Plus I’ll add that even in alpha stage this game is really fun. You get a few folks on a ship using voice chat and you can distribute duties and weigh anchor - and you’ve got to actually do that, one or more persons manning the capstan (think that’s the word) to haul up anchor, then set the sails, angle toward the wind if necessary, then someone at the helm to steer the ship (in my game, this was me).
You have a goal of finding an island with buried treasure and there’s a world map below deck that you can check out to help locate that island. Then you sail over, dig up the treasure and bring it back to the merchant on your starting island. Pretty easy, or it would be if all these other pirate ships weren’t slsonoyt looking for treasures and, of course, blood.
Ship to ship combat is fun and also requires coordination. You’ve got to bring your ship to range and fire away with your cannon. In my test game at first there were only two of us, then a third joined. Hard to be effective with that small or a crew, so we decided we would board the enemy ship and steal her. Unfortunately the game didn’t really seem to allow for this - when we died we respawned on our ship or a nearby island, while our enemies re spawned on their ship, putting us at a tactical disadvantage. Eventually had to give up that tactic. Still, a ton of fun even at this point in development.