Yeah, I think you’re right. And I don’t think that this game was ever trying to be the next Minecraft. I think it was (and still is) just trying to be 3D Factorio. My impressions from my limited play was that the environmental threats in Satisfactory are about the same as those in Factorio: somewhat annoying and a slight obstacle to progress that requires attention and upgrades to overcome, but not “difficult.”
I see the complaint that there’s no random map in Satisfactory and it has me scratching my head. I love bespoke maps, where the developer can take pains to make the landscape make sense and add in all sorts of interesting things to do and see. And in this genre, procedural generation puts hard constraints on the distribution of resource caches so that the created worlds are actually playable. A custom map allows developers to create interesting problems based around resource availability and ease of extraction. And I don’t know: No Man’s Sky’s worlds are neat for awhile, but ultimately start to look dull and samey and boring. I don’t expect to play Satisfactory for 100’s of hours. I will be more than satisfied with a single 50 hour playthrough. Who has time for anything else?