Led Zeppelin: Rock Band. After the Beatles, that’s the Holy Grail.

Green Day? Don’t make me laugh.

Well, don’t misunderstand - I don’t want a Green Day game. I want a Green Day DLC pack like the Iron Maiden one.

No problems there. That’s probably on the way.

Will Page allow the use of their masters or not ? One day I’m reading “no he doesn’t want to”, the next day he seems ok with it but nothing happens (that we know of).

Anyway if one day it does happen, they need to sell us reinforced drums, mine will never survive Whole Lotta Love.

I won’t even rent the Beatles game. I would buy 10 copies of Zeppelin. I also think they’d just be a better band for this particular game, with more interesting charts.

I’m betting either Page or his management is keeping a close eye on how well RB Beatles sells. If it’s through the roof, and makes McCartney & Co. meeeelions of dollars, I’m certain Page will get interested.

I think we need a Van Halen DLC pack as well. WHO’S WITH ME?!

MEMEMEMEMEMEMEEEEEEE!!! DLC? YES!! Whole Koticky-exploitation game with a bunch of tracks NOT by Van Halen? Fuck that!

Also: No Hagar or Michael Anthony? Gee, they both contributed to the band a hell of a lot, did they not?

I never played the GH2 version, since I don’t have it for the 360, just for the PS2. Sounds like it’s a bit more difficult to get The Log on the 360 version.

But then, I’m sure once I throw myself at “The Trooper” over and over again like I did with “Psychobilly Freakout” and “Misirlou,” I’ll 5-star it.

That actually brings up something interesting I’ve noticed with Rock Band. With GH2 and GH3, because of the limited number of songs, I was much more score-obsessed, pushing for five stars, then gold stars, then FCs. With Rock Band, I don’t know if it’s the fact that there’s no score summaries at the end, no star displays on the main song list, or just the sheer number of songs to choose from, but I’m not nearly as concerned with hitting huge scores on songs. I mean, there are a few songs where I’ve tried them over and over to hit the 5-star barrier, (“Painkiller” and “Sin Wagon” being the most notable ones,) but nothing near the same level as it was for me in GH2, or even GH3. Similarly, I used to visit ScoreHero daily to update my GH2 scores, but I haven’t updated my Rock Band scores there in months.

Has anyone else experienced this shift in focus in how they play?

I think it has to do with Rock Band 2 not displaying star ratings in the song selection screens. I have no idea how many songs I have 5 or gold starred. This makes me not want to keep increasing my score. I know they mentioned a possible patch adding star ratings but haven’t heard anything about it lately.

I heard of this patch too, and it needs to hurry up and get here. Although I vastly prefer RB over GH these days, not having the stars you’ve earned on the song selection screen was a huge step backward for Harmonix between GH2 and RB.

I like seeing the scores there simply to know which songs I’ve played and which I haven’t. The actual score doesn’t concern me so I’d probably be happier with a star display. Hope they patch that in…

In general, I would like them to resurrect the career mode, even if it is just a tiered version of quickplay that has all of your individual scores at different difficulties. Structure matters, not as much as content, but it does. Band world tour is a mess that I’m not interested in thanks to the potential for random songs, and that leaves very little beyond straight, barely annotated quickplay for my solo time.

I get what you’re saying, and I agree with it. But I get exactly that kind of structure from the Tour Challenges in Rock Band 2. (I think that’s what they’re called, but I can’t remember for sure right now). The best part about them is that there’s usually a challenge that exactly fits the way I would want to play a set of songs. So for example, when I imported the AC/DC song list, there was suddenly a AC/DC tour challenge with the songs in the exact order that they were in on the AC/DC disc. (Order is important in that setlist, because it feels like you’re playing a well thought out concert). The same is true for when i bought The Who songs, and they got added to their own challenge.

Sometimes it’s not what I expect in that a new song I buy gets added to a Classic Rock playlist, and that’s excellent because it goes really well with the rest of the songs in that challenge.

So personally, I find the Challenges to be my favorite aspect of Rock Band 2, and they provide the structure I crave from the game, as well as a great way to incorporate all the new DLC into the game’s structure too.

I’ve tried it but for some reason the format of setlists doesn’t really work for me. I appreciate being able to save progress, but I don’t really want to switch difficulties to play some song I would rather skip altogether, especially when I know the next song after that I could handle and enjoy on a harder difficulty. There’s a very real opportunity to top GHWT/Metallica’s clumsy implementation, but that would rely allowing the player more control over what they want out of each difficulty tier. Judging from the bullshit Harmonix has offered as its only comment on the oft-requested ability to activate/deactivate/weight songs, that sort of self determination is something they hold in contempt. You can choose your clothes, but goddamnit you will play some fucking terrible song if you want to progress.

Right now, I think I’m stuck at a point where the only Challenges I have left are multiple player ones, female vocal challenges, and ones that I haven’t completed thanks to a song being too hard and not being interested in scaling back to medium just to complete the tier. There’s others as well as the ones I haven’t unlocked, but that’s just not a satisfactory situation that keeps me coming back to do better. More flexibility in song choice, smoother difficulty switching, on the fly instrument changes, and other ideas focused around giving us control is the perfect way to complement a vast library of excellent DLC that I really want to use more.

Now that you mention it… yes. I struggled in GH II & III to 5 star some of the songs (which reminds me I’ve got to get back to it again someday), but in RB I generally don’t care.

Sure I’m more than happy to get 5 stars or even to gold a song at the end, but I won’t try again and again and again as I’ve done in Guitar Heroes. Even in my brief time with World Tour I worked to have nothing but fives.

Maybe it’s because to me Rock Band feels more like a music game (playing music with fake instruments), and GH more like a video game (scoring, 5 stars, etc).

I did play for score a lot more in GH2. I think that’s because I liked to compete on the leaderboard and see how far I could get my rank up. This made a lot more sense in GH2 because the DLC didn’t complicate things. I don’t really use the leaderboards anymore, so I’m not sure if DLC affects career scores or not, but even if it doesn’t, I don’t want to just focus on playing RB2 songs that I’m mostly sick of by now when there’s new DLC coming out all the time.

For RB1, I did spend a few weeks trying to push my career guitar score up to 9 million.

Also, there were achievements in GH2 for 5 starring every song. I never did totally 5 star expert… daaamn you Misirlou (and also Jordan and Six in the bonus songs).

As someone who isn’t regularly gold-starring songs on Expert, I wish it would show the stars for songs I’ve played before just so I know which ones I still need to improve on a lot more. The score doesn’t really help at all for judging that.

Seconded. I do gold-star a lot of songs, but with the earlier Guitar Hero games, a huge amount of compulsion was from seeing which songs I hadn’t gotten an obscene star count on, and trying to make every single tier show a column of five-stars. Nearly did it with GH2, as well.

That was far more fun and far more compulsive than trying to beat my previous scores, which are largely meaningless to me. It’d also get me playing songs I don’t tend to play much.