Roleplayers Prop Up Ailing MMOs

In an era where server merges are becoming commonplace I found it interesting to note that the “unofficial” roleplaying servers, selected by the community, in both SWG and Age of Conan are coming out on top.

Starsider is currently the most highly populated server after the voluntary transfer system was put into place in SWG. While SWG hasn’t announced any mergers everyone suspects that will be a next step. But why Starsider? The strongest piloting community is there. The playerbase is seen as generally more mature. And the biggest roleplaying community has always been there - which directly impacted the first two factors as well.

Pilots flocked early on to where the action was and it was roleplaying flight/space sim enthusiasts who instigated and organized the first space PvP events on SWG, on Starsider, and bound themselves up into thematic squadrons with RPed ground events, including mission briefings or commando raids to be inserted, around the space conflicts. Other servers have followed in Starsider’s footsteps but never acquired the same population or reputation.

Mature players tend to like well spoken and better behaved company whether they’re roleplayers or just other people comfortable with behaving like normal human beings. You’ll often see non-roleplayers seek out roleplaying servers simply so they can find a more pleasant environment to game in.

Lastly, the roleplaying community itself on Starsider is very large and creative. They make good use of the unique assets of SWG to make life interesting for themselves and others. Whether using storyteller tools to generate adventures and events or creating uniquely designed installations in buildings, cities and aboard starships - they’re always busy with something.

This is certainly worthy of a footnote on its own but now we see Age of Conan merging servers and we see Wiccana and Set absorbing all the other PvE servers. Both of these, but Wiccana in particular, are known for their roleplaying communities. Wiccana was named, much as Starsider was in SWG, as the unofficial roleplaying server (as Funcom rather naively only officially PvP-RP servers not PvE ones and it went rather as most predicted with a flood of transfers to PvE and Wiccana).

The added value of roleplayers in genre games is that they can become a bedrock to build around when times get tough. They don’t need content as much as other players do, they’re quite capable of inventing their own good time - especially when given tools and systems to help them, but they desire strong settings that can inspire them.

I don’t keep up with Lord of The Rings Online but I’d be surprised, should they too get involved with server merges, if Landroval doesn’t end up on top down the road.

The problem with roleplaying, unofficial, servers is they take time to percolate. People need to get word which server is which and many never look at forums so end up in the wrong place. Likewise players who hate roleplaying can take a while to filter out and move on or adapt. Ultimately, though, unofficial RP servers are far more effective than official ones. They tend to exist because players wanted them to and whatever rules they have are generally flexible and rarely enforced by a whole community so each server can develop its own character and corporate culture naturally.

That nonroleplayers are attracted to roleplaying communities gives unofficial RP servers additional strength and merit where roleplayers wise enough to encourage and help them with gameplay content, or even create events and content for them, rather than resenting them.

My main WoW server is a RP-PVP server, for just the reasons mentioned above. Less numbnutz.

“Look there! I see a dreaded enemy! Let us give chase!”

Yeah, see, fuck RP servers. I’ll take barrens chat on a PVP server over roleplaying wankery any day.

I wish everyone who was this scornful about RP servers would do the same and stay the fuck away. Charles’ characterization of a player speaking in a fake medieval brogue is the most common, and most erroneous, perception of what role-playing is, and the more people who hear that and decide to stay away from RP servers the better it will be for everyone.

THAT THING THAT CHARLES WROTE ABOVE, THAT’S WHAT ROLEPLAYING REALLY IS. EVERYONE PLEASE STAY AWAY FROM RP SERVERS. SERIOUSLY-ETH!

(BTW, has Adree ever made a substantive contribution to a thread? He’s like that kid at the back of the class who’s too insecure to share something of himself so instead makes fart noises with his mouth and thinks they’re hilarious.)

Turnabout is fair play: RPers need to acknowledge that they don’t have a monopoly on maturity, either. I have played on both normal and RP rule servers across many different games, and there is little difference in maturity level on an RP server. There is just as much (if not more) drama amongst guilds on RP servers as there is on a normal server.

Feel the complete opposite - I’ll never play an MMO other than on a RPG server. Sure you’ll run into embarrassing goofballs – but that’s certainly the case with all MMOs - at least on an RPG server they’re only embarrassing themselves and not ruining my game, unlike on every other type of MMO server.

I’d be the last one to deny there can be drama among RPers, and I don’t mean the intentional kind, just like between anyone but you do tend to find people more likely to understand they aren’t their characters, ironically enough, and thus be less stuck on e-peen waving and crappy attitudes. Roleplayers, in my experience, are there to enjoy the aesthetics and immersive qualities of a game almost as much as the gameplay itself.

Sad to say in most MMOs game mechanics and immersive/canonical/realistic qualities tend to generally run at cross purposes so roleplayers tend to have to do their own thing or make their own “house rules” up for resolving situations. With a few groups you’ll almost find a separate game-inside-the-game that use PnP like rules with in-game dice and props. Some cobble together in-game systems that work with a degree of verisimilitude, while excluding those that don’t, and appropriate locales, designed for other purposes, to serve their own.

Regardless of the relative maturity levels and renaissance faire nonsense, I think Brian is making an interesting point here.

The RPers are some of the most invested players, so it makes sense that they would be among the ones who would help save a dying game. All types of hardcore players probably do this to some extent, but the purely achievement oriented types are more fickle. If you’re just in it for the competition and you don’t feel personally (emotionally?) attached to your character, you’re more likely to just move on to the next game when things go south.

I haven’t played SWG, but it also sounds like they are providing gameplay that isn’t directly supported by the game – creating goals for other players, etc.

Aside: I really don’t mind Adree’s 4chan crap in the random inane EE threads, but maybe you can keep it out of threads with a point?

Charles only plays on Christian MMO servers.

I usually roll on the RP server, and I have been doing so since EQ1. In all that time, I don’t think I’ve encountered more than a few dozen people who use that sort of bad Renn Faire diction. “Have at thee” and the like just don’t happen.

Defensive much? And FWIW, that Adree post made me laugh so hard it brought tears to my eyes.

Really? That made you laugh? A guy sleeping? It was the picture version of YAWN.

Anyway, I’ve always prefered RP servers, and unlike Athryn, I’ve tended to find them better than their non-RP counterparts. Looking for maturity isn’t about avoiding guild drama. That has nothing to with RP vs. non-RP. It’s about hoping you get less random idiots walking past you begging for stuff.

Virtue in City of Heroes was fantastic. I tried some of the other servers, and they weren’t nearly as good. A lot of people RP’d on Virtue, and you had a greater than 50% chance of being able to go up to a total stranger and RP with him/her. It was fantastic.

That’s been my experience as well. I usually choose RP servers because the players are generally more mature and they usually stay on topic in the general chat. Non-RP servers tend to have a lot of non-game chatter as well as endless discussions about how to maximize your character in game terms.

And I thought Ardee’s picture was funny. Not everyone cares about a long discusssion on this topic. We’ve all been tempted at times to post something like “WHO CARES!” in threads.

Indeed, like the RPers in non-RP servers begging me to play the way they want.

All servers have their problems.

Frankly I never saw all that much roleplaying on the WoW-RP server I was on. It could happen but it rarely seemed spontaneous or common. Likely if it was happening it was happening in group-chat or some less popular tavern off the well beaten path.

And when I did run across WoW RP it was never that Ren Faire stuff. I think this must have happened in Ultima Online or something, thanks to Lord British and his gay coterie, and scarred enough people for life they still think this happens out there. Good luck trying it in Matrix Online or Star Wars Galaxies.

That’s not to say we don’t have our weirdos and crazy people and drama queens and egomaniacs and cyberers and whatnot but, and here’s the kicker, we don’t like them anymore than anyone else does. It’s really easy for one asshole RPer with a sense of entitlement or really poor decisionmaking skills to set himself up as a caricature of all roleplayers. Most RPers tend to be fairly easy going folks. Its the few that set up in cantinas to hit on the Dark Elves and Twi’leks or the snotty fuckers who think it’s their job to tell other people how to play that give roleplayers a bad name.

And oddly enough, looking at this thread alone, we’ve got several nonroleplayers who seem to make for RP servers anyhow because the overall signal to noise level is much higher than the alternative. This isn’t at all unusual. I see it on every RP server I’ve been on. The successful ones tend to be unofficial rather than official as well. I suspect that’s because players themselves pulled together to make it happen and they really can’t drive GMs crazy with silly complaints since they’ve no legal legs to stand on. They have to get along with nonroleplayers and, eventually, some of those nonroleplayers end up adopting the habit themselves.

Man, there was this one guy who had long, entertaining monologues written up. He had new material fairly often. He would stand near the central plaza on his soapbox with a crowd. What was his name?

Also, if you don’t care for whatever RP comments some players type out on /say, you can just ignore it and get on with your grinding. It’s much less obnoxious than seeing leet speak and kids calling each other ghey.

Yea but I’ve seen an entire RP server erupt in whinge when some group’s true-blue roleplay involved ganking other players.

See Undead Lords and Shadowclan. RP players in general have a low tolerance for conflict unless it is done in a low-risk way (like WoW).

I’ve never had that happen, but yeah that would also be annoying.

Some of you seem to be under the impression that people who favor RP servers are claiming they are perfect. No one is making that claim. But the RP people tend to stick longer with the game (I played CoH for like 2 years, which is FAR longer than any other MMO I’ve played, and it wasn’t because of the fantastic gameplay…it was all the RP). They form groups and have their little societies and such. And if you don’t want to be part of it, that’s fine. I’ve never seen anyone expecting people from outside the group to play by their rules. I’m sure it happens though.

The OP was about whether RPing helps keep older MMOs alive. I think it does. Those tend to be the more dedicated players for a lot of these games, in the long term. Obviously, we aren’t talking about WoW here. It doesn’t need that kind of propping up. I will say though that WoW has the worst signal to noise ratio of any MMO I’ve ever played. Of course, I haven’t played all of them. I’m just saying I generally disliked the fact that WoW was an MMO at all, and would have far preferred to play it with just me and my wife, despite a few really great people I met in the game.

For those reasons, I don’t think WoW should enter into this conversation. I also think we are off in a pretty big tangent with the question of whether RPers are more mature/annoying/whatever. If the question is whether they prop up ailing MMOs, some data would be great. I wonder if anyone collects it.