I actually largely agree (particularly about the developer being able to plan progression), if not for two things:
- This game isn’t Subnautica. It may be channeling a little of it, but it lacks the warmth and story of that game – and the terrain in Subnautica was part of the story. In this game, the terrain is just something to conquer.
- The terrain in Satisfactory, to me anyway, never really reach the highs of “wow, that’s cool!” I find that the landscape comes off as a little generic and plain.