Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what’s being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
I’m not a detailed Creative Assembly observer, but don’t they tend to do better on the smale-scale games like Napoleon and Shogun 2?
As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There’s “more human-level drama on the campaign map” in Rome II.
Translation: the AI will backstab you at random for no reason, and you’ll have to waste time dealing with it.
The bigger campaign map has “hundreds” of regions to move your units around, but the game buckets them into provinces to make management easier.
Oh my, I hope this province thing is correct. The campaign map is already way too huge and tedious in the big games.
The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
It also means those legions, being more enduring, generate their own history – gaining new traits and perks as they win or lose great battles, their behaviour and abilities reflecting their experiences to date.
I’d love to have persistent armies instead of the random collection of troops we’ve had throughout the series. I might be reading too much hope into this.
The game’s cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it’s “a soldier’s eye view” according to Creative Assembly.
I thought this was irrelevant at first, but it could be a fun way to watch a cavalry charge every now and then. I’m looking forward to this feature in future games that have cannons.
Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
Good luck with that. I can’t even max out Napoleon with a GTX670 for more than 40 fps.
Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo.
Pray for stability. It’s infuriating enough to get a crash after an hour long tactical battle in the previous games. That would only be worse with these fewer, longer conflicts unless they introduce mid-battle saves. It’s especially bad when auto-resolve can’t get the same results. I used to just cheat and win the battle, but they removed cheat codes for ach13v3m3nts.
To accommodate this extra scale, the game now features a top-down tactical map.
Finally. If we can control troops effectively from this map, it’ll be a godsend.
Combined naval warfare sounds fine.