If anyone is wondering about the changes in the retail version of DoD, the developers posted this nice FAQ about it. They did a good job of squelching a lot of near-paranoid speculation among the fanbois.
DoD was decent, but I’m getting to where I can’t tolerate 1998 graphics any more. I prefer the vehicular combat aspect of BF1942 over the superior netcode of a Quake-derived engine, anyway. And if it’s pure combat you’re looking for, I’d suggest SOF2.
Where is the Rise of Nations buzz? I was hoping this thread would fill to overflowing with RoN insights and gushing. Instead its all DoD this and BF1942 that. I say screw all FPS with a large NY cop sized broom handle!
Anyone know who is doing the “exclusive” first Rise of Nations review? Wouldn’t it be a little funny if Bauman did it for CGM?
I dunno… like some of the folks on the Half-Life 2 thread that have expressed their non-excitement over Valve’s next big thing, I’m just not very excited about this game. I have a lot of respect for Brian Reynolds as a designer, but the concept just leaves me cold. It’s Empire Earth, basically, a game that I had trouble getting excited over the first time around. The scope of Civ with the frantic action of an RTS don’t seem like two great tastes that go great together–think milk and cranberry sauce instead of peanut butter and chocolate.
I’d be happy to be proven wrong, of course. And I’ll probably try the game, either way. But I wish Brian would lavish his time and talent on something more exciting.
I have a lot of respect for Brian Reynolds as a designer, but the concept just leaves me cold. It’s Empire Earth, basically.
It’s actually the exact opposite of Empire Earth in many ways. Empire Earth was eventually pulled apart by the sheer centrifical force of all that stuff. Rise of Nations, on the other hand, has a really tight design tying everything together. For what seems like a very complex game, it’s surprisingly elegant and streamlined.
Since it seems you’ve seen the preview beta, what is the single biggest advantage RoN has over Empire Earth?
The answer is easy: design.
Sorry if that sounds coy, but I just got a review assignment, so I don’t want to go into too much detail now. We had a thread earlier that got into a lot of specifics. I seem to recall Brad Wardell and Bub had some wacky ideas that I thought would have done violence to the elegance of RoN’s system, which is a direct result of how well designed it is.
Just as a frame of reference, the guys at Shoot Club really liked the Rise of Nation’s beta. They’re not super hardcore players. If anything, the RTS guys there are a little slow and need immediate gratification. And all of them are looking forward to Rise of Nations.
RoN is probably the best designed complicated game I’ve ever seen and I can’t wait until the game comes out. I can’t wait to see the refinements since Beta 2 as well. The only thing I’m concerned about is the one thing I didn’t spend much time trying: multiplayer. Against friends in a LAN setting (where you can easily pick the type of map and game you want to play) it should be great, but over the net? Against those wicked AOM and AOE masters? I can’t imagine how that will play out. It just sounds… chaotic. Also, does anyone know how matchmaking will work? Maybe they can borrow ESO.
Sorry for the promotion, but I spent about 45 minutes on the phone with Brian recently and he offered some very interesting insight into the game’s design. Designer stuff like: Attrition was almost cut from the game! Conquer the World was an afterthought added last year! And some scary stuff about farms…