God I love More Coming Soon. Can’t wait for those tracks.

The Tom Petty is also another reason to not buy GH5. I’ve been waiting for Petty for a long time.

Not to be a snarky dick, but I’m pretty sure GH5 is enough reason to not get GH5. I imagine it’ll have 10 songs worth caring about, a few other good but poorly charted ones, and that after playing once or twice via cheat code and a rental, I’ll be done. Just like World Tour, and frankly, GH3, which I still regret buying for the most part.

I still haven’t even rented GHWT. I have so many songs for Rock Band now it’s just silly, I don’t have time to play anything that isn’t one of my favourites, let alone an entire game.

Well, GHWT is worth it for the bass guitar open strum note stuff if nothing else. Really transforms playing bass, arguably the single useful thing that came out of that game.

'course you could get that from GH:Metallica and GH:Smash Hits as well…

anyway, I am SOOO glad GH5 allows import of GH:WT songs (as well as more band-friendly “we’re morons and realized we should have just copied Rock Band all along” play), so I never have to boot up that damn game again. Praise jebus.

There’s nothing wrong with the guitar charting (on Hard) in GHWT. Some of the charts are actually better than the Rock Band ones - I much prefer playing You Can Go Your Own Way in GHWT to Rock Band 2.

Perhaps it’s because I’ve barely played GH:WT relative to how much I’ve played Rock Band, but I’ve found significant issues in some of Rock Band’s drum charting, whereas I didn’t notice any when I played through GH:WT.

Hmm. I’ve noticed just the opposite. I also hate how you have to score bonus points in GH drums by bashing the drums during what would normally be quiet times in the song. I also hate the way star power is activated. I guess I pretty much hate the way the drums are implemented in GH:WT compared to Rock Band.

I’m not crazy about those mechanics (I don’t really care about score, so the armored notes never bothered me), but I’m interested to hear what charting problems you’ve noticed. There is sort of an inherent problem with the concessions made to the kit design, but otherwise I thought it was fine.

I should also say that I don’t understand the way they decided to lay out the drum lanes. The cymbals should be at the far left and far right; as it is, it’s incredibly confusing, and I doubt I would ever play enough to get used to it.

Real drum set (Basic):

Snare
Bass
3 Toms
Hi-Hat cymbal
Ride cymbal
Crash cymbal

Now, bass is bass and snare is red. In Rock Band, the three toms are yellow, blue, green. Closed hi-hat is yellow, open hi-hat is blue, ride is also blue, and crash is green. In GHWT, 2 toms are blue and green, closed hi-hat is yellow, open hi-hat is hit yellow harder, and crash is orange.

By letting the colors double as both cymbals and toms, RB gets to fully chart drum parts as a drummer would play them, especially if you have the cymbals expansion. GHWT just doesn’t chart a lot of notes, or charts them stupidly (ride != crash).

Playing expert in RB will make you fantastic at GHWT. Playing expert in GHWT will make RB a nightmare.

This is what I meant when I said there are some inherent problems because of concessions to the kit design. Going with three pads was an abominable choice. What I mean when I say that the charting seemed good is that I don’t remember any instances of significant over- or under-charting; that is, charting notes that simply aren’t there in the song or not charting notes that are there. On the other hand, I’ve noticed instances of both in Rock Band.

Examples? The only undercharting I’ve noticed in RB is for songs that have double-kick. I can’t think of any songs that have been overcharted. I can think of a few songs that could’ve used it though, like Silver.

I consider straight yellow or orange undercharted, especially when RB would have them mixed in with blues. They don’t not chart notes, they’re just very limited in how they can chart them.

I haven’t played much lately (was away from home for two months), but off the top of my head, the chorus on Everlong is way overcharted (if there really are that many hits on the toms, I sure as shit can’t hear them). As for undercharting, the one that jumps out at me is the breakdown on Siva (the quiet part about two minutes in).

I think we’ve had this argument before; I think it’s silly that Rock Band charts the open hi-hat on a different pad. Without a second pedal, there’s no satisfactory analogue for the open/closed hi-hat, but having you move your hand over is illogical. Not sure I would call it overcharting, but I don’t like it.

A fair point, one on which we can agree to disagree. But not charting a ride separate from a crash is criminal.

Somewhat related, but if you’re looking for a way to make playing bass in Rock Band more fun, sit down, rest the guitar on your knee, and hold it vertically. Then play the song with an upright bass. Makes it a little harder to play, and activating overdrive will require the use of the select button, but it makes it so much more entertaining.

(Warning: Not recommended for songs requiring rapid strumming.)

At home, I’ve implemented a house rule that the upright bass is required whenever we play “Sin Wagon.”

I have to disagree with you here as well. So long as the ride or crash is charted separately from the hi-hat, I think it’s fine. The fact that they tend to be charted on the same cymbal on the GH:WT kit doesn’t bother me any more than the fact that the crash is charted to the same pad as the floor tom on a Rock Band kit. Plus, there are times that Rock Band charts a ride to green or a crash to blue.

I also like to lay it on my lap and play it sort of like a cross between a keyboard and a hammered dulcimer.

Yes, but that requires you to also be blind and friends with Patrick Swayze.