This is very, very similar (or was some months ago, when I watched the videos) to Advanced Squad Leader. There are some changes in the different fire phases and order of them, etc to improve the flow and break less the player’s turn (and I think some automatic reaction fire? That was unclear), but a lot of the core systems (including specific due roll results) were there. So not quite a computerized ASL, but something extremely similar, and apparently with a decent UI.
It is out… I took the plunge, I played the original Squad Leader by John Hill back in the Seventies and thought the game would be a perfect port to computers once the tech was there. After almost a half century, I think it has been accomplished!
Looking forward to hearing some reviews after you guys have a chance to kick the tires. I need another game like a hole in the head, but that rarely stops me.
Here is the Steam link to the manual if anyone is interested. DasTactics seemed to really like it (but who knows what YouTubers really like nowadays) and I was intrigued watching him playing it. Would love to hear more impressions if anyone has them. As well if it will be playable on a Steam Deck (no mention on Steam).
Well, this is not ASL, but I want to know how much it’s not it. That is, what are the specific differences (other than not playing against a human face-to-face opponent).
I’m curious to know how the AI performs. I’m surprised it didn’t ship with some form of multiplayer given the ASL references, (edit) and the map/scenario editor.
I actually refunded it. Not because it is bad–it seems really rather well done–but because I was having a really hard time seeing the infantry units, especially in multi-level buildings. I found myself squinting and peering a lot and it wasn’t pleasant. That, and turn resolution in the tutorials was glacial, and I think I would get very very annoyed with that.
It’s something that as they refine it over time I might pick up again though, perhaps.