Rome Total War 2 looking likely!

Edit: ha Beaten to the punch.

Its also insanely hard…at least when I tried it. Playing as elves is a lesson in patience! But yes, very very well done mod.

Bring it.

Yeah, RTW was a HUGE FUN time filler back in the day for me. The Realism mod and then the LOTR mods were all the better.

I am looking forward to RTW redux.

I loved Rome: Total War. It was actually my introduction to the series. So much was done right with Rome. Calvary charged through units, knocking them down and scattering them, then heading out the other side, not getting stuck in melee combat like they do in more recent titles. The general’s speeches before battles were amazing and always a joy to listen to. I had this one general who held a little town with like 500 men for over 20 turns against constant Scipii attacks and his speeches reflected that.

The Roman legions were awesome, with the ability for short ranged ranged attacks with their pilums (they carried 3 I believe) with strong melee abilities. I loved how pre-Marian reforms your units felt very vulnerable compared to the barbarians surrounding you, it made the legions feel that much more powerful.

All in all, Rome was very well done with a legitimate end-game to it. What is a match for the Roman legions? Other Roman legions…


Glad I could help. :)

Well, game-wise? An army of war-dogs could decimate any other troops, especially with the “can’t target the dogs without the handler nearby” issue/bug/exploit. Just unleash the hounds and run away.

Edit: Oh, did you mean a fair fight? :)



[via RPS]

wow - are those for real? And not just mock-ups? I need a new computer then it seems!

I’m not liking how small the armies seem to be in the first picture, but I assume its zoomed out, and with small armies as was definable in the first one.

Other than that- Holy mother of god that looks god!

Given the evolution of the series, and how both Rome 1 and Empire looked great years ago, it looks very plausible.

From the series lead:

Thanks Giaddon - that actually sounds very interesting! Can’t wait to see how that turns out in terms of playability!

Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what’s being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
With that in place, Rome II is going big - it’s bigger than Rome 1 in geographical scale.
The game’s key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit.
Despite that focus, Rome II is still attempting to make its macro scale bigger - we’re guessing the senate will play a large part of that, but Creative Assembly won’t say just yet.
As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There’s “more human-level drama on the campaign map” in Rome II.
The bigger campaign map has “hundreds” of regions to move your units around, but the game buckets them into provinces to make management easier. The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
Ultimately, the game will allow you to decide whether to favour the republic or become Rome’s dictator.
The game’s cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it’s “a soldier’s eye view” according to Creative Assembly.
The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC. The scenario here is the Siege of Carthage.
Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.
Naval units now have more than one ship per unit.
Though expected, we see catapults and ballistae being put to good use.
The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.
Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo. To accommodate this extra scale, the game now features a top-down tactical map.
There are multiple ways to capture cities. Walls can be reduced to rubble after they’ve sustained enough damage, for instance. It’s designed to create cat-and-mouse gameplay: “You’re not just sitting in the plaza once the walls are breached trying to defend that one area”
There’s a real oomph when units engage, with walls of shields colliding.
The new graphics engine can show some impressive fidelity for a game of this scale. We can clearly see that Cathage’s walls have graffiti.
Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.
The unit camera has been designed so the game feels like it’s “almost Saving Private Ryan at the beaches”.
Each unit has its own facial animations, and leaders bark out a stream of orders throughout. each confrontation.
Units react to things, such as their colleagues being slaughtered - the idea is that these aren’t idenikit clone armies anymore.

I’ll be in my bunk.

Dear God that looks epic. Rome is the only Total War I got into very easily and played for a long time.

Looking forward to this.

Civil War might work but WW1 does not make any sense with their engine. And how much fun is trench warfare at the tactical level?

oh come on…

Rome Total War was my favorite game of all time from Creative Assembly.

The expansion was a lot of fun too, taking us into the Late Empire and it was interesting to see how the troop types changed.

I’ll just add one thing . . . AI . . . AI . . . AI . . . that has been the downfall of CA’s games over the years. I just hope with all the shiny gaudy stuff are AI improvements, mainly at the strategic level. The battle AI usually isn’t bad but the strategic AI oftentimes does very stupid things.