, he isn’t a pure shooter by any stretch, which is the type of player who wins these things.

six excellent new maps with significantly different flow than old maps. Each one is top notch in my opinion, though it remains to be seen how well they’ll play online. I get the distinct impression that these new maps are tweaked for what worked in existing BF1942 multiplayer maps, though. I’d be surprised if there are any duds in the bunch.

I’m finding the maps to be the most disappointing aspect of the game: almost all of them are symmetrical (except for Monte Cassino), with the each side defending and attacking the same stuff. I really preferred the maps in the original game that were assymetrical, like Wake, Market Garden, and Bulge.

But the new vehicles and emplacements are super cool, especially the Grant and the Mosquito.

We’ve been having tons of fun at work setting up a co-op server with 50 - 60 bots, with maybe 5-10 humans playing. But we set the odds at 8 to 1, and all of us play on the same team against hordes of bots–it’s awesome. Especially storming the beach on Iwo Jima, taking the flag after flag, until they’re all spawning on top of the mountian, streaming down in wave after suicidal wave, while we pummel them with coastal guns and rake them with machinegun fire. Or, we try to defend Market Garden from endless streams of kraut bastards.

Good times, good times.

S

So, it is a decent single-player experience?

Well, not really, although the whole bot experience has improved quite a bit from the initial release. SP is more or less training for multiplayer. However, as mentioned above, it can be a really fun pseudo co-op experience with some friends vs. bots.

-wumpus

I just wish I was half as good a player as the bots, though. What strategy they embody!

-wumpus

“the strategy they embody”? What’s your point, fake guest Wumpus? Writing good bot code, particularly in a game as vehicle oriented and open ended as BF1942, is far from trivial.

-wumpus

Sorry, fellows.

I think I’ve finally lost it. My medication’s out, and both personalities posted. What a Friday. Forgive the interruption.

-wumpus

It’s all right, but it’s much better in multiplayer, just like BF1942 was.

I have a secret crush on Steve Bauman.

-wumpus

Will the real guest wumpus please stand up?

I’m loving Road to Rome so far. I’ve played two nights, but I’ve only seen three maps because the EA servers all have tickets set to 1000. Games take from 50-70 minutes to play. My favorite things about RTR are the new tanks with the enclosed area for the gunners and the maps. The 1.3 patch kicks ass, as well; I actually feel useful as a scout. BF1942 hasn’t been this fun since the demo.

I’m having mixed emotions about the expansion. All of the maps are very large and I much preferred the close-in maps like Berlin and Stalingrad (at least until the grenade spammers took over)that can be played with smaller numbers. There isn’t much map variety -as Wumpus said- and many games I’ve played have suffered from the rear base parachute drop which can’t be countered because of the distance from other spawn areas. It’s a fair enough tactic if you’re into winning but it takes away from the feeling that you’re slugging away and gradually driving through the map. One game of Baytown I played saw the axis and allied teams completely swap flags.
The new tanks are interesting to control but have now been nerfed in their anti-infantry capacity because they don’t have a driver-controlled machine gune. This means that tanks should be escorted by infantry -which could be a good thing except no-one ever plays like that online.
One other thing that I noticed which is a huuuugely positive factor: less idiots online. The people who bought this pack are obviously fans and most times I’ve played I’ve had my arse handed back to me on a plate.

I think it sucks.

Planes are way to powerful now. One game I was in one geek had 78 kills in a BF110…impossible to shoot them down now.

Once again, Axis equipment is superior from the German uber tank to the italian machine gun. Now, tell, me…how did the allies win the war again?

It also seems the screwed up the BAR again…you can’t hit anything with it now, and no, im not running and firing either.

Overall, I think they fucked up on this patch/expansion. Where are the no plane maps like bulge? Why is AAA 50% less powerful? Why have ammo boxes at all the flags now so gernade kids can constantly throw grenades on attacking forces? Where are the pillboxes to spawn in? And why don’t you spawn in them? Nothing is more enjoyable than spawning only to here the familiar roar of 7 bombs from a bf110 dropping on top of you.

I ain’t looking for realism…just fun. It’s not that fun with the new maps. It wasn’t broke, and now it is. Back to 1.2 and Bulge for me.

Thumbs down.

By throwing more men and materiel at the Germans, while simultaneously reducing their industrial base to its component atoms.

Why have ammo boxes at all the flags now so gernade kids can constantly throw grenades on attacking forces

I did wonder about this myself. It’s annoying. They need to limit how often you can reload.

I have a modest solution for the airplane problem: remove them altogether.

I have no idea why AA strength was reduced so drastically. Were planes getting destroyed too often in 1.2? Not that I’d notice, since I couldn’t care less about getting into one. Anyway, the air/ground balance seemed fine to me in prior patches.