Kind of, yeah. What’s that quote, something about 99% perspiration?
I mean the basic context rules out things that just don’t hang together at all. At the level of trying to define art, one is already presupposing talent and some technical proficiency. What is to be called “art” is usually selected from a pool of artifice (entertainment industry products, in this case).
The sociological context is people collaborating on a big job. How something like that becomes something approaching art, is when everybody in the team is doing their job well. Same with films as with videogames - and even in music.
But even if you think of “naive” artists, they’re usually pretty obsessive. The thing they make may be kind of goofy, but it has power.
Professionalism shades into art. When a team is professional, then the product is on the way to being art.
I think why it’s “just energy” is because (using a sort of fractal-hydraulic metaphor :) ) it’s like a big pile of energy just finds channels in the work, it fills out all the possibilities of the medium, so the work is rich and can give many meanings to beholders.
Things like paintings and sculptures become art when lots of people are able to not get bored looking at them. They preserve them and reproduce them, and they can still not get bored looking at them. And the root of that is the artist, the artificer, the maker, just putting loads into it (granted talent and technique), in thinking about how the work will hit all sorts of viewers and beholders; and endowing the work with integrity, and richness of possible meanings. If it’s a spoon, it’s a fucking great spoon. If it’s a game, it’s a fucking great game, if it’s a film, it’s a fucking great film. That’s when product starts to verge into art. Then critics can make finer differentiations, and the scale of what’s merely good as opposed to great, gets publicly articulated.