Wow this is looking more and more complicated. Is there a lot of “game” in there yet?
I’m pretty sure the game is what it is. It’s a crafter/factory game. Gather stuff to build ever bigger machines to gather more stuff. Customize the stuff you build and try to make it look pretty, etc.
There’s supposed to be a story that they say they’ve written already and are working on implementing. It will involve the weird orb things you can find on the map.
Cool. Is it bad I want it to have base building defense like Factorio?
I kinda do so as well - but there is something to be said for having a game that isn’t centered around killing things, and time management.
I like the pace of this game very much, but once it gets too complex, I am lose interest, unfortunately.
It is GORGEROUS to walk around in, though, and the building is fun. It is the kind of game where you can easily loose yourself for hours upon end, just doing stuff.
I mean, it’s not bad that you want it to, but I’m so glad it (and at least for now DSP), doesn’t have it. I don’t want combat yucking my system optimisation yum. Same with Anno. It’s why I dropped Factorio relatively quickly.
Yeah, I apricate what they are doing, but I really would like a bigger goal other than milestones simply to unlock other tech. I have not played this in a good while, since the pipes update I do not think, and I do not see anything to draw me back.
I never found a use for trains, for example. They are a late game thing that requires tuns of power and with all the resource nodes around, even if they are a bit farther away, I have plenty of resources and do not need to be building a train system to pull in iron bars for 20x nodes or anything.
Part of the issue is that they make you craft complex objects for upgrade rather than any kind of volume of stuff. IE: Build 200 foozles vs send up 5 million copper cable or 10 million iron plates.
But… you can just turn combat off, with no other impact to the game. Don’t miss out on Factorio for this reason!
Pretty sure the same applies for Anno too.
Funny enough the thing that most interests me is the dedicated server. I have a couple friends who would love to get into this, but we can’t always meet at the same time all at once, so the dedicated server has been what is holding us back from playing.
I’ve been enjoying the hell out of this the past couple of weeks. I’m sure once I unlock everything I’ll find myself done pretty quick, but it takes awhile to get there and the interesting map helps keep me distracted.
I am a bit bored, and it has been a few years since I have played this. The last updated I played was the one where they introduced pipes and pumps.
Anyway, I decided to start a new game with the experimental update 6 branch in the northern forest area for a change of scenery from the grass lands I always start in.
The real problem, in general, is that my factories quickly turn into a giant mess and you end up having to path and jump over conveyors all over the place. Going vertical just extends the mess to multiple levels.
Then I occasionally see a video of people’s factories which are super well organized and very pretty. You know, something that looks professionally designed.
I would like to know if any of you who have played this have tips for designing a well thought out factory and what tricks you use to do that with. Perhaps some there are some videos on factory design out there? I do not expect to make something super nice, but I would at least like to get several steps better than the typical insanity I usually have for a factory.
I like Nilaus’s walkthroughs for Satisfactory, the main thing I adopted from him is the concept of building the factory in the air and keeping the ground clear.
My suggestion is to create actual buildings for individual parts. Never put buildings directly on the ground, always use a floor foundation. When you begin making the floor, build it to how much you think you’ll need, then double the area. This gives you plenty of expansion space. Don’t be afraid of going up as part of a 2nd tier thing. I do this thing where all my outputs from one row of machines gets fed into mergers which go to the end of the row, then do a 180 turn and get fed from splitters into the machines that need the outputs. You can see an example kinda of what i mean here
Don’t be afraid to belt materials far away. As long as you have the thruput it works fine.
My main thing is making one building for one advanced material though. it helps keep it all organized
Are they do to have a big update soon? It feels like it’s been a long long time since something new came out.
The pace of updates is glacial. I do not know if they have a super tiny team or if they just have no idea what to do with the game.
I am still annoyed by these artifacts that the game insists that you collect, yet do nothing. They have been in the game since day 1. In all this time they could have given them SOME use.
The way I would describe Satisfactory is that it takes place in a beautiful world, and it has a fantastic factory system that is in search of a game to utilize it. There is no grand project or goal you are trying to get to. You just unlock stuff and build things for the sake of building things.
They really need to provide interesting challenges for the players to solve.
I have an idea in which I think would add a lot to the game. Lets say the grand project is to build an orbital ring around the world.
Your first major project might be to ship 5 million iron rods and 10 million iron plates to the space elevator. This would just be the scaffolding to build said ring. This would provide a much more interesting challenge than building 50 foozles.
The next tier might be 5 million cable. After you do this, then if you make multiple space anchors, they would become ‘linked’ to your power grid and instead of running cables across the world, you would just make space elevators here and there to tie into your power grid.
The idea would be as more and more of the project gets done, you get more and more benefits.
Some other ideas would be that you could start to ship solar panels to the ring which would provide you free power, eventually giving you all the power you would want. You could also hitch a ride at some point and ‘teleport’ between space anchors.
I love that idea!
I think they are getting close to the new update since you can play the experimental version of it already.
From some of the dev videos I’ve watched it does kind of seem like they aren’t entirely sure where to go with it. I’m sure they have tons of ideas just not a clear vision of where they are going with it.